Conan MRQ

About a comment on D&D that was done before...Actually, all the things which have been discussed about reproducing combats with multiple enemies and surviving in MRQ and d20 Conan...well, these things are at the core assumptions of ANY version of D&D. It's not by chance that a 4th level (A)D&D character was called a Hero, and an 8th level one a Superhero. In the Chainmail system (which was at the core of Original D&D), those figures approximated the fighting ability of character to those of a number of 1 Hit Dice characters, namely 4 and 8. In fact, stats for Conan were published in the God, Demigods & Heroes booklet for Original D&D, and there was a chapter on the Hyborian Age. Conan was described this way:

CONAN
Armor Class — As a normal man
Alignment: Neutral
Move: 12"
Magic Ability: None
Hit Points: 117
Fighter Ability: 15th Level
Strength: 18; Exceptional Strength: 100%; Intelligence: 16; Wisdom: 10; Constitution: 17; Dexterity:
18; Charisma: 15.
This mighty fighter of the 15th level also has thieving abilities of a 9th level thief as per
Greyhawk. His animal instincts make it almost impossible to surprise him (roll of "1" on 12-
sided dice) and his unusually keen perception allows only the most clever of traps to entangle
him. With the new Greyhawk rules he receives a plus 4 on hit probability and a plus 6 on the
damage he does. He opens all doors, and wizard-locked ones on a roll of 1-3, his thief abilities
allow him to open locks 75% of the time, remove traps 70% of the time, pick pockets and move
silently 75% of the time and hide in shadows 65% of the time.

Just for comparison, here are the stats for Thaug:

THAUG THE DEMON
Armor Class — 2
Magic Ability: None
Move: 9"
Fighter Ability: 10th Level
Hit Points: 70
Thaug is a 10 feet tall frog-like being with very large extended eyes and long fangs that naturally like to eat human flesh. He bites for 7 (8-sided) dice of damage and is able to sense anything invisible.
 
Well, my anger comes from the fact the only thing people like flatscan or kintire were able to comment from my post is an example that have 'for instance' in the first sentence and 'There are been many threads about this on this forum, hence this example' in the last. Perhaps I didn't express myself clearly enough, but it was only an EXAMPLE about the difficulty of changing D20 rules without affecting the whole game balance. I took this one, as I say in the original post, because it was a subject that keep coming back on this forum...

Nothing in my original post was a personal attack against anyone, nor a sheer criticism of the D20 system. It was more about comparing the two in terms of flexibility and tweaking. Nowhere in my post I say that BRP is superior to D20, even if I say that the majority of my players are being unhappy with the system...

I got angry because some people around here like to mean just for the pleasure of being mean. Kintire, for instance, you like to quote parts of sentences out of their contest to make them say what you'd like to. More than often, your best defence is pointing other people shouting 'it's him who started it!..." More than often, you 'll be seeing your own flaws in others, hoping to put the blame on them...

Look at Clovenhoof posts for guidance. He's one of the most ardent D20 defenders here, and his posts are never aggressive or mean. He has a deep knowledge of the game and explain his views by real facts, not by deforming other people quotes or telling this is a D20 only forum and that those who disagree should leave...

I'm no 'D20 hater' as some would like to say, even if I think t wouldn't be the best system for Conan. There are many good things in the system, as there are flaws, and there are many good things and flaws in the others like BRP or SW. The main difference is that I tried running Conan with many different game systems before telling D20 is not the best choice for me.
 
Nothing in my original post was a personal attack against anyone,

You called people who like d20 "Brain Damaged". How is that not a personal attack?

Nowhere in my post I say that BRP is superior to D20, even if I say that the majority of my players are being unhappy with the system...

You say that people who like and defend d20 are "d20 terrorists", and you always, always trash d20 in every thread you remotely can. You say that its not a roleplaying game, its a wargame. You say people who play it can't roleplay. You say people who play it are munchkins, powergamers and now brain damaged. Don't try to pretend you've got nothing against it!

I got angry because some people around here like to mean just for the pleasure of being mean.

With one exception who shall remain nameless, i don't believe there is anyone on this board who is like that. And no, the exception is not you.

Kintire, for instance, you like to quote parts of sentences out of their contest to make them say what you'd like to.

Quote sentences out of context? How? When? What difference did it make? How did it alter the original?

More than often, your best defence is pointing other people shouting 'it's him who started it!..." More than often, you 'll be seeing your own flaws in others, hoping to put the blame on them...

If you are referring to the fact that I am pointing out, repeatedly, that you are blaming me for things you do yourself, perhaps you should listen instead of sneer.

I'm no 'D20 hater' as some would like to say, even if I think t wouldn't be the best system for Conan.

If you're no d20 hater, why do you never accept that anyone who likes it might have a right to that opion? why do you refuse to accept that your dislike for it is nothing more than personal taste? Why do you put down every positive comment about d20 to a mental deficiency? You've told me that I'm brainwashed, fanatic, locked into an opinion because I played d20 first (which is untrue) that I'm a munchkin, a powergamer, that I can't roleplay and now that I'm brain damaged all because I like d20 Conan.

And now, after all that and more, you have the impudence to turn around and complain that other people like me are "being mean"? Good GRIEF!

And, incidentally, I always explain my views with "real facts" (which you hardly ever even try to answer, preferring this sort of thing) and I have never, ever, suggested that those who dislike d20 should leave the forum.

Who was it complained about misleading people about their positions?

If you would like to actually grapple with a few arguments why don't you try my actual point, which is that BRP and its derivatives are not a good fit for the Conan world because they are modelling a different genre. Conan is about the supremacy of the physical: a mighty warrior can cut his way through a forest of foes, and only truly overwhelming numbers can bring him down. Its a genre of last stands against impossible odds, of a few heroes changing the fate of kingdoms. BRP, and especially Runequest in its various incarnations, are about a much grittier combat system, where numbers count and wounds are deadly, and where magic is the path to power (and its a path open to all). The two are sufficiently different that trying to ram a system modelling the one into the other will be very awkward. Better to use a system designed for the purpose.

And, of course, the reverse is also true. D20 Conan would be a poor system for modelling Glorantha, for example.
 
kintire said:
If you would like to actually grapple with a few arguments why don't you try my actual point, which is that BRP and its derivatives are not a good fit for the Conan world because they are modelling a different genre. Conan is about the supremacy of the physical: a mighty warrior can cut his way through a forest of foes, and only truly overwhelming numbers can bring him down. Its a genre of last stands against impossible odds, of a few heroes changing the fate of kingdoms. BRP, and especially Runequest in its various incarnations, are about a much grittier combat system, where numbers count and wounds are deadly, and where magic is the path to power (and its a path open to all). The two are sufficiently different that trying to ram a system modelling the one into the other will be very awkward. Better to use a system designed for the purpose.

I personally think you are wrong, specifically in the case of MRQ which, I believe, you have not actually played. You have played other versions of BRP which has misled you. The modifications to MRQ may not look that significant but having been running it for a while now they make a huge difference in terms of character competence and survivability. MRQ also assumes that anyone can use magic but most people don't. Even in Glorantha - see that stats in the Blood of Orlanth campaign for example.

I also think you are wrong because you are treating Conan's abilities as the default and not an outlier. I don't know d20 well but I'm guessing that a level 1 warrior in d20 Conan facing 15 were-hyenas would die as would a beginning MRQ character.

However I presume a level 20 d20 Conan warrior facing the same 15 were-hyenas would prevail, as would the equivalent "Legendary Hero" in MRQ. (I ran a quick simulation up thread somewhere.)

In fact I would suggest that the modfications needed to have MRQ emulate Conan well would be less extensive than those that were needed to adjust d20. As a good example of that, look at the Elric standalone which basically uses MRQ as written but uses a world-specific magic system. Quite frankly, if MRQ can do Elric well it can do Conan well. (And of course the attempt to do Elric as d20 sank rather miserably.)

This says nothing about the merits of using a d20 system. I'm sure some like it some don't but the basic premise that it is not possible to do Conan well in MRQ is, in my opinion, bogus.
 
This whole answer just validates my precedent post. For instance:
You called people who like d20 "Brain Damaged". How is that not a personal attack?

Learn to read. I said ORIGINAL post. You even quoted it! Once again, you're trying to deform what I said... how like you. And the brain damaged stuff was a joke to someone that nicknames himself 'flatscan'.
Okay, it was a bad one. Sorry about that, flatscan...

Most of the rest is about the same trash, so I won't comment any more on this..

The last part of your post is more interesting, as it gets back to the main subject of the thread...

If you would like to actually grapple with a few arguments why don't you try my actual point, which is that BRP and its derivatives are not a good fit for the Conan world because they are modelling a different genre.

Am I misunderstanding something or you're trying that BRP wouldn't fit for a Sword & Sorcery game? What about Lankhmar or Elric. Don't they fit in the genre for you?


Conan is about the supremacy of the physical: a mighty warrior can cut his way through a forest of foes, and only truly overwhelming numbers can bring him down. Its a genre of last stands against impossible odds, of a few heroes changing the fate of kingdoms.

As I told in the original post, BRP is easily tweakable and playable at higher power levels than the average RQ or CoC game. It's perfectly possible to run BRP in a more 'heroic' way.

BRP, and especially Runequest in its various incarnations, are about a much grittier combat system, where numbers count and wounds are deadly, and where magic is the path to power (and its a path open to all).

To my eyes, it's really the D20 which is the system 'where numbers count'. As I told earlier, magic may be quite mundane in RQ, but it is not the case of the majority of BRP based games. On the contrary, RQ is quite an exception. Speaking of this, most of D20 games focus on high magic, it's Conan that's is an exception here...

As for the 'gritty' aspect, many people here have employed this term to describe the Conan D20 rules. Now it's the BRP that's gritty...

The two are sufficiently different that trying to ram a system modelling the one into the other will be very awkward. Better to use a system designed for the purpose.
D20 wasn't designed at all for Sword & Sorcery. It was designed for high magic and high fantasy gaming, which is a completely different genre. Then the rules have been adapted to Conan.

And, of course, the reverse is also true. D20 Conan would be a poor system for modelling Glorantha, for example.
Why not? What would prevent playing in Glorantha using the D20 system?
There will be some adaptation work, as it was the case with Conan, but Glorantha will probably be more easy to adapt to D20 than Conan was.
Add some rules for Rune Magic, a few rule for Bronze weapons and such, adapt the creatures and you're in. As you told yourself, RQ is quite high magic, as D&D is. Conan is not...
 
Hervé said:
Am I misunderstanding something or you're trying that BRP wouldn't fit for a Sword & Sorcery game? What about Lankhmar or Elric. Don't they fit in the genre for you?
Exactly. Lankhmar and Elric work very, very will in their MRQ versions; I cannot see why Conan could not be done the same. Actually, MRQ Lankhmar with a few twists could be used almost as-is, ruleswise, for a Conan game.
 
I might add that the BRP book specifically mentions Conan as one of the possible settings (Ancient), and there are rules to increase the survivability of characters by increasing the HPs (as Herve' said).
Besides, many here have described the character of Conan as if he was the typical example of what a game system should model. But even in the context of the d20 Conan game, starting characters are FAR from what we see in the Howardian tales. If the baseline is Conan, then characters should already start at the Heroic level, however you define Heroic in your system of choice.
 
I personally think you are wrong, specifically in the case of MRQ which, I believe, you have not actually played.

I have played it, and I have run it. My weekly campaign that I run uses MRQ. the weekly campiagn I am in uses MRQ.

The modifications to MRQ may not look that significant but having been running it for a while now they make a huge difference in terms of character competence and survivability.

It is more difficult to actually kill characters now, due to the lack of total hit points. Damage bonuses have also been toned down. They are still very easily overwhelmed by numbers.

MRQ also assumes that anyone can use magic but most people don't. Even in Glorantha - see that stats in the Blood of Orlanth campaign for example.

My experience is quite clear. If you are going into battle, you have two options. Magic, or heavy armour. If you have neither, you're doomed. Perhaps not in your first combat, perhaps not your second, but you won't last long. And if you are outnumbered, specifically if you run out of reactions before your enemies run out of attacks, then unless you have magic AND heavy armour, you're doomed.

And this never changes. You can have as high a skill as you like, if you run out of reactions it doesn't matter if your skill is 880%, you have no reactions, you can't use it, so you're hit. And since your hit points can rise only slightly, if you're hit, you probably go down. You are almost certainly not actually dead, but you are out of the fight. This is slightly better than RQIII, for example, where you got one defence per round, so if you were fighting two people that was it, but its still not going to cut much ice against the swarm-o-mooks that Conan can reliably defeat.

However I presume a level 20 d20 Conan warrior facing the same 15 were-hyenas would prevail, as would the equivalent "Legendary Hero" in MRQ. (I ran a quick simulation up thread somewhere.)

Your quick simulation used an impressive sounding number of foes, but with a carefully limited number capable of attacking at any given time. Try the scenario from Queen of the Black Coast: Conan has boarded a corsair vessel, but his crewmen have not followed him (largely because they've all been slaughtered). He is armoured (and this is noted as mattering) and at some point about half way through he gets his back against the mast. Say 5 opponents at a time, armed with spears. See how that works.

Learn to read. I said ORIGINAL post. You even quoted it! Once again, you're trying to deform what I said... how like you.

Ah, I see. So insults only matter if they are in your ORIGINAL post. right. I didn't understand that.

Once again, you're trying to deform what I said... how like you. And the brain damaged stuff was a joke to someone that nicknames himself 'flatscan'.

You never fail, do you Herve! Everytime I think you've demonstrated your double standards as clearly as possible, you do it even better!

No, Herve, the joke to flatscan was a followup. The original insult was here:


Who's trying to "deform what you said" again?

Am I misunderstanding something or you're trying that BRP wouldn't fit for a Sword & Sorcery game? What about Lankhmar or Elric. Don't they fit in the genre for you?

Sword and Sorcery is more general. I said Conan. I have never read Elric, and i don't have the game, but Lankhmar is considerably grittier than Conan. Fafhrd and the Grey Mouser deal with superior numbers by trickery and maneuvering, not furious charges. They are formidable in a fight, but they use cunning to even the odds.

As I told in the original post, BRP is easily tweakable and playable at higher power levels than the average RQ or CoC game. It's perfectly possible to run BRP in a more 'heroic' way.

Unless you "tweak" BRP beyond easy recognition, its basic assumptions will remain. Amoung those are that superior numbers will prevail, and that armour is essential to any fighter. Combine that with low hit points compared to damage - even the ultra high hit point example above can only absorb a couple of good hits - and the tweaks you will have to make amount pretty much to a rewrite from scratch.

To my eyes, it's really the D20 which is the system 'where numbers count'.

But that's not the case. they help, of course, but your difficulty to hit does not decrease with numbers (apart from the penalty for being flanked). If you are very hard to hit for the first attacker in a round, you are very hard to hit for the 20th (assuming similar skills). It just doesn't have anything resembling the limited reactions problem. And while in both systems your enemies will occasionally get lucky, in Conan they can get lucky considerbaly more often before you keel over.

As for the 'gritty' aspect, many people here have employed this term to describe the Conan D20 rules. Now it's the BRP that's gritty...

Everything is relative. Conan is gritty compared to normal d20, but MRQ is grittier yet.

Why not? What would prevent playing in Glorantha using the D20 system?

Glorantha has a number of basic assumptions that D20 Conan doesn't model. Among others, everyone has access to magic (although not everyone takes up that opportunity, most do), everyone is part of some sort of religious organisation and gains benefits from it, magic is closely integrated into society at all levels. The class system models this very poorly, the magic system doesn't fit.

RQ is quite high magic. Magic is not the province solely of specialists, and is integrated into society in a way that d20 can't model.

Oh by the way, to quote your good self, learn to read. I said d20 CONAN would be a poor system to model Glorantha, partly because it is a low magic system. Although I don't think basic D20 would do a very good job either, as it happens.
 
I've tried one time Elric/Hawkmoon d100 system, i think it could fit Conan, but the big problem I had with the system was the

ETERNALLLLL

combat. I mean it was eternal. Active defense really suck IMHO.

PRO: A really realist system (You don't get hit often but when you are it hurt, and multiple opponent are freaking challenging)

CONS: active defense and damage reduction made combat last forever
 
kintire said:
Your quick simulation used an impressive sounding number of foes, but with a carefully limited number capable of attacking at any given time. Try the scenario from Queen of the Black Coast: Conan has boarded a corsair vessel, but his crewmen have not followed him (largely because they've all been slaughtered). He is armoured (and this is noted as mattering) and at some point about half way through he gets his back against the mast. Say 5 opponents at a time, armed with spears. See how that works.

I apologise for believing that you haven't played/run MRQ.

I still think you are comparing apples and oranges.

The specific case: could MRQ simulate a situation where the biggest hero in the world has to face a crowd of mooks while dressed in armour. I don't know what armour Conan was wearing but for arguments sake lets say he had 6 points of armour and was facing a horde of mooks with spears doing 1D8 damage. You can also assume for argument's sake that the hero kills or disables with every successful attack and that he has something like 175% in his attack.

Assuming 5 spearmen can face him but that they must move into position to attack then Conan is facing something like 7 attacks a round at some sort of mookish 50% ability.

Now: most attacks won't hurt him. Those that do will scratch him for 1-2 points. Occasionally one will critical and that is a problem and calls for Hero Point to be spent. Assuming he is a smart and savvy fighter he will try and find the best defensive position he can.

Finally, you're talking also about a legendary hero who presumably has X number of thematically appropriate legendary abilities as well as a shed load of Hero Points to soak up the bad stuff.

Go away and roll some dice. I think you'll find Conan wins. Don't use house rules. So criticals don't ignore armour, moving into combat DOES trigger a reaction attack, assume Conan has 6 points of armour from being a legendary hero in armour and don't use magic or any combat related house rules. You might as well use the combat rules RAW (that means that each mook gets 75% knocked off its parry chance). Don't play mooks smart and Conan dumb in order to find a way to bring him down. Conan wins by killing his enemies more quickly than they can disable him.

For agument's sake it takes him 30 actions to kill 30 people. It takes an average of 8 attacks to do 1-2 damage to a location. So basically he takes 1-2 damage per combat round. This means that within 10 rounds he should have killed 30 people and taken 15-20 damage spread randomly around 7 locations - i.e. 2-3 damage per location on average and he can spend Hero Points to force rerolls of any criticals that damage him.
 
Again a quick run through. Assumptions:
Conan 175%, 3 combat actions, SR 15 - each attack kills/disables one mook. Enough Hero Points to re-roll any undefended attack critical attacks. 6 Armor Points

30 Mooks with spears at 50%. SR 11, 2 Combat Actions. 1d8 damage

Start: Conan vs Spear 1-5
CR 1
Action 1: Conan - kills Sp 1.
Sp 2-5 attack. Sp6 moves up. Conan parries Sp 2 and reaction attacks Sp 6 to kill him. Conan hit 1-2 times, 50% chance of taking 1-2 damage.
action 2: Conan kills Sp2.
Sp 3-5 attack, Sp7 moves up. Conan parries Sp 3. Conan hit once, 25% chance of 1-2 damage.
action 3. Conan kills Sp3.

End of CR 1:
Mooks 1, 2, 3, 6 are dead. Mooks 4, 5,7 adjacent to Conan. Conan approx 75% chance of having taken 1-2 damage to a location.

CR2.
Action 1: Conan kills Sp4.
Sp 5 & 7 attack Conan, Sp 8, 9 &10 move up. Conan parries Sp 5, reaction attacks and kills Sp8. Conan 12.5% chance of 1-2 damage.
Action 2. Conan kills Sp 7.
Sp 8-10 attack, Sp 11 moves up. Conan parries 8. Sp 9-10 25% chance of causing 1-2 damage.
Action 3. Conan kills Sp5.

End of CR 2: Mooks 1-8 dead. Conan likely to have taken 1-3 wounds of 1-2 damage each.

As you can see, even at 5 mooks around Conan he is mowing them down quite effectively.
 
Troll66 said:
I am still hoping for an official Conan MRQ game book...Is this hope in vain? :?

I would see no harm in doing so - Slaine was both d20 and MRQ!

Back to the OP's Question.

No, your hope is not in vain. IMO if Mongoose does another edition of Conan it will not be d20. As I said up-thread, I don't think Mongoose's license allows them to offer Conan using two different systems at once, to do MRQ they will have to drop d20. You may have to wait a while though, Matthew laid out 2009 for Conan d20, so we're talking 2010 at the earliest. Maybe a new edition with the new Conan movie? That would be brilliant!

The absurd arguments on this thread that MRQ can't do Conan will carry no weight with those that know the system - this of course, would include Mongoose itself.

The only real question here to me is whether or not Mongoose will choose to do another edition of Conan. I'm leaning toward optimism. I think that relaunching the Conan line with MRQ will add years of viability to the Conan line and will have an overflow effect of increased sales of other MRQ properties as new people are brought in by Conan and then expand their MRQ collections.

Of course, I could be wrong. I was surprised (and greatly disappointed) when Conan 2nd Edition, after rumors that it would be MRQ, ended up as more d20. Still, I can't believe that they will go back to that well again, so I am still optimistic.
 
AKAmra said:
IMO if Mongoose does another edition of Conan it will not be d20. As I said up-thread, I don't think Mongoose's license allows them to offer Conan using two different systems at once, to do MRQ they will have to drop d20. You may have to wait a while though, Matthew laid out 2009 for Conan d20, so we're talking 2010 at the earliest.
Of course, that would not stop fans from making their own campaign sourcebook - ether as a free netbook compatible with MRQ, or publish as a GORE-compatible Print-on-Demand book with nothing but public domain REH content not owned by Conan Properties LLC. :wink:
 
The absurd arguments on this thread that MRQ can't do Conan will carry no weight with those that know the system - this of course, would include Mongoose itself.

Absurd ad hominems replacing argumentation are better are they?

Deleriad has succeded in showing that if you abolish criticals (by handing out so many hero points that spending one becomes meaningless) allow people to react after they know whether the attack has hit or not, change legendary abilities from those things that make your character special into a carbon copy of the much maligned d20 feat system (actually also making at least a couple of those legendary abilities essential for any combat character) then a PC with skills in excess of 150% can operate against large numbers of inferior foes. If they are in heavy armour.

At this point you have changed RQ to the point where it looks mostly like d20, but rolling a d%. I mean, Deleriad's Conan has feats, Hero Points that seem to work exactly like hit points, enough reactions (and enough kindness in how he can spend them) that you've effectively abolished those as well. Its d20 with the rolled defence variant, and a percentile die!

Oh, and it only works for very powerful characters, and armour cannot be dispensed with.

I'm not tempted away from d20, and I doubt you'll be getting many of the Savage Worlds fans either!
 
Complete nonsense again...
D20 has to tweaked to go Conan, why BRP couldn't do the same? The system is supposed able to handle any universe including super heroes...
 
kintire said:
The absurd arguments on this thread that MRQ can't do Conan will carry no weight with those that know the system - this of course, would include Mongoose itself.

Absurd ad hominems replacing argumentation are better are they?

Deleriad has succeded in showing that if you abolish criticals (by handing out so many hero points that spending one becomes meaningless) allow people to react after they know whether the attack has hit or not, change legendary abilities from those things that make your character special into a carbon copy of the much maligned d20 feat system (actually also making at least a couple of those legendary abilities essential for any combat character) then a PC with skills in excess of 150% can operate against large numbers of inferior foes. If they are in heavy armour.

At this point you have changed RQ to the point where it looks mostly like d20, but rolling a d%. I mean, Deleriad's Conan has feats, Hero Points that seem to work exactly like hit points, enough reactions (and enough kindness in how he can spend them) that you've effectively abolished those as well. Its d20 with the rolled defence variant, and a percentile die!

Oh, and it only works for very powerful characters, and armour cannot be dispensed with.

I'm not tempted away from d20, and I doubt you'll be getting many of the Savage Worlds fans either!

My response to the OP is my opinion on the subject.

I think the folks who are arguing that MRQ can't do Conan fall into one of three categories:

1) They don't really know MRQ, regardless of what they think they know.

2) They are arguing against MRQ Conan because they don't want to see MRQ Conan.

3) They do understand MRQ, but the MRQ system has a "feel" for them that doesn't jibe with their vision of the Hyborian Age. Therefore they are arguing a matter of taste as objective fact.

No one arguing against MRQ Conan on this thread has succeeded in proving anything. At best, they present items that they may be concerned with and can't think of a fix for and then others of a like mind agree.

I just finished reading MRQ Elric and it doesn't "need" to be changed at all to run Conan games. So, the whole changing the system so much it's not the same system stuff isn't necessary. I would do a tweak here and there myself, but that would be for Mongoose to decide if they do a MRQ Conan.

I'm not interested in tempting you away from d20, nor SW fans away from SW. My post lays out why I think that the OP's hope that a MRQ Conan book isn't in vain.

As for Savage Worlds or any other non-Mongoose system, that is most likely a moot point as long as Mongoose has the rights to Conan. I doubt that they are going to use an out-of-house system.
 
kintire said:
At this point you have changed RQ to the point where it looks mostly like d20, but rolling a d%. I mean, Deleriad's Conan has feats, Hero Points that seem to work exactly like hit points, enough reactions (and enough kindness in how he can spend them) that you've effectively abolished those as well. Its d20 with the rolled defence variant, and a percentile die!

You are misreading me. What I described is what MRQ actually is. I haven't *added* anything.

I also described reactions exactly as in the game:
you declare reactions before you know the result of the trigger.
Reaction attacks are straight from the rules: if someone moves up to engage you in combat then you can attack them as a reaction (but it uses up one of your reactions.)

You may not want to play anything other than d20, that's up to you, but to claim that somehow MRQ as written can't do Conan-like games is patently wrong.
 
You are misreading me. What I described is what MRQ actually is. I haven't *added* anything.

You have. Legendary abilities are suppose to be just that: legendary. You have changed them into feats: things that every fighter must have. Conan has an absurd amount of Hero Points: and he needs them to block damage and remove crits. They function, in fact, a lot like those other things that begin with HP...

I also described reactions exactly as in the game:
you declare reactions before you know the result of the trigger

Then Conan's being very lucky with his enemies attack rolls. My arithmetic says that with 5 reactions he shouldn't be doing any defence for the whole of the second action. And remember this is being as nice to you as I can. I picked one where Conan is in reasonably heavy armour. Even on your efforts, without armour he'd be down in round 1.

You may not want to play anything other than d20, that's up to you, but to claim that somehow MRQ as written can't do Conan-like games is patently wrong.

I'm sorry, this is just pathetic. This, and Akamra's messageboard psychoanalysis above. As I have repeatedly said, I do play MRQ, and I have done since it was released. I launched my first campaign in it the week it hit the shops, and I've recently started my second. The weekly campaign I play in has lasted almost as long, and that's MRQ too. As such, I am aware that MRQ has deadly combats where numbers count very quickly, and magic is vital to surviving an adventurer's career. This is a poor fit for the Conan world, and nowhere is that shown more clearly than the fact that your Conan: maxed stats, a list of carefully prepared legendary abilities and skills 150% plus: cannot function against multiple enemies unless they miss enough, and even then only when in heavy armour.

But you're not bothered by that, are you? no, you've decided that MRQ is The Bestest for everything, and anyone who disagrees must be a D20 Fanboy, because how else could they fail to see the Obvious Truth?

And just to say this one more time, I have never said that no one could possibly run a Conan game in MRQ, I said it was a poor fit and wouldn't work as well as a game that fit the genre. Of which d20 Conan is one. Yes, one. There are others.
 
Back
Top