LucaCherstich
Mongoose
For the moment I think I'll use "Proposal 1" but, I'm trying to find a way to mimic what you said above about spearman vs Machete and closing ranges.
PROPOSAL 3 "Closing Ranges & Free 2.5 steps"
NEW RULES are in red, all the rest are obvious consequences of applying them to d20.
PREMISES: Normal Conan/d20 rules (NOTHING NEW):
- AoO provoked by moving out of a threatened square with anything more than a 5ft (or 2.5 ft) step.
- When you do a Full Attack you can make a free 5ft step (or two 2.5 ft steps). The free step cannot be done together with a Move Action
BASIC NEW RULES (trying to keep Codex's feel):
- use 2.5 ft grid (5ft reach: 1st square Melee, 2nd square Onset).
- Onset bonus is used for standard attacks from Onset Range
- Melee bonus is used for standard and full attacks from Melee Range.
- If you start a full attack at Onset Range you are FORCED to spend a 2.5 step forward after the first Onset attack, to close into Melee range and make the other attacks at Melee Range.
EVOLUTIONS (compromise Conan/Codex):
- If you want to make a Full Attack remaining at Onset range, without making the 2.5 ft step to close at Melee, you can do it, but with a price.
Every attack you fail grants your enemy the IMMEDIATE possibility of spending a 2.5 ft step forward to get nearby you (into melee), or backward to get out of your range.
The enemy spend this 2.5 ft in the middle of your full attack.
This 2.5 ft step is subtracted from your enemy's 5ft free step OR Move action (according to what he will do in his own turn)
OBVIOUS CONSIDERATION:
- On the other hand, if machete-man charges directly into Melee Range (over-passing his enemy's Onset square with a Move or Charge Action) he'll suffer an AoO, as per normal d20 rules regarding leaving threatened squares with Move actions.
REACH WEAPONS:
Nothing really changes if you use both the above rules AND the normal Reach weapon rules.
The next one is just an EXAMPLE of how the above rules apply.
I'm not putting new rules but just explaining how the "Closing Ranges" rulset works with normal Reach.
Here is the example of a warspear (10 ft Reach).
ABCDE
"A" is the warspear wielder.
"D" is his own Melee Range
"E" is his own Onset Range. His enemy (machete man) is here.
WarSpearman want to make a full attack at Onset without going into Melee, but he fails his first attack.
Machete Man gets the opportunity to spend a 2.5, so he goes from E to D.
Warspearman is now obliged to finish his attacks of the full attack option at his own Melee Range (D).
"D" is now still out of range for Machete-man, he needs to get to C or D to attack Warspearman (A).
Whatever he does, he has already spent 2.5 ft (to be subtracted from Move action or from 5ft step).
He has 2 options:
OPTION 1 - Make another 2.5 ft step into C (his own Onset Range), NOT suffering an AoO and attack from his own Onset (C) with a standard action. He cannot make a normal full attack since he cannot spend another 2.5 ft, unless he wants to do teh above procedure (and if he fails he give spearman a free 2.5 ft step back).
OPTION 2: make a Move action (-2.5 ft) to go from D to B, suffering an AoO as he exits D, and make a standard attack at his own Melee (B).
NATURAL REACH
This is easy too.
Only the extreme external squares are Onset.
The rest is Melee.
So a Monster with 10 ft Reach:
ABCDE
"A" is the monster,
BCD is Melee
E is Onset.
PROPOSAL 3 "Closing Ranges & Free 2.5 steps"
NEW RULES are in red, all the rest are obvious consequences of applying them to d20.
PREMISES: Normal Conan/d20 rules (NOTHING NEW):
- AoO provoked by moving out of a threatened square with anything more than a 5ft (or 2.5 ft) step.
- When you do a Full Attack you can make a free 5ft step (or two 2.5 ft steps). The free step cannot be done together with a Move Action
BASIC NEW RULES (trying to keep Codex's feel):
- use 2.5 ft grid (5ft reach: 1st square Melee, 2nd square Onset).
- Onset bonus is used for standard attacks from Onset Range
- Melee bonus is used for standard and full attacks from Melee Range.
- If you start a full attack at Onset Range you are FORCED to spend a 2.5 step forward after the first Onset attack, to close into Melee range and make the other attacks at Melee Range.
EVOLUTIONS (compromise Conan/Codex):
- If you want to make a Full Attack remaining at Onset range, without making the 2.5 ft step to close at Melee, you can do it, but with a price.
Every attack you fail grants your enemy the IMMEDIATE possibility of spending a 2.5 ft step forward to get nearby you (into melee), or backward to get out of your range.
The enemy spend this 2.5 ft in the middle of your full attack.
This 2.5 ft step is subtracted from your enemy's 5ft free step OR Move action (according to what he will do in his own turn)
OBVIOUS CONSIDERATION:
- On the other hand, if machete-man charges directly into Melee Range (over-passing his enemy's Onset square with a Move or Charge Action) he'll suffer an AoO, as per normal d20 rules regarding leaving threatened squares with Move actions.
REACH WEAPONS:
Nothing really changes if you use both the above rules AND the normal Reach weapon rules.
The next one is just an EXAMPLE of how the above rules apply.
I'm not putting new rules but just explaining how the "Closing Ranges" rulset works with normal Reach.
Here is the example of a warspear (10 ft Reach).
ABCDE
"A" is the warspear wielder.
"D" is his own Melee Range
"E" is his own Onset Range. His enemy (machete man) is here.
WarSpearman want to make a full attack at Onset without going into Melee, but he fails his first attack.
Machete Man gets the opportunity to spend a 2.5, so he goes from E to D.
Warspearman is now obliged to finish his attacks of the full attack option at his own Melee Range (D).
"D" is now still out of range for Machete-man, he needs to get to C or D to attack Warspearman (A).
Whatever he does, he has already spent 2.5 ft (to be subtracted from Move action or from 5ft step).
He has 2 options:
OPTION 1 - Make another 2.5 ft step into C (his own Onset Range), NOT suffering an AoO and attack from his own Onset (C) with a standard action. He cannot make a normal full attack since he cannot spend another 2.5 ft, unless he wants to do teh above procedure (and if he fails he give spearman a free 2.5 ft step back).
OPTION 2: make a Move action (-2.5 ft) to go from D to B, suffering an AoO as he exits D, and make a standard attack at his own Melee (B).
NATURAL REACH
This is easy too.
Only the extreme external squares are Onset.
The rest is Melee.
So a Monster with 10 ft Reach:
ABCDE
"A" is the monster,
BCD is Melee
E is Onset.