Supplement Four
Mongoose
-- HORN OF ANU --
HORN OF ANU
(Sorcery Feat)
You call upon the greatness of your god to empower your touch as if it were the horn of Anu himself piercing into your enemy's flesh.
Prerequisite: Must be a Sel'Yueese tribesman.
Benefit: The Sel'Yueese know nothing of sorcery. They are, however, fanatical worshipers of Anu, the Shemite god of the night sky. It is through the righteous faith in their god that they are able to call down his power to effect their enemies. This feat benefits Sel'Yueese tribesmen in three ways: Sel'Yueese tribesmen with this Feat know how to cast the spell, also called the Horn of Anu. In addition, Characters with this Feat also have access to their base Power Point total, which is 2 + WIS modifier to a minimum of one. Thirdly, this Feat allows the Sel'Yueese tribesman to know the ritual for creating the material component needed to cast the spell.
Material Component Ritual: A horn, sawed from an unblemished prime bull, is taken with a pint of blood from the same bull and a pint of blood from the character. The bull is otherwise not harmed, and it is tradition to not remove both sides of a bull's horn as the animal has sacrificed enough in the name of Anu. These one-horned bulls are considered sacred among the Sel'Yueese.
The bull's horn is pulverized into a fine powder before it is combined with the blood of the bull and the blood of the caster. Then, the combination is mixed with pure rain water before being fired over open coals until a fine, dry powder is created. During this entire process, the tribesman must continually recite the Prayer of Anu. If the process is not completed by the last syllable of the prayer, the concoction must be discarded and the entire process started new from the beginning. In order to simulate this ritual process, the character must pass a DC 12 Perform (Anu's Prayer) skill check, where the skill is considered trained only in this instance. The character may Take 10 on this check to safely perform the ritual. If the character rolls 22+ on this check, the entire component batch provides a +2 attack modifier to the caster's unarmed attack when an attempt is made to deliver this spell.
The ritual is performed alone, out in the open, under the night sky. The total of the Perform (Anu's Prayer) roll also gives us the total number of material component uses created. The powdered component is usually carried in a draw-sack on the character's belt for easy access, with the draw-sack carrying about 4 uses. The rest of the component is usually kept among the nomad's things back at the Sul'Yueese camp.
HORN OF ANU
(Cosmic Sorcery)
Power Point Cost: 1+
Components: V, M
Casting Time: One standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Prerequisites: Sel'Yueese tribesman with the Horn of Anu feat.
When this spell is cast, the Sel'Yueese tribesman invokes the power of his god to empower the caster's hand as if it were the horn of Anu. The caster's hands must be bare, and in order to discharge the spell, the caster's hand must come into contact with the skin of his enemy. The caster must make an unarmed combat attack, that, if successful, will deliver bonus non-lethal damage. The amount of bonus damage is equal to 1d6 per power point spent on the spell. When a successful attack is made, the caster does normal unarmed combat damage plus the bonus non-lethal damage provided by the spell.
If the opponent is armored, then the caster must deliver the spell by making a successful unarmed Finesse attack. Any damage soak caused by the opponent's armor will also reduce bonus damage from this spell. If the character makes a lethal unarmed attack, the bonus damage from this spell is still considered to be non-lethal.
When a caster's hand or punch connects with its target, the opponent feels excruciating pain, as if his skin were being withered and pulled tight towards that single point of contact.
If the unarmed attack results in a critical hit, then not only is the unarmed combat damage doubled but so is the spell's bonus damage (in the case of a critical hit, each power point used provides 2d6 in bonus damage to the target).
The standard action to cast the spell can be combined with a standard action to make the unarmed attack.
Verbal component: Uttering the word, "Sinahtha."
Material component: Powdered horn from a bull, prepared in a specific, ritual style. This is usually carried in a draw-sack that hangs from the Sul'Yueese's belt. When the spell is cast, the tribesman digs into the bag, grabbing a handful of the pulverized horn. Then, the nomad screams the word, "Sinahtha" at the top of his lungs and punches his target with all his might, discharging the spell on a successful hit. Powder puffs from the caster's hand when contact is made, and the target clutches at the spot as if he were just pierced with a hot iron.
Special: If this spell is cast under the nighttime sky, any bonus damage resulting in a "1" can be re-rolled, possibly improving the total bonus damage.
HORN OF ANU
(Sorcery Feat)
You call upon the greatness of your god to empower your touch as if it were the horn of Anu himself piercing into your enemy's flesh.
Prerequisite: Must be a Sel'Yueese tribesman.
Benefit: The Sel'Yueese know nothing of sorcery. They are, however, fanatical worshipers of Anu, the Shemite god of the night sky. It is through the righteous faith in their god that they are able to call down his power to effect their enemies. This feat benefits Sel'Yueese tribesmen in three ways: Sel'Yueese tribesmen with this Feat know how to cast the spell, also called the Horn of Anu. In addition, Characters with this Feat also have access to their base Power Point total, which is 2 + WIS modifier to a minimum of one. Thirdly, this Feat allows the Sel'Yueese tribesman to know the ritual for creating the material component needed to cast the spell.
Material Component Ritual: A horn, sawed from an unblemished prime bull, is taken with a pint of blood from the same bull and a pint of blood from the character. The bull is otherwise not harmed, and it is tradition to not remove both sides of a bull's horn as the animal has sacrificed enough in the name of Anu. These one-horned bulls are considered sacred among the Sel'Yueese.
The bull's horn is pulverized into a fine powder before it is combined with the blood of the bull and the blood of the caster. Then, the combination is mixed with pure rain water before being fired over open coals until a fine, dry powder is created. During this entire process, the tribesman must continually recite the Prayer of Anu. If the process is not completed by the last syllable of the prayer, the concoction must be discarded and the entire process started new from the beginning. In order to simulate this ritual process, the character must pass a DC 12 Perform (Anu's Prayer) skill check, where the skill is considered trained only in this instance. The character may Take 10 on this check to safely perform the ritual. If the character rolls 22+ on this check, the entire component batch provides a +2 attack modifier to the caster's unarmed attack when an attempt is made to deliver this spell.
The ritual is performed alone, out in the open, under the night sky. The total of the Perform (Anu's Prayer) roll also gives us the total number of material component uses created. The powdered component is usually carried in a draw-sack on the character's belt for easy access, with the draw-sack carrying about 4 uses. The rest of the component is usually kept among the nomad's things back at the Sul'Yueese camp.
HORN OF ANU
(Cosmic Sorcery)
Power Point Cost: 1+
Components: V, M
Casting Time: One standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Prerequisites: Sel'Yueese tribesman with the Horn of Anu feat.
When this spell is cast, the Sel'Yueese tribesman invokes the power of his god to empower the caster's hand as if it were the horn of Anu. The caster's hands must be bare, and in order to discharge the spell, the caster's hand must come into contact with the skin of his enemy. The caster must make an unarmed combat attack, that, if successful, will deliver bonus non-lethal damage. The amount of bonus damage is equal to 1d6 per power point spent on the spell. When a successful attack is made, the caster does normal unarmed combat damage plus the bonus non-lethal damage provided by the spell.
If the opponent is armored, then the caster must deliver the spell by making a successful unarmed Finesse attack. Any damage soak caused by the opponent's armor will also reduce bonus damage from this spell. If the character makes a lethal unarmed attack, the bonus damage from this spell is still considered to be non-lethal.
When a caster's hand or punch connects with its target, the opponent feels excruciating pain, as if his skin were being withered and pulled tight towards that single point of contact.
If the unarmed attack results in a critical hit, then not only is the unarmed combat damage doubled but so is the spell's bonus damage (in the case of a critical hit, each power point used provides 2d6 in bonus damage to the target).
The standard action to cast the spell can be combined with a standard action to make the unarmed attack.
Verbal component: Uttering the word, "Sinahtha."
Material component: Powdered horn from a bull, prepared in a specific, ritual style. This is usually carried in a draw-sack that hangs from the Sul'Yueese's belt. When the spell is cast, the tribesman digs into the bag, grabbing a handful of the pulverized horn. Then, the nomad screams the word, "Sinahtha" at the top of his lungs and punches his target with all his might, discharging the spell on a successful hit. Powder puffs from the caster's hand when contact is made, and the target clutches at the spot as if he were just pierced with a hot iron.
Special: If this spell is cast under the nighttime sky, any bonus damage resulting in a "1" can be re-rolled, possibly improving the total bonus damage.