-- RUSTLE TOE --
Rustle Toe
1st level Argossean Thief
Sex: Male
Age: 33
Height: 5'4"
Weight: 131 lbs.
Handedness: Left
STR: 10
DEX: 15 (+2)
CON: 11
INT: 13 (+1)
WIS: 7 (-2)
CHA: 15 (+2)
HP: 7
Fate: 1
XP: 0
Speed: 30
Parry: AC 10
Dodge: AC 12
Initiative: +4
Fort: +0
Ref: +4
Will: -2
BAB: +0
Melee: +0
Finesse: +2
Ranged: +2
Code of Honor: None
LANGUAGES: Argossean (native), Shemitish, Zingaran, Stygian, Aquilonian, Black Coast.
PROFECIENCY FEATS: Simple Weapon Proficiency (All), Martial Weapon Proficiency (Light and One-Handed only), Armor Proficiency (Light).
1st LEVEL FEAT: Combat Expertise.
ABILITIES: Sneak Attack (dagger), Trap Disarming.
36 skill points (4 High INT points): 4 - Open Lock, 4 - Move Silently, 4 - Hide, 2 - Knowledge (Local), 4 - Knowledge (Rumors), 2 - Gather Information, 4 - Tumble, 4 - Search, 4 - Bluff, 4 - Intimidate
Hyborian Adaptability: Knowledge (Geography), Swim
Hyborian Background Skills: Bluff, Open Lock, Escape Artist, Move Silently
CLASS SKILLS
Strength Skills
+0 Climb
+0 Jump
+2 Swim
Hyborian Adaptability
Dexterity Skills
+6 Balance
+2 Escape Artist
+6 Hide
+6 Move Silently
+6 Open Lock
+2 Slight of Hand
+6 Tumble
+6 Use Rope
Intelligence Skills
+1 Appraise
+1 Craft (Herbal)
+1 Craft (Mundane)
+1 Decipher Script
+1 Disable Device
+1 Forgery
+1 Knowledge (Arcane)
+6 Knowledge (Local/West Coast, Zingara-to-Black Kingdoms)
+1 Knowledge (Nobility)
+5 Knowledge (Rumors)
+3 Knowledge (Geography)
Hyborian Adaptability
Wisdom Skills
-2 Listen
+2 Profession (Sailor)
-2 Sense Motive
-2 Spot
Charisma Skills
+6 Bluff
+2 Diplomacy
+2 Disguise
+8 Gather Information
+6 Intimidate
+2 Perform
CROSS-CLASS SKILLS
Dexterity Skills
+2 Ride
Constitution Skills
+0 Concentration
Intelligence Skills
+1 Craft (Alchemy)
+1 Knowledge (History)
+1 Knowledge (Religion)
Wisdom Skills
-2 Heal
-2 Survival
Charisma Skills
+2 Handle Animal
CLOTHING: Torn and well worn silk tunic and breeches. Leather belt. 2 small belt sacks. Earring, bracelet, and amulet made of tin. He also wears some beads on strings on his chest. He thinks of all this bling as proof of his station (when, in fact, it has the opposite effect on those of the upper classes, -1 to CHA based checks when dealing with those above his station). Still, Rustle Toe can muster a lot of charm (thus his high Charisma). 1 cloth glove (that he made himself). Rope and leather cords as seen in the pic.
NOTE: Rustle Toe does not like to wear shoes. He picked up the habit all those years aboard ship, and it has stuck with him.
EQUIPMENT: Rustle Toe usually cannot be found without his short, leaf bladed dagger, which he anchors to his left leg with rope (curious, as he is also left handed). He owns a short sword in a scabbard with a strap that fits across his chest, but he only wears that when he knows bloodwork must be done. The majority of the time, he is only armed with the single dagger.
DESCRIPTION & BACKGROUND: Rustle Toe spent years as a seaman, sailing up and down the West Coast. He never rose higher in rank than deckhand (probably due to his gullible nature--see his WIS score). Of late, he's become a land lubber in the employ of Whisper Reno, in the Argossean city of Raeze. Reno claims that Rustle Toe is his right hand man, and the information broker regularly speaks of Rustle as his Master of Secrets in front of those in Whisper's organization. Whether Reno means what he says, or uses flattery to keep his gullible henchman happy, Rustle Toe has found a home in Raeze running
the street for his master. Rustle Toe is a messenger, a gofer, a strong back, and an enforcer for Reno. Most of what hits Reno's ears hits those of Rustle Toe first.
Rustle Toe was an orphan who grew up on the docks of Messantia. It was natural for him to take to the sea, and that he did, at the tender age of six. He's been a seaman for the best part of his life, until this last few years working with Whisper Reno. He does not know if he has a real name. He can barely remember what he was called before he left Messantia as a young boy. But, it was those on the deck of his first ship that gave him the name "Rustle Toe," and the moniker has stuck with him ever since. He figures one name is as good as another. And, there's no mistaking him. When people talk of Rustle Toe, there is no confusion.
In combat, Rustle Toe fights to win, and that usually means that he fights dirty. He is perfecting the Feint combat maneuver and will use it when appropriate. Rustle Toe, although a bit gullible, is no idiot, either. He's quite smart. He'll use Withdraw, Total Defense, and Fighting Defensively as much as he attempts a Feint. His first level Feat is Combat Expertise, which is useless for a 1st level character (it requires a Base Attack Bonus). But, he's thinking ahead, training himself. When he is eligible for a new Feat, he'll get Improved Feint.
Rustle Toe has put in his time as a pirate. One Stygian vessel that was taken included a sorcerer on deck. Rustle Toe is not sure what he did, but the pirate lost all control over his bodily functions. He went, flat and hard, to the deck, amongst his own feces, and stayed that way for the better part of a day. Had his Captain not broken off the attack, Rustle is sure that he would have been thrown overboard as one of the good as dead. As it was, Rustle's ship limped away from the encounter, too busy to mess with Rustle or any of the dead. And he recovered. But, since that day, the irises of his eyes have lost their color. They remain totally white, like the backs of his eyes, with just the pupils as dark spots. This gives him a +2 to Intimidate checks.
From time to time, Rustle Toe has dreams--horrible dreams--where he feels the hand of the Abyss calling him. Sometimes, he dreams of all those he has killed, come to take him home.
Rustle Toe has a number of tattoos: On his right bicep, on his left shoulder, and a kraken inked on the back of his shaved head. These are much more than just standard seaman's tattoos. He has been assured, by the inker, that the tattoos will ward off evil spirits. The kracken, on the back of his head, is mean to keep him safe from all horrible monstrosities, from land, sea, and air. All three tattoos were inked by the same man in Messantia.
In Raeze, Rustle Toe directs and manages the four brothers that serve Whisper Reno out on the streets, referred to as the "Secrets".
Rustle Toe, along with the four Secrets, make up Whisper Reno's muscle, at this time.
Whisper Reno has Rustle Toe convinced that the two of them will become rich as they build Reno's new organization.