Supplement Four
Mongoose
RAPID SHOT
Check out the Rapid Shot Feat on pg. 136 of the 2E rulebook. You'll see that it requires the Point Blank Shot Feat and DEX 13 or higher. The Feat is meant to be used with bows, allowing an archer to fire a second arrow before the first has landed. Most, if not all, of the ranged weapon feats are meant to be used with thrown weapons as well as bows (and usually crossbows, too).
I suggest that you, as GM, take a broad understanding of the Rapid Shot Feat, allowing the use of other weapons besides bows. Follow the Feat rules to the letter, just allow weapons like axes and throwing knives to be used as well as bows--as long as that weapon is "at hand". A weapon that is at hand is either specifically in the character's hand or is easily drawn. If a character can combine a move action with the draw, per the normal rule, then the weapon is at hand.
If you take this stance on this Feat, then actions are possible as I described in the combat scene above. See how the Pict uses the Feat to hurl his axe at Balthus, then moves five feet (allowable with a Full Action) to engage Balthus with his knife? That's possible due to the wider interpretation of this Feat. All standard rules for handedness and such apply, and, per the Feat, the knife attack is made at a -2 penalty. Plus, the Feat requires a Full Action, so movement will never be more than five feet.
In my game, I stretch the definition of the feat even farther. I have a character that carries a javelin quiver on his back. Many times, he'll walk around with a javelin and a spear, one in each hand. He'll throw the javelin, then fight melee with the spear. When he knows he's going to do a ranged attack, he'll carry a javelin in each hand, using the Feat to make two javelin attacks instead of one*. The javelins have to be at hand, and I do consider one, easy to get, in his javelin quiver as at hand--but this is usually a non-issue as the player will prep the Feat use by making sure a weapon is in each hand before he attacks.
I would not allow this Feat to apply to a crossbow because there's no way to easily and quickly re-cock a crossbow. But, I would allow the Feat to be used if a character was fighting with a sword, either one handed or two handed, and the character wanted to quickly toss a throwing knife from his belt. If the character were using a shield, I'd rule that the throwing knife was not at hand as the character could not easily throw the knife. And, if the knife were sticking out the top of his boot, I would not consider it at hand unless the character started the round crouching, hands close to the knife hilt.
This is just one of those tweaks--is it really a tweak, or an interpretation--that makes the game better, imo.
*He can do this normally, with the Two Weapon Feat. Using the Rapid Shot Feat, he throws three javelins in rapid succession: the first two under the Two Weapon Feat and the third under the Rapid Shot Feat. Think of it as a kind of Cleave action for thrown weapons.
Check out the Rapid Shot Feat on pg. 136 of the 2E rulebook. You'll see that it requires the Point Blank Shot Feat and DEX 13 or higher. The Feat is meant to be used with bows, allowing an archer to fire a second arrow before the first has landed. Most, if not all, of the ranged weapon feats are meant to be used with thrown weapons as well as bows (and usually crossbows, too).
I suggest that you, as GM, take a broad understanding of the Rapid Shot Feat, allowing the use of other weapons besides bows. Follow the Feat rules to the letter, just allow weapons like axes and throwing knives to be used as well as bows--as long as that weapon is "at hand". A weapon that is at hand is either specifically in the character's hand or is easily drawn. If a character can combine a move action with the draw, per the normal rule, then the weapon is at hand.
If you take this stance on this Feat, then actions are possible as I described in the combat scene above. See how the Pict uses the Feat to hurl his axe at Balthus, then moves five feet (allowable with a Full Action) to engage Balthus with his knife? That's possible due to the wider interpretation of this Feat. All standard rules for handedness and such apply, and, per the Feat, the knife attack is made at a -2 penalty. Plus, the Feat requires a Full Action, so movement will never be more than five feet.
In my game, I stretch the definition of the feat even farther. I have a character that carries a javelin quiver on his back. Many times, he'll walk around with a javelin and a spear, one in each hand. He'll throw the javelin, then fight melee with the spear. When he knows he's going to do a ranged attack, he'll carry a javelin in each hand, using the Feat to make two javelin attacks instead of one*. The javelins have to be at hand, and I do consider one, easy to get, in his javelin quiver as at hand--but this is usually a non-issue as the player will prep the Feat use by making sure a weapon is in each hand before he attacks.
I would not allow this Feat to apply to a crossbow because there's no way to easily and quickly re-cock a crossbow. But, I would allow the Feat to be used if a character was fighting with a sword, either one handed or two handed, and the character wanted to quickly toss a throwing knife from his belt. If the character were using a shield, I'd rule that the throwing knife was not at hand as the character could not easily throw the knife. And, if the knife were sticking out the top of his boot, I would not consider it at hand unless the character started the round crouching, hands close to the knife hilt.
This is just one of those tweaks--is it really a tweak, or an interpretation--that makes the game better, imo.
*He can do this normally, with the Two Weapon Feat. Using the Rapid Shot Feat, he throws three javelins in rapid succession: the first two under the Two Weapon Feat and the third under the Rapid Shot Feat. Think of it as a kind of Cleave action for thrown weapons.