[CONAN] GM's Closet

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HYRKANIA!



If you want to set your game among the masters of the saddle, the Nomads of the Hyrkanian steppe, I have a suggestion for you. Check out an old Forgotten Realms three-part series that takes part in that universe's Horde setting.

FRA1 - STORMRIDERS

FRA2 - BLACK COURSER

FRA3 - BLOOD CHARGE


These adventures will provide you with some excellent ideas. You can follow the plot as closely as you want. I've thought about just taking pieces of them, and playing them out of order, to create a cool Hyrkanian campaign. Or, play the story closer to how it is told in these adventures--you just have to Conan-ize the adventures.

I think that these would do well to be set in northeastern Hyrkania, near the mountains, with Khitai not too far to the east. Since there is no published Hykania supplement, you'll have to create Hrkania in the game as best you can, based on your knowledge of the place. There are a few novels and several comics set in this area--stuff to use for background. And, most of what is presented in the adventures above (and probably the Forgotten Realms Horde boxed set) will also do to create this area.

You may want to look a the KHITAI supplement--it was the last supplement that Mongoose produced for the Conan RPG.

Also skim through the Conan articles in Signs & Portents. Some of them focus on the Nomads of Hyrkania.

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I've just noticed one thing today: the villain Khalar Zym from the 2011 movie looks very like the character on Hyboria's Finest's cover.
 
KNOWN WORLD GAZETTEERS


I'm just thinking out loud here, as I haven't dug through the Gazetteers in a long, long time. But, I'm thinking that many of the old GAZ Gazetteers that support Mystara, or the Known World, for the Basic D&D game, could be mined for lots of joy for use in a Conan game.

GAZ 11 The Republic of Darokin could be used to flesh out a game set in Zingara, for example. There's so little official game material on that area, and this module could be used--after Conan-ization--for ideas.

GAZ 7 The Northern Reaches could be used to flesh out Vanir and Aesir focused games.

GAZ 9 The Minrothad Guilds could be used to flesh out the Barrachan Pirates and be used for a ship-based game. Or, it could be used for a game set in the Vilayet among Red Brotherhood.

GAZ 2 The Emirates of Ylaruam could be used to bolster the setting of Shem.

GAZ 12 The Golden Khan of Ethengar could be used to flesh out Nomad games set in Hyrkania. Or, possibly a game set in western Shem.

GAZ 14 The Atruaghin Clans, with a little tone change, could be used to flesh out the Picts.

GAZ 1 The Grand Duchy of Karameikos and any of the modules or boxed sets having to do with Thyatis could be used to flesh out any Hyborian kingdom.

And so on.



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