[CONAN] GM's Closet

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ARGOSSEAN CHILDREN AND WORK


A strong work ethic runs through the veins of most Argosseans. "A fair day's wage for a fair day's labor" is a mantra all citizens of the kingdom know from childhood. It is ingrained in them since birth.

Argossean children start work around age 8 and are employed full-time by age 14 or 15.

In game terms, this means that a child character enters a class at about age 8 but does not benefit fully from Level 1 for another 6 or 7 years. By age 14 or 15, and Argossean is a full Level 1 character, with all the benefits of that level and class.

Some characters remain at Level 1 their entire lives. The Hyborian Age is a low level world. Level 10 is the maximum Level that most normal people can attain. In fact, people will go their entire lives and not meet anyone at Level 11 or higher. Note that the Commoner class maxes out at Level 10.

To support this low level world, Experience Points given to characters should also be low. At 1st Level, awards 25 or 50 XP are common.
 
THE HEART OF TAMMUZ


If you've read the story by Lin Carter, based on Howard's fragment, called THE HAND OF NERGAL, then you'll be familiar with this powerful item of sorcery: THE HEART OF TAMMUZ.

In the story, the heart is actually described as a piece of amber shaped like a heart, that glows with a light from inside the stone. All of the heart shaped pictures that I looked at on the net were way too feminine for what I was looking to use in my game. Tammuz is also worshiped as Adonis. I wanted something that fit the genre, and I finally found this:

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Even though it's a round stone, I think that fits the look I'm looking for in the game quite nicely.

You may see a different rendition of this in the comic adaptations of the Howard/Carter story, as well.
 
SILVER COINS OF THE MEADOW CITIES


Shem is not a kingdom in the traditional sense. It is a collection of cities states in the west, and a rolling, rocky desert in the west dominated by nomads and criss-crossed with caravan routes. The cities of the west are collectively known as the Meadow Cities, which is a reference to terrain in that part of Shem where more water and vegetation dot the land.

The assuri mercenaries are from this part of Shem, and each city state seemingly has its own dedicated god from the Shemitish pantheon.

As a whole, Shem does not mint its own coins. But, in order to support trade (which is extremely important to the economy in Shem), a silver coin of a specific weight (and almost all are of the same thickness and shape) is minted in low quantities by several of the larger city states in the Meadow Lands.

This coin, no matter where it is minted, is referred to as a drachma. Shemite drachma.

The coins typically depict the god of the city state where it was minted.

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