Supplement Four
Mongoose
Early on with my campaign, I wanted a quick system to determine a fight between NPCs that the PCs were watching. The scenario was the the PCs, young Cimmerians, were watching an older clansman go one-on-one with a captured warrior from another clan. It was a fight to the death, gladitorial style. If the captured warrior won, then he would be allowed to go free.
I could have just rolled up to PCs and fought that out normally, but I wanted something quicker--not as detailed. I wanted to be able to roll behind my GM's screen and quickly describe the events--and I wanted the randomness that the rolls provided. I didn't just want to "make it up". I wanted my players to feel the fight could go either way.
I played around with a few ideas, but nothing spoke to me. In the game, I finally just allowed two players to play the two combatants.
It didn't quite have the effect I was looking for. I wanted the PCs to be spectators.
If I ever developed such a system, I think I'd have a number of uses for it. For example, let's say the PCs wander into a tavern in Corinthia, and there, they see a ringed fist fight going on. They can bet on the action. In a game, I don't want to have to have fully detailed d20 characters, complete with skills and Feats, in order to play that out.
I just want to throw some dice behind the screen and describe what happens.
Well, looking at the Narrative Battle System in Free Companies, I think that the system could easily be used for these small, one-on-one encounters as well as it does in describing the battles with 10,000 troops on each side.
Let's take the two bare fisted fighters slugging it out in a ring with the patrons betting on them. I could give each fighter an MC, and then, each combat round, just roll an Opposed MC check, just like in the large battles.
I think it'd be a fine system to eyebrow conflicts that don't directly involve the PCs.
I could have just rolled up to PCs and fought that out normally, but I wanted something quicker--not as detailed. I wanted to be able to roll behind my GM's screen and quickly describe the events--and I wanted the randomness that the rolls provided. I didn't just want to "make it up". I wanted my players to feel the fight could go either way.
I played around with a few ideas, but nothing spoke to me. In the game, I finally just allowed two players to play the two combatants.
It didn't quite have the effect I was looking for. I wanted the PCs to be spectators.
If I ever developed such a system, I think I'd have a number of uses for it. For example, let's say the PCs wander into a tavern in Corinthia, and there, they see a ringed fist fight going on. They can bet on the action. In a game, I don't want to have to have fully detailed d20 characters, complete with skills and Feats, in order to play that out.
I just want to throw some dice behind the screen and describe what happens.
Well, looking at the Narrative Battle System in Free Companies, I think that the system could easily be used for these small, one-on-one encounters as well as it does in describing the battles with 10,000 troops on each side.
Let's take the two bare fisted fighters slugging it out in a ring with the patrons betting on them. I could give each fighter an MC, and then, each combat round, just roll an Opposed MC check, just like in the large battles.
I think it'd be a fine system to eyebrow conflicts that don't directly involve the PCs.