Paladin said:
Barbarossa Rotbart said:
BTW does your wife also has a problem with books about ancient greek art (or history) in the hands of your kids?
Yup.
Apparently your wife is a paladin too.
Clovenhoof said:
For children's first contact with RPGs, I'd suggest something more visual and less complex like the good old Hero Quest tabletop game. I got that one at age 9 or 10 or so and we had a blast. From there, you can move on to real p&p rpgs a while later.
I play Descent with some friends occasionally. Is it like that?
Descent is all about killing, so I would want to wait a few years, but it is very visual and relatively simple.
Majestic7 said:
I think Conan stories would be okay for teens. I must have been 12 or 13 when I read first time REH yarns and loved every single page.
Right, I think 12 or 13 will be fine. Every kid is different, but by that age I should be able to explain the racism, sexism, and the like, and she will be able to follow and fully comprehend. My god son is 13, and granted, he is very mature for his age, but it's like talking to an adult when I talk to him.
Majestic7 said:
As a kid I loved the sense of adventure and combat - at older age, I began to appreciate the way Howard weaves together a world of cunning political plots and ancient mysteries while still writing action-filled pulp adventures. I think far too many people underestimate Howard, seeing only the flying gore & naked women side of his stories. I kind of think that those two elements are something he was required to use to sell his stories, while his true skill in writing, knowledge of history and flight of imagination are best visible in the other elements.
I agree. Howard is a literary master, and Conan is a master piece. In time, I plan on reading every Howard story I can find.
Barbarossa Rotbart said:
For playing Conan? Yes. D&D? Maybe, depending on the game and maturity of the child. RPGs in general? Hell no. Children love to pretend. RPGs are just a set of rules to slap onto your pretending. I've been sending her on adventures for months now, in the style of Dora the Explorer episodes, using a handful of props. It's basically playing house, but instead of pretending to be mommy and daddy and having babies, we go treasure hunting. All I'd have to do is start using a couple rules, and it could be a larp.

I meant comercial RPGs. I know only one (failed) RPG ("DSA Junior") that was made for children. It was nothing more than a board game with RPG elements (similiar to Hero Quest), but it was a good start for young roleplaying gamers.
Then were was a RPG in which you play stuffed toys. It was fun and also a good start into the world of RPGs (even for older children or adults). The way you play with your daughter is similiar to that RPG (called PP&P ("Plüsch, Power & Plunder").
Even commercial rpgs, but you can't play a rules heavy game. Kids are going to want fast fun action, or they will lose interest. There was a funny thread on another forum about people playing Savage Worlds with their kids. I'll pull out a couple choice excerpts:
One valuable lesson I've learned (and I think I mentioned this before): if your five year old daughter's animal character gets "killed," it doesn't die, it just got scared and ran away (or even better, use the variation my older son came up with that it just had to go to the bathroom).
This is an abridged game with my 8 year old son...
Me: "You're riding along on your horse."
Him: "ZzzzzzZzzzz"
Me: "All of a sudden zombies attack!!"
Him, hurling every die he has onto the table: "What happened?"
Me: "You chop the zombies in half!!"
Him: "Yes!!"
At this point, he leaps from the chair, dances about the room, and
mock-battles imaginary zombies for 5 minutes before leaping back into
his chair, breathless.
Him: "Now what happens?"
Me: "You get back on your horse and ride towards the city again."
Him: "ZzzzzzZzzzz"
There's also the danger of actually following the rules TOO well.
In the middle of a battle in an adjacent room...
"I want to look for something"
"Make a Notice roll"
"OK" rolls a 12 "Cool!"
Not wanting to disappoint, "You find a blaster power pack"
"Cool!"
Card comes up again in initiative.
"I want to look for something else"
"O--K--. Your friends are fighting in the next room. You can hear them."
"I know. I found something really useful last time so I'm going to keep looking"
...two or three rounds later...
"I keep looking."
"You've pretty much found everything there is to find."
"Yeah, but there might be something else, I keep looking."
Talk about one-track minds!
And in response to the above:
...and that's different from many adult gamers how?
There were many other posts of people playing Savage Worlds, what I use to run Conan adventures for my adult friends, with kids 6 and 7 years old.
Here's a thread from a guy LARPs with his 3 year old daughter: http://www.enworld.org/forums/showthread.php?t=106634