The Tomes of Utalis
New Entry- Volume Three
Star Vampire
"The dim outlines of a presence came into view; the blood-filled outlines of that unseen shambler from the stars. It was red and dripping; an immensity of pulsing, moving jelly; a scarlet blob with myriad tentacular trunks that waved and wavered. There were suckers on the tips of the appendages, and these were opening with ghoulish lust….The thing was bloated and obscene; a headless, faceless, eyeless bulk with the ravenous maw and titanic talons of a star-born monster. The human blood on which it had fed revealed the hitherto invisible outlines of the feaster."
-Robert Bloch, "The Shambler From the Stars"
Large Outsider
Hit Dice: 8d8+8 [48 hit points]
Initiative: +6 [+6 natural]
Speed: 20 feet; Fly 30 feet
Defense Value: 16 [+6 natural; -1 Size; Dodge]
Damage Reduction: 8
Base Attack/Grapple: +8/+20
Attack: Slam +17 melee (1) [2d6+7]
Full Attack: Four Slam Attacks +17 melee (1) [2d6+7]
Special Attacks: Blood Drain; Improved Grab
Special Qualities: Darkvision; Gelatinous; Invisible; Manifest; Multiradial; Outsider; Terror
Saves: Fort +7; Ref +6; Will +5
Abilities: Str 24; Dex 10; Con 13; Int 10; Wis 16; Cha 0
Skills: Hide +25 (2)(3); Move Silently +14 (2); Survival +12
Feats: Dodge; Improved Grapple; Stealthy; Track; Weapon Focus [Slam]
Environment: The Outer Dark
Organization: Solitary
Advancement: 9-12 HD [Huge]; 13+ [Gargantuan]
(1) Includes Weapon Focus Feat
(2) Includes Stealthy Feat
(3) Includes +16 circumstance bonus for being invisible and a Large creature. Reduced to +9 when visible. Increases to +36 when the Star Vampire is immobile and silent.
Blood Drain: A Star Vampire’s foul tendrils may drain 1d6 Con from a creature with a successful Grapple test. If a Star Vampire successfully drains a Medium or larger creature to 0 Con a Star Vampire becomes temporarily visible for one minute as the now deceased’s creature blood flows through the transparent creature’s veins before the creature has a chance to fully digest it, outlining it in a ghastly crimson hue.
Darkvision: A Star Vampire’s senses are equipped for the strange conditions of the Outer Dark and stretch into dimensions unguessed at by the sane and rational. A Star Vampire senses all objects and creatures within 120 feet of it including concealed, out of phase or other invisible objects and beings.
Gelatinous: A Star Vampire physiology consists of sponge like membranes and tiny capillaries suspended in a gel-like fluid. Due to this flexible and swift sealing body type a Star Vampire takes only half damage against physical attacks.
Improved Grab: With a successful attack, a Star Vampire may make a make attempt to start a Grapple with their target as a Free Action. This does not provoke an Attack of Opportunity.
Invisibility: Unless digesting a meal [see Blood Drain above] a Star Vampire is invisible to the spectrum of light used by most terrestial creature and is effectively invisible. When invisible a Star Vampire gains +2 to all attack rolls and its target lose their Strength and Dexterity bonuses to their Defense Values. In addition an invisible Star Vampire gains total concealment against attackers- all successful attacks have 50% chance of missing outright. Those making ranged attacks against an invisible Star Vampire must make a successful Spot check against the Star Vampire’s Hide check in order to guess where the creature is.
Note that a Star Vampire cannot be made visible by the Banishment and Summoning spell sign of the Voor as it is naturally invisible to the human range of vision, as opposed to being demainfested.
Manifest: As a full round action a Star Vampire may either leave Earth and return to the Outer Dark or vice versa. The Star Vampire appears at its intended destination at the end of the round.
Multiradial: A Star Vampire is built much like a starfish in that the body is centralized and radial- thus a Star Vampire is ‘facing’ in all directions- including ‘up’ and ‘down’ and cannot be flanked. They may also attack in any direction without penalty.
Outsider: Star Vampires are immune to all terrestrial poisons and diseases, critical hits and Sneak Attacks. In addition it can exist without penalty in any environment from the depths of the ocean to the heights of the Outer Dark itself.
Terror: As a non-terrestrial creature, a Star Vampire provokes Terror of the Unknown Check upon either being seen or when it attack, whichever comes first.
Star Vampires are foul creatures native to the depths of the black gulfs of the Outer Dark, but many powerful and foolish sorcerers have summoned them to Earth to set against their enemies. When visible these creatures’s physiology resembles that closely of a underwater sponge or starfish and is more than mildy disturbing to most human beings. A few of these sorcerers have lost control of these beings and were promptly devoured by the horrors. The newly freed Star Vampires then take advantage of the rich bounty of Earth and wander unseen through the empty wastes of the world hunting the unwary.
Star Vampires attack with their many tendrils, lashing out to grab onto potential prey. Once successfully Grappling their prey, they retreat to a safer locale and devour it at their leisure. These creatures are intelligent enough to realize their vulnerability when feeding. Those summoned by sorcerers will attack the target designated by its controller, otherwise the creature will pick the most convenient target that presents itself. Star Vampires need only feed once ever few days and may stalk prey for long period of times before striking. When attacking a Star Vampire emits a high pitched tittering peal similar to laughter. Though loud and unnerving it is usually insufficiently loud enough to pinpoint the creatures position for purposes of attacking them.