Conan 2ed

Yes and no.

It's an OGL (Open game Licenced) game, so it is based on the 3,5 ruleset, however there's are several difference in the game mechanic that gives it it's uniqueness.
 
Boneguard said:
Yes and no.

It's an OGL (Open game Licenced) game, so it is based on the 3,5 ruleset, however there's are several difference in the game mechanic that gives it it's uniqueness.
Thank you.

Is it more complex than 3.5?
 
Overall no:

Hovwever:
Combat has been made a bit more complex by the use of 2 defensive value, new shield use and armor piercing value.

magic works quite differnently.

Healing works differnently.

And although not more complexe, classes and racial kit are differnent. For exemple the barbarian is quite different in the Conan RPG then in D&D 3,5 Ed

That would be the main 4 area of difference, which is some aspect makes it more complex.
 
We have only just begun to play 3.5 ed. We're using it to go on the temple of elemental evil campaign. Have to say it isn't half as complex as I thought it was. It's a clean logical system and it's fun too.

My Ranger feels like he's contributing even in a dungeon setting.

I might have a look at the latest conan offering.

Thanks
 
D&D 3,x Ed isn't that complex indeed, they tried to streamline the system and made it an easily accessible and convertable RPG -as seen with the wide variaty of d20/OGL games.

then they went overboard with D&D 4th ed andessentially made it a miniature game.

The Biggest gripe most of us older game have in regard to D&D 3rd ed is that it oversimplified thing shifting away from what the game was under the original, 1st or 2nd edition in regard to class/race combination and class requirement.

But that been said I enjoy the B5, Conan and WOW RPG that uses the OGL system since I feel it's more appropriate to them.
 
Conan combat is more complex due to armor absorbing damage rather than contributing to Armor Class, so each weapon has one more stat (armor piercing) which requires further calculations after an hit.
Also there are two different types of AC (parry and dodge), plus there is a Magic stat. Finally there are combat manoeuvers, which add yet another set of crunch.
 
Once you learn the system, though, I find the combat goes pretty smoothly, and that's with an extra die roll in our game.

We play where Defense is rolled just like an attack. So, the attack is d20 + modifiers against the Defense roll of d20 + modifiers.

Works out damn good in our game.
 
Grimolde said:
Have to say it isn't half as complex as I thought it was. It's a clean logical system and it's fun too.

Well, it's maybe not that complex, but I'd try it at high levels before you finally judge for yourself. :)
 
PrinceYyrkoon said:
Grimolde said:
Have to say it isn't half as complex as I thought it was. It's a clean logical system and it's fun too.

Well, it's maybe not that complex, but I'd try it at high levels before you finally judge for yourself. :)

What's high level? The caps out at lvl 20, but even in the text, it says that most characters won't encounter others higher than lvl 12 or so.

The game "lives" in the 1-10 level range.
 
Supplement Four said:
What's high level? The caps out at lvl 20, but even in the text, it says that most characters won't encounter others higher than lvl 12 or so.

The game "lives" in the 1-10 level range.

I was referencing specifically 3.5, but it applies to most D20 games at high level, (say 9+). The game begins to become slower at these levels because of a number of factors which add to the complexity. It may be 'clean and logical' but combat can take a heck of a long time.
 
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