Computer/Cyber/Bio Technology in the new Traveller setting?

A thought about Somalia.

They have assault rifles, mobile phone, cars and trucks, airfields, internet connections (and thus computers), etc.

I'm sorry, what TL are they supposed to be again?

Where in the rules does it say that to qualify for a TL all the gear has to be manufactured localy? If that were so an advanced reseach facility on a vacuum planet monitoring astrophysical phenomena would be TL 1 because they can't manufacture hardly anything.

Simon Hibbs
 
aspqrz said:
With the greatest respect possible, you're completely, totally, absolutely, 100% ... incorrect.

Firstly, SMGs, come into use with the Villar Perosa, 1915. Note that this is TL4, "Roughly comparable to the late 19th/early 20th century" according to MongTrav, page #5.

Secondly, the Automatic Rifle, either the BAR or Huot (Canadian) appear in 1917. Note, this is stillTL4, "Roughly comparable to the late 19th/early 20th century" according to MongTrav, page #5.
The source of our argument is probably the different interpretations of TLs in different versions of Traveller - MGT seems to "expand TL4" a little and "shrink" TL6 a bit. The pre-MGT Traveller convention seemed to be that TL4 was pre-WWI, TL5 was WWI and the inter-war period, TL6 was WWII and the very early Cold War, and TL7 was the 1960's/1970's and on. T4/Marc Miller's traveller (p.134) even gave dates for TLs up to TL9 (which is probably one of the source of the confusion between "Tech Level" and "Earth Historical Date"), with TL4 being roughly 1860 to 1900, TL5 being roughly 1900 to 1940, and TL6 being roughly 1940 to 1970. Now, that table was BROKEN, with TL8 being 1980-1990 and TL9 being 1990-2000 (WHERE ARE MY JUMP-DRIVE, FUSION REACTOR AND LASER-RIFLE!?), but up to TL7 these were more or less the Traveller conventions. Now, MGT has TL4 as "late 19th century to early 20th century" (rather than the late-19th-century convention in previous editions), and TL5 up to the early atomic age (rather than ending a bit before that); TL6 is a bit shortened as it covers very early spaceflight and early atomic power, but communication satellites - a relatively early achievement of the space-age - are already TL7.

aspqrz said:
This is one of the key problems with people and Traveller TLs. Many people fall into the same "trap" you have, equating "year of production" with "technical capability to do it."
The rules themselves, as well as some descriptions, in previous Traveller editions have fallen to this "trap" as well. Tech levels are abstractions. They are also problematic abstractions, especially when dealing with technology we already have, as they DO seem to reflect historical progress rather than technological capabilities. Also, it is unclear what TL represents - does it cover local production capability (as IMHO it should), locally-common technology, or what is available at all locally.

One of the reasons for this is that they were developed before the OTU actually took shape. Traveller was initially supposed to be sort of "Age of Sail in Space" and thus have far less shipping volume and far more expensive shipping than in our modern world; eventually it's setting grew into a huge, millennium-old, stable Imperium with massive cheap megacorporate shipping. So that TL1 world which should have had mostly medieval technology now should have access to large amounts of higher-tech imports at comparatively low prices (unless it's interdicted, that is, and most worlds won't be). So low-tech worlds have changed from age of sail "islands with 'primitive' natives" to a more-or-less modern "third world nations". The problem is that many Traveller materials ignore the economic implications of the stable, old, high-shipping-volume Imperium and still treat low-tech worlds as if they were more or less isolated.
 
simonh said:
A thought about Somalia.

They have assault rifles, mobile phone, cars and trucks, airfields, internet connections (and thus computers), etc.

I'm sorry, what TL are they supposed to be again?

Where in the rules does it say that to qualify for a TL all the gear has to be manufactured localy? If that were so an advanced reseach facility on a vacuum planet monitoring astrophysical phenomena would be TL 1 because they can't manufacture hardly anything.

Simon Hibbs

Now apply the same thought to the USA or Europe. The high tech in Somalia is probably built in the same Asian factories as the high tech in western countries. What's our TL again?
 
Deniable said:
ply the same thought to the USA or Europe. The high tech in Somalia is probably built in the same Asian factories as the high tech in western countries. What's our TL again?

Indeed. The problem derives from Traveller considering each world in isolation, when in fact many such worlds will be part of an integrated interstellar community.

I say turn this apprent weakness into a strength. We should embrace the contradictions and absurdities generated by the literal rules, and use them as a starting point for creative extrapolation in our games.

If there's a low-tech high pop world right next to a TL15 hub of interstellar commerce, there must be reasons for this. Perhaps it's a reservation world that has only recently been opened up. Maybe they're Space Aamish. Maybe the population are all sentient trees with no material culture.

Simon Hibbs
 
Ok, i have stated that TL is a generalized rule of thumb rating, with this as a given, we consider the TL of a given place.

i.e. Somolia has been thrown out as a contrast with the USA, good example of what the differences are....

Lets consider this, look at the US at the state level, the apparent TL is vastly different from state to state. Compare California to say Kansas.

Just some food for thought.
 
Infojunky said:
Lets consider this, look at the US at the state level, the apparent TL is vastly different from state to state. Compare California to say Kansas.

I must have missed something in this point. How is California and Kansas different?

Daniel
 
dafrca said:
Infojunky said:
Lets consider this, look at the US at the state level, the apparent TL is vastly different from state to state. Compare California to say Kansas.

I must have missed something in this point. How is California and Kansas different?

Vastly, technological things that are common place here on the coast, haven't been heard of there...... And Well it is Kansas...... I could have used Mississippi or Alabama... Less developed states Than California.
 
Infojunky said:
dafrca said:
Infojunky said:
Lets consider this, look at the US at the state level, the apparent TL is vastly different from state to state. Compare California to say Kansas.

I must have missed something in this point. How is California and Kansas different?

Vastly, technological things that are common place here on the coast, haven't been heard of there...... And Well it is Kansas...... I could have used Mississippi or Alabama... Less developed states Than California.
Guess I must have visited an odd part of Kansas. There was nothing Ihave in Los Angeles they did not have there except maybe the Smog. They had the same computers, games, cars, cell phones, ATMs, guns, food, and music. So I guess I am still missing your point. Sorry.

Daniel
 
I had the joy of interviewing people across the mid west for a company I was working for, and the lack of experience with any electronics was astonishing in that day and age (the mid 90s).

I guess Kansas came to mind with all the who-ra over who they elect to their state school board, despite having one of the top Biotech schools in the nation.

My point is tech level varies over what is a high tech nation.
 
It all depends on how you interpret 'tech levels'

My town is pop-3 ( 2500 people )
I can order pretty much anything and have it shipped here, making my town as hi-tech as USA can produce or get from somewhere else...
BUT
We cannot make much of anything on our own...cut off all outside transport and my town's "tech" plummets since we mostly produce corn and milk.

Myself...I figure tech level as local production capabilities...with accessable tech being tech of worlds within a few jumps ( class A starport;4jumps...class'B';3jumps...class"c";2jumps..etc...I figure shipping costs make things less commonly available that way so people won't all have the same stuff everywhere you go. Besides, worlds will try to be self-sufficient where possible.'just in case'...at least in MTU, anyways.
 
Ishmael said:
It all depends on how you interpret 'tech levels'

My town is pop-3 ( 2500 people )
I can order pretty much anything and have it shipped here, making my town as hi-tech as USA can produce or get from somewhere else...
BUT
We cannot make much of anything on our own...cut off all outside transport and my town's "tech" plummets since we mostly produce corn and milk.

Myself...I figure tech level as local production capabilities...with accessable tech being tech of worlds within a few jumps ( class A starport;4jumps...class'B';3jumps...class"c";2jumps..etc...I figure shipping costs make things less commonly available that way so people won't all have the same stuff everywhere you go. Besides, worlds will try to be self-sufficient where possible.'just in case'...at least in MTU, anyways.

Exactly, you example directly displays the nature of how TL should be treated. Or in another way Your situation fits in with Christaller's Central Places Theory. There is threshold where it is more likely that one will trade/travel for a needed good than to produce it locally, what sets this threshold is not always obvious.
 
Infojunky said:
I had the joy of interviewing people across the mid west for a company I was working for, and the lack of experience with any electronics was astonishing in that day and age (the mid 90s).

I guess Kansas came to mind with all the who-ra over who they elect to their state school board, despite having one of the top Biotech schools in the nation.

My point is tech level varies over what is a high tech nation.
I am sorry, not trying to give you a hard time. I think I understand the point you were trying to make.

Maybe one of the issues causing me some skip in the example is the generational gap in tech. I was dealing with folks under 30 for the most part. They have a very different attitude as a group to new tech. If you combined in those over 60 for example the average would drop I would bet.

Anyway, as I said I think I get the point you were trying to make.

Daniel
 
dafrca said:
I am sorry, not trying to give you a hard time. I think I understand the point you were trying to make.

Maybe one of the issues causing me some skip in the example is the generational gap in tech. I was dealing with folks under 30 for the most part. They have a very different attitude as a group to new tech. If you combined in those over 60 for example the average would drop I would bet.

the Tech Level drops when one leaves my personnel group of friends it feels like some days.
 
Ishmael said:
Myself...I figure tech level as local production capabilities...

An I completely disagree. Your classification would mean a super high-tech research facility on an otherwise uninhabited planet should be assigned a neolithic tech level because it has next to no manufacturing capability. I just don't see how that is a useful rating for a roleplaying game. Even for an economics simulation it would be highly missleading because it wouldn't take into account the value of it's non-material products (services and data), or give any useful indication of it's demand characteristics.

Surely TL should indicate the technological sophistication of the stuff you're going to encounter there. Otherwise what real use is it?

Simon Hibbs
 
simonh said:
Ishmael said:
Myself...I figure tech level as local production capabilities...

Surely TL should indicate the technological sophistication of the stuff you're going to encounter there. Otherwise what real use is it?

Lots, In general it would get listed as an outlier. No matter how you list it High or Low your going to have to comment on it's existence.

Putting my self in the Survey Officers shoes who is writing the report of this world I would rate for what the majority capability is, and then note said research base in my comments field. You in the same position would rate differently, filling out the comments for your discovered variance. Which of use would be right?
 
simonh said:
Ishmael said:
Myself...I figure tech level as local production capabilities...

An I completely disagree. Your classification would mean a super high-tech research facility on an otherwise uninhabited planet should be assigned a neolithic tech level because it has next to no manufacturing capability. I just don't see how that is a useful rating for a roleplaying game. Even for an economics simulation it would be highly missleading because it wouldn't take into account the value of it's non-material products (services and data), or give any useful indication of it's demand characteristics.

Surely TL should indicate the technological sophistication of the stuff you're going to encounter there. Otherwise what real use is it?
The problem with this is that most worlds with extensive interstellar trade (and not interdicted or otherwise isolated) would typically have, for the very least, industrial-era imported tech even if the local infrastructure is minimal; low TL, in such cases, would be a measure of poverty more than anything else. This would mean that you'll have far less low-TL worlds around than what the stellar generation tables create, as even the poorest worlds would import a great deal of off-world tech (though usually of bad quality and of a somewhat lower TL than that of the higher-tech neighbors).
 
Guess I must have visited an odd part of Kansas. There was nothing Ihave in Los Angeles they did not have there except maybe the Smog. They had the same computers, games, cars, cell phones, ATMs, guns, food, and music. So I guess I am still missing your point. Sorry.

Daniel

And Traveller models this difference.
Both Kansas and California are the same current TL, but Agricultural worlds need clean atmospheres and Industrial worlds need Tainted atmospheres.

So the difference between California and Kansas is the Trade Classification, not the TL. :)
 
simonh said:
A thought about Somalia.

They have assault rifles, mobile phone, cars and trucks, airfields, internet connections (and thus computers), etc.

I'm sorry, what TL are they supposed to be again?

Where in the rules does it say that to qualify for a TL all the gear has to be manufactured localy? If that were so an advanced reseach facility on a vacuum planet monitoring astrophysical phenomena would be TL 1 because they can't manufacture hardly anything.

Simon Hibbs

Yes, they have all those things, but what to they produce and maintain of that stuff? NOTHING. Everything is imported and maintained by off-country support.

Somalia is a good example of what a TL2 Traveller world would be like. They would have LOTS of higher tech items, but they could not produce or maintain them. That TL2 planet is where all the Industrial trade goods are sold. Left to themselves, they could not maintain their cell-phone society, but they do have them and they know about them and use them.

In the OTU there are Grav Vehicles on EVERY SINGLE MEMBER PLANET no matter how low the TL, the TL tells you how many are there; the lower the TL, the less of them there are. BUT, trust me, the supreme ruler has one, as does the Imperial Baron.
 
Fair enough, but how do you interpret a low-pop world (say only hundreds of people) with a moderate to high TL? Hard to see how they'd be able to maintain that through independent manufacturing capability.

Also this would mean that a third world sweatshop that manufactures the Imperial equivalent of iPhones would be TL15, even though none of the locals can afford anything more advanced than a bicycle. I can see where you're coming from, but it just doesn't feel right, and in any case is contrary to a fair bit of OTU canon.

Simon Hibbs
 
I'm sure I've weighed in on this before but...

...TL, in fact the whole UWP code, is nothing but a shorthand "world at a glance" provided for travellers by the Traveller's Aid Society. It's part of general access Library data. Members of TAS get up to date and detailed data in addition to the typically out of date basics.

TL in the game is the generally available TL of items. Typically at the starport or local area. Beyond that area it is less reliable as info. Sure the local dictator may have much higher tech, but it's not generally available to the population or travellers. And on some worlds you'll find the TL outside the starport to be lower.

That's all it is. Population doesn't really factor into it. It's either locally built or imported, which depends on: the amount and type of trade, the population, the local industrial capacity, and other factors which also tell you how widespread and different the TL outside the starport area is as well.

Also, no matter what the rolled TL, in CT there should be a minimum TL9 for class A starports and TL7 for class B starports, but I don't know if the MGT numbers factor this in or not.
 
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