TrippyHippy
Emperor Mongoose
pasuuli said:Here's my take. I think Traveller could benefit from a more integrated version of its venerable Robots book.
I'm looking forward to robots being treated like aliens and humans. With rules that let their bodies be defined in terms of characteristics, then you've automatically got cybernetics as well.
Moreover, if those bodies can be products of organic engineering, then you've also got clones, uplift, eugenics (shudder), organ and limb replacements, and other products (good and evil) from geneering.
Finally, the "computer" just becomes a network of robot brains, and your starship can potentially have a mind of its own, thus providing us with a mechanic explaining the Kinunir.
So then, you have cyber- and bio-tech with a decidedly Traveller spin. Model the effects, rather than the details.
But Wait, There's More
Here's another reason to have these rules: if you want Traveller to still have elements of being a generic sci-fi game, then you have to address these sci-fi elements.
Personally, I'd like to see robots being refered to as Artificial Intelligences as standard.