Deleriad
Mongoose
Had a thought earlier. One of the things that throws people is that some combat styles are simply better than others. On a strictly gamist front you could say something like:
Combat styles 'cost' 1 IR to learn for each weapon or mode of weapon use they contain. By mode I mean one-handed, two-handed and thrown.
You can add more weapons to a combat style by simply spending additional IRs.
That way you can have cultural combat styles (Barbarian, Praxian Nomad)
Professional combat styles (Highwayman, mercenary)
Cult Combat Styles (Sun Dome Templar, Urox fanatic) etc
Personal Combat Styles (whatever combination of weapons strike your fancy).
This allows you to have PCs with flavourful combat styles and wildly different selections of weapons without feeling that everything has to be made up and keeping a certain gamist element of balance.
In char gen gaining a combat style gains you 2 weapons in that style. +10% in a style can be used either as a straight +10% or to add up to 2 new weapon to the styles.
At the moment that looks like it would work quite smoothly.
Combat styles 'cost' 1 IR to learn for each weapon or mode of weapon use they contain. By mode I mean one-handed, two-handed and thrown.
You can add more weapons to a combat style by simply spending additional IRs.
That way you can have cultural combat styles (Barbarian, Praxian Nomad)
Professional combat styles (Highwayman, mercenary)
Cult Combat Styles (Sun Dome Templar, Urox fanatic) etc
Personal Combat Styles (whatever combination of weapons strike your fancy).
This allows you to have PCs with flavourful combat styles and wildly different selections of weapons without feeling that everything has to be made up and keeping a certain gamist element of balance.
In char gen gaining a combat style gains you 2 weapons in that style. +10% in a style can be used either as a straight +10% or to add up to 2 new weapon to the styles.
At the moment that looks like it would work quite smoothly.