Combat Issues

DamonJynx said:
Deleriad said:
*There is an alternative interpretation which might be as follows. Say the fumbling character rolls a 2. For the character's next two TURNS (i.e. when their SR comes along) the character must "do nothing." The character can still react by defending but is at -20%.

Without a clarification of intent from the designers I don't see any principled way of deciding so it's probably a case of personal preference.

That sounds like a better way to go and is most likely the intent (after all it does say -20% penalty to defence). You can attempt to stop an enemy gaining auto-CM's by parrying at -20%, but can't otherwise, attack, cast, move or stand from prone until after your 1D3 "let me sort myself out after that nasty fall" CA penalty is up.
Pretty much what I'm going with

All you can do is defend at -20% for the number of CAs rolled. And yes, I agree, it is a pretty disastrous result to roll.
 
Looking at the Hit Point Location table on page 10, I notice that the 'arm' hit points do not increase at the same rate as legs and head.

Is this a feature or a bug?
 
Grimolde said:
Looking at the Hit Point Location table on page 10, I notice that the 'arm' hit points do not increase at the same rate as legs and head.

Is this a feature or a bug?

A feature as far as I understand it. Arms are the easiest to break or cut off.

- Dan
 
Dan True said:
Grimolde said:
Looking at the Hit Point Location table on page 10, I notice that the 'arm' hit points do not increase at the same rate as legs and head.

Is this a feature or a bug?

A feature as far as I understand it. Arms are the easiest to break or cut off.

- Dan
I tend to agree
 
Grimolde said:
Looking at the Hit Point Location table on page 10, I notice that the 'arm' hit points do not increase at the same rate as legs and head.

Is this a feature or a bug?
They all increase at the same rate, but they start off from different base numbers. Arm starts from a base of zero, which is raised to 1 because 0 would be silly. A human can't use either of the first two columns anyway as SIZ+CON is a minimum of 11. You'd have to be a particularly scrawny Keet to use the 1-5 column.
 
PhilHibbs said:
Grimolde said:
Looking at the Hit Point Location table on page 10, I notice that the 'arm' hit points do not increase at the same rate as legs and head.

Is this a feature or a bug?
They all increase at the same rate, but they start off from different base numbers. Arm starts from a base of zero, which is raised to 1 because 0 would be silly. A human can't use either of the first two columns anyway as SIZ+CON is a minimum of 11. You'd have to be a particularly scrawny Keet to use the 1-5 column.
Quite right, they do increase at the same rate, but at differing values.
 
One consequence of the hit point chart is that while an average human has 100% more hit points in their chest as in their arm, a decent sized giant only 20% more.
 
Page 92: Closing
However, if the opponent decides to use the closing action to take an attack instead, then the opponent resists the Evade Opposed Test with his combat skill. Whether or not he is hit, the closer succeeds in reaching close combat distance.

I'm not sure who the opponent is in both instances. Who is doing what to whom?
 
Grimolde said:
Page 92: Closing
However, if the opponent decides to use the closing action to take an attack instead, then the opponent resists the Evade Opposed Test with his combat skill. Whether or not he is hit, the closer succeeds in reaching close combat distance.

I'm not sure who the opponent is in both instances. Who is doing what to whom?

The 'closer' is the gut trying to close the distance, the 'opponent' is the guy trying to either stop him from closing or wacking him with a trout instead.

- Dan
 
Dan True said:
Grimolde said:
Page 92: Closing
However, if the opponent decides to use the closing action to take an attack instead, then the opponent resists the Evade Opposed Test with his combat skill. Whether or not he is hit, the closer succeeds in reaching close combat distance.

I'm not sure who the opponent is in both instances. Who is doing what to whom?

The 'closer' is the gut trying to close the distance, the 'opponent' is the guy trying to either stop him from closing or wacking him with a trout instead.

- Dan
Thought it was but wasn't sure

Thank you
 
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?
 
Grimolde said:
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?

You can't choose maximise damage for a parry. Maximise damage is a critical only, offensive CM.
 
Grimolde said:
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?

Can you choose "maximise damage" as a defensive CM? I would have thought he would need to gain a CM with the Riposte to maximise the damage.

For more fun, say he takes "Trip" and "Riposte" - Which happens first?
What about "Riposte" and "Change Range"?

Could he choose "Trip" and then "Riposte" if the Trip works or "Change Range" if it fails?

As a general principle I'd assume that when a player gets 2 CM's he can choose to apply them in whatever order he likes, but must declare them both before rolling and can't make them conditional
 
Deleriad said:
Grimolde said:
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?

You can't choose maximise damage for a parry. Maximise damage is a critical only, offensive CM.
Very true :oops:
 
duncan_disorderly said:
Grimolde said:
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?

Can you choose "maximise damage" as a defensive CM? I would have thought he would need to gain a CM with the Riposte to maximise the damage.

For more fun, say he takes "Trip" and "Riposte" - Which happens first?
What about "Riposte" and "Change Range"?

Could he choose "Trip" and then "Riposte" if the Trip works or "Change Range" if it fails?

As a general principle I'd assume that when a player gets 2 CM's he can choose to apply them in whatever order he likes, but must declare them both before rolling and can't make them conditional
With Ripost failing, he could still perform any other defensive or 'any' manouvre as well
 
duncan_disorderly said:
Grimolde said:
Defender wins 2 CMs on a defensive roll. He opts to 'Riposte' and then 'Maximise Damage', but fails on the Riposte.

What happens to the 2nd CM he has?

Can you choose "maximise damage" as a defensive CM? I would have thought he would need to gain a CM with the Riposte to maximise the damage.

For more fun, say he takes "Trip" and "Riposte" - Which happens first?
What about "Riposte" and "Change Range"?

Could he choose "Trip" and then "Riposte" if the Trip works or "Change Range" if it fails?

As a general principle I'd assume that when a player gets 2 CM's he can choose to apply them in whatever order he likes, but must declare them both before rolling and can't make them conditional

I believe that's the case. Especially as CMs have to be chosen before damage and location are chosen.

I must admit that I've never really thought about having combining things like trip and riposte or disarm and riposte. That's partly because you can abort parries to save the CA so it's very rare in my group for characters to go ahead with a parry if the opponent missed an attack. I've occasionally felt that allowing parries to be aborted has removed some of the flavour from combats. It does speed things up because you don't have to agonise about whether to parry before the roll and does make combat more survivable.
 
Deleriad said:
That's partly because you can abort parries to save the CA so it's very rare in my group for characters to go ahead with a parry if the opponent missed an attack. I've occasionally felt that allowing parries to be aborted has removed some of the flavour from combats. It does speed things up because you don't have to agonise about whether to parry before the roll and does make combat more survivable.
I thought that once you'd declared an intent to parry, you could only abort in order to parry someone else who is about to attack you - i.e. the CA is still committed to parrying. If you don't use it to parry before the next SR reset, it's lost.
 
PhilHibbs said:
Deleriad said:
That's partly because you can abort parries to save the CA so it's very rare in my group for characters to go ahead with a parry if the opponent missed an attack. I've occasionally felt that allowing parries to be aborted has removed some of the flavour from combats. It does speed things up because you don't have to agonise about whether to parry before the roll and does make combat more survivable.
I thought that once you'd declared an intent to parry, you could only abort in order to parry someone else who is about to attack you - i.e. the CA is still committed to parrying. If you don't use it to parry before the next SR reset, it's lost.

Nope. Specifically says that you can choose not to parry once you see the results of the attack.

There is an issue of whether the same is true of evade.
 
If you can attack with a shield, how does that work exactly during a fight? Can you attack twice in a row, or is it a backup if you lose your main weapon? I'm assuming the latter as only a riposte allows you to attack twice in a row (theoretically speaking).
 
Grimolde said:
If you can attack with a shield, how does that work exactly during a fight? Can you attack twice in a row, or is it a backup if you lose your main weapon? I'm assuming the latter as only a riposte allows you to attack twice in a row (theoretically speaking).
No, it doesn't allow you to attack twice in a row, any more than holding two weapons does. You get your turn, you attack with one of your weapons. Are you thinking about Riposte? Just because the Riposte was generated from a shield parry, that doesn't mean that the shield is used to do the attack. You can use your main weapon.
 
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