Hoping to get some feedback from those who've got experience Refing MGT.
First, who uses dynamic initiative exactly as described in the book? I'm thinking that I'm going to try to use it, and I have an idea to track it. Basically, I'm going to have each PC haul out a d20 and use that to track current initiative. I'll keep a d20 for each important NPC and each NPC important enough to have his own initiative count. Seems like it might work.
Second, how many bad guys should there be to make a fight challenging, but not overly tough? 1:1? 2:1? What level of skill should the bad guys have compared to the PCs? How quickly do bad guys go down? How quickly do PCs go down?
Finally, how often do PCs actually die instead of merely fall unconscious? The system seems quite deadly with 2-3 hits possibly being quite lethal, even through armor.
Thanks!
First, who uses dynamic initiative exactly as described in the book? I'm thinking that I'm going to try to use it, and I have an idea to track it. Basically, I'm going to have each PC haul out a d20 and use that to track current initiative. I'll keep a d20 for each important NPC and each NPC important enough to have his own initiative count. Seems like it might work.
Second, how many bad guys should there be to make a fight challenging, but not overly tough? 1:1? 2:1? What level of skill should the bad guys have compared to the PCs? How quickly do bad guys go down? How quickly do PCs go down?
Finally, how often do PCs actually die instead of merely fall unconscious? The system seems quite deadly with 2-3 hits possibly being quite lethal, even through armor.
Thanks!