The King said:
As I proposed the idea for this book two years ago I proposed a description of the major cities of the Hyborian Age, like those we can see in the regional books, that is with a map and all the major features, plus some game specific info.
This is what I'm hoping for. Whole, complete cities a GM can drop into his game. A map, plus description of major features. Sure, even some city-specific encounter charts.
I want to read about specific cultural influence in the various parts of the world. For example, Zamora's cities more closely resemble city-states or duchies rather than cities unified under one king. The city governors have great power within their own domains (as much as the king will let them have), and each city tends to have its own culture, separate and a bit different from other places in the kingdom. The vast majority of Zamorian cities are walled.
Major sections of a book like this would interest me the most if it included...
1. I'd like to see some specific cities from Conan's travels described in detail, including history, major NPCs, and any other appropriate game details associated with that city.
2. Then, I'd like to see a chapter that includes a few generic cities/towns/villages appropriate for different parts of the known world. These would be interesting (generic doesn't mean boring!) places a GM could plop into his game quickly and easily. I'd want maps and description and an idea of appropirate settings for the generic city.
3. Finally, a chapter that servers as a "city generator" would be nice, that GMs can use to build their own cities. Maybe generic geomorphic maps can be assembled in un-ending ways to create unique cities. Cultural touches could be made on them to bring in the atmosphere of the city's environment after it is created.
Put that all together in a book, and I'll be one happy camper.
That book would find a lot of use in my game.