adgramaine
Mongoose
CR in LW is done so differently, that I just found one strong loophole in d20 that kinda urks me. It strikes me that if all games are to use the same XP Chart for Character Levels, then all games should use the same XP Awards mechanic. Allow me to explain my quandary...
the D20 mechanics are all based on the same XP Chart for Character Level (1000 for lv 2, 3000 for lv 3, 6000 for lv 4, 10000 for lv 5, and so on and so forth). 3.5 mechanics base XP awards on individual character levels, thus making a pretty fair estimate of worth IMO.
LW presented a much simpler mechanic however, that at first glance I said "simple. I like it!" After my weekly Sunday 3.5 game, and awarding XP for it, I noticed something that made me flinch.
Was it intentional to scale the XP such where a party of characters would advance very quickly to high levels? If so, then there's no issue here, but since I am about to begin playing/running in two seperate LW games, it begs the question from both sides of the table.
Allow me to illustrate:
A single level one fighter slays the villian of the first couple of sessions, a lone level four barbarian. Now, all XP for this encounter goes to said fighter - that's 1350 XP - he's level two instantly, no big deal and that sits well with me.
Now a level one Kai Lord kills a level two Drakkar warrior (CR 2 plus 2 levels makes the Drakkar a CD4), and the Kai gets 1600 XP (4x[CR4x100]). He also goes up a level and is slightly closer to gaining his next level. Okay, so maybe the Kai learn faster than most mortals or something....
Not much of a difference right now. But look at this...
Same 3.5 fighter is now level ten and defeats a CR10 creature/villian earning 3000 XP, while the Kai Lord gets 4000 for killing something of the same CR??? What makes it worse is a level 10 Kai Lord that kills a level 2 Drakkar, by the books, gets 1600 XP.
A 3.5 character at level 10 that kills/defeats anything at CR4 gets only 375 XP! Even if a LW GM decides to ad hoc some modifiers and only award 3/4 XP for that previous example, the Kai Lord would be earning 1000( :shock: ) versus the 3.5 award of 375, and at 10th level, that's a big difference.
But I don't know, maybe I just try TOO hard to keep my games in check, and I'm a little upset that I am just now noticing this, esp. since my game starts day after tomorrow, and I have to refit all my encounters so that I can better plan for party progression. Of course the best fix would be simply use the XP rules from 3.5, as this issue is cuasing me grief just because I didn't read all the fine print, and I am so used to balancing 3.5 games, not LW.
the D20 mechanics are all based on the same XP Chart for Character Level (1000 for lv 2, 3000 for lv 3, 6000 for lv 4, 10000 for lv 5, and so on and so forth). 3.5 mechanics base XP awards on individual character levels, thus making a pretty fair estimate of worth IMO.
LW presented a much simpler mechanic however, that at first glance I said "simple. I like it!" After my weekly Sunday 3.5 game, and awarding XP for it, I noticed something that made me flinch.
Was it intentional to scale the XP such where a party of characters would advance very quickly to high levels? If so, then there's no issue here, but since I am about to begin playing/running in two seperate LW games, it begs the question from both sides of the table.
Allow me to illustrate:
A single level one fighter slays the villian of the first couple of sessions, a lone level four barbarian. Now, all XP for this encounter goes to said fighter - that's 1350 XP - he's level two instantly, no big deal and that sits well with me.
Now a level one Kai Lord kills a level two Drakkar warrior (CR 2 plus 2 levels makes the Drakkar a CD4), and the Kai gets 1600 XP (4x[CR4x100]). He also goes up a level and is slightly closer to gaining his next level. Okay, so maybe the Kai learn faster than most mortals or something....
Not much of a difference right now. But look at this...
Same 3.5 fighter is now level ten and defeats a CR10 creature/villian earning 3000 XP, while the Kai Lord gets 4000 for killing something of the same CR??? What makes it worse is a level 10 Kai Lord that kills a level 2 Drakkar, by the books, gets 1600 XP.
A 3.5 character at level 10 that kills/defeats anything at CR4 gets only 375 XP! Even if a LW GM decides to ad hoc some modifiers and only award 3/4 XP for that previous example, the Kai Lord would be earning 1000( :shock: ) versus the 3.5 award of 375, and at 10th level, that's a big difference.
But I don't know, maybe I just try TOO hard to keep my games in check, and I'm a little upset that I am just now noticing this, esp. since my game starts day after tomorrow, and I have to refit all my encounters so that I can better plan for party progression. Of course the best fix would be simply use the XP rules from 3.5, as this issue is cuasing me grief just because I didn't read all the fine print, and I am so used to balancing 3.5 games, not LW.