Challenge: Explain Our Planet (TR 3012)

AbuDhabi

Mongoose
Right smack in the middle of the Tobia subsector in the Trojan Reach, there is a world called 'Our Planet'. It has a breathable atmosphere - the pressure is a little high, but not so high as to make pressure suits or oxygen masks a necessity. It has gravity that puts it on the high end of the low-gravity classification - meaning it's (at least initially) a pleasant place to live for humans, but unlikely to cause major bone and muscle degradation if you don't install grav plates in your home. It has a hydrosphere that is approximately the size of Earth's. It even has a B-class starport and is classified as having interstellar community-level technology. It's unclear if the place has a naval base or not. It is not classified as dangerous, not Amber or Red.

To sum it up: A pleasant, Earthlike planet. My players are going there next week.

The challenge is to explain why this place has a population of 30, when it is surrounded with worlds that are a) more populated and b) less habitable than Our Planet, AND when there are two high-population-billions-to-tens-of-billions worlds within J-5. I have looked for any official or fanon explanation, and found none.
 
Lets see...

Although it clearly seems inhabitable the scientific analysis has to discover why it is

For example you have an otherwise inhabitable world but it appears heavier than it should be.
All existing scientific principles indicate it shouldn't be able to retain an atmosphere nor have the gravity it does have.

Mining reveals the presence of an unusual mineral that apparently exists in such an abundant state that it actually helps maintain both the gravity and why it retains an atmosphere however evil corporations being what they are (think Tank Girl as an example!) their mining of this mineral which should be strictly off limits given its apparent connection to the planet's habitability the sudden decrease in the atmosphere is an early warning that they've gone too far...

Of course being evil they don't listen eventually the world breaks apart since the mineral is very much a foundation block essential to the world's stability.

Could be the result of some freak one in a god knows chance that resulted in this unique world forming could be it was deliberately built and then forgotten about by whatever long dead or forgotten species that wandered this area of space all those aeons ago.

Given its the Trojan Reach maybe there was a medical problem and your population are those who survived the infection with any newcomers carefully screened so they don't suffer the same fate whilst those left living on this world can't leave because they're natural carriers of this disease but at least there it can be treated whilst off world its much harder since all it takes is for one of them to turn the wrong corner and billions are effected and its a lot harder to produce the vaccine which very, very rarely lasts any longer than a trip to this world would last.

is that any good or did you just wanted to find out if anyone knew of any article or supplement that actually explains why this is the case regarding this specific world?
 
Well, an official answer would be dandy, but I'm interested mainly in speculation so I can pick something and run with it next week.
 
Maybe dodge the science and deal with it at the human level. There have been previous attempts to colonize the planet, but all have failed over the last century and it's gained a reputation that nobody wants to deal with.

Since its not an insignificant effort to get there from the high pop planets, they aren't willing to keep dumping resources into it when there are few people willing to go and live on the "death" planet.

You could also add in concepts such as there being something 'else' there that'd causing the problems. Maybe an innocent microbe that isn't hazardous but after a while a person starts to smell bad. Or people sneeze a lot due to the pollen, so they'd always have to wear a filter mask. Maybe the magnetic field is slightly different and causes headaches for most people who stay there more than a week. Things like that wouldn't get it a yellow classification but wod stop wholesale emigration.

It also could be a political issue. Since more than one planet wants to claim it none have been able to settle and none of the planets are willing to give up their claim, so it remains uncolonized.
 
Generally, in these situations you have a choice:

1) Just change the population to something higher. This is really the best idea; it's the fastest, explains the results the best, and requires the fewest changes. In Traveller's long history, everyone knows the stupid results of randomly generated systems. It's part of what makes Traveller a joke among many RPG players. Grognards wave their rulebooks in their long grey beards and frock coats and claim we have to explain it away, but that just gets old after the 10th time of seeing these stupid results. The canon police aren't going to break down your door for changing this.

2) However, if the novelty explaining these idiotic results that random die rolls produce still hasn't gotten old to you, I have a few ideas:

* In the case of a habitable planet like you describe there, I'd steer away from any cause that can be overcome by technology: Things like incompatible biology (such as diseases, hostile animals, etc.), the ever-popular "inexplicable radiation", and causes like that. It's in a nice position, people would settle there and the 3I's technology could overcome things like this. At least, it shouldn't be the only reason why nobody lives there.

* The most likely cause is political. It's not that nobody chooses to settle it, it's that it is illegal to settle there for some reason. Another reason might be some wonky tradition or something.

The name of the world is very evocative, so I'd work with that somehow. Population 1 is like 1-100 people as registered citizens of the world. So here we go:

At some point, this world was settled by settlers in something like a sublight sleeper ship or a generation ship or something similar, launched from Earth Way Back When (tm). Or perhaps it was a similar project during the Long Night. They landed on the world and they named their world Our Planet. However, their technology never really improved that much and in fact it backslid to like like TL1 or something over the years due to conditions on the world that the settlers were unsuited to cope with before rebuilding in population again.

Hundreds of years pass.

Eventually the area of space becomes the frontier of the 3I. In the wild and wooly days of the beginning of settlement and exploration of the area, a lot of worlds were settled. This world was no different. It was a pretty nice world, after all. By this time, the population of the world was in some millions of low tech natives. Naturally, higher-tech settlers simply landed and settled the world, too. The natives were responded to as they reacted: If they resisted or were in the way, they were killed or driven off. If they were not, they were ignored. If they approached relatively peacefully they were allowed to live in shanties or whatever and work menial jobs for the new settlers.

However, the problem was that there was quite a bit of resources on the world. Nice ones, useful for higher-order TL12+ industries. As the worlds in the area began to reach these TLs, hungry eyes turned to the world. They began make arrangements with various settler groups on the worlds. Rivalries between the groups on world and their backers led to a long and bitter war. Eventually nuclear weapons were used; they didn't wreck the world's ecology or anything, but they certainly got the attention of the Imperium. The Imperial Navy and Marines showed up to try and make sense of the situation and deal with it. With so many imperial nobles (and powerful ones) with a vested interest on the world, the problem kept getting escalated up the Imperial chain of nobility until it finally reached the ear of the Emperor.

The Emperor, who obviously has a lot more on his or her mind that dealing with some small planet on the frontier simply took a quick glance over the situation and declared, "if outsiders have caused the problems with their meddling, then only the original settlers should be allowed to live on the world. Everyone else should leave."

When the Imperial bureaucracy sets about implemented the Emperor's order, they realize that the people they thought were the settlers on the world actually weren't. In fact, the original settlers of the world, most of whom have intermarried with the local population or simply died are difficult to find. However, in some remote corner of the world, they do find a tiny tribe of the pureblooded descendants of the original settlers, driven there by the later settlers. As the greater Imperium (and the Emperor) are pretty disgusted with how the entire situation was handled, they get vindictive by interpreting the Emperor's declaration literally.

Everyone who isn't that tiny tribe is no longer a citizen of the world.

Now you can go a few ways with this:

1) Literally everyone is moved off. There's only less than a hundred people on the world now.

2) Most everyone still lives there, but by this ancient technicality, they are no longer considered "citizens of the world." The tiny tribe are the only ones who are counted for voting and government of the world. Of course, they're all now fabulously rich and may govern their world well, badly, or somewhere inbetween. Perhaps each member of the tribe now is a Prince or a Princess. They hold the right to deport any of the "stateless persons" who live on the world at any time, for any reason (a right they may or may not use depending - if you're going to for Star Trek ridiculousness they probably would exercise this right, if you're going for a more "realistic" Imperium, they probably wouldn't though it's something everyone likes to joke about). Regardless, because of this technicality, while the actual population of the world is in the millions or billions or whatever, only the original tribe's members are counted as actual citizens of the world (in the years since, the original tribe has grown quite a bit, so only the inheriting heirs or something are considered citizens of the world).

3) Some exotic solution between the two. Perhaps taking the Emperor's decree literally, most of the later settlers have moved off the world and live in luxurious high-tech habitats in close orbit, taking anti-gravity shuttles anytime they have business on the world. A significant portion of the people might commute to work every day like this. Another place would be the sprawling hundreds square kilometer starport downport of the world, which with the agreement of the tribe, has an extraterritoriality status. It's a glittering TL14 walled metropolis and everyone who isn't one of the 100 (or less) citizens of the world makes their home there because again, it's technically not part of the world. Of course they might take "business trips" that last for years or decades on the world itself, but each and every non-original-settler is required to have a legal residence in the downport.

While the situation might seem strange or oppressive, perhaps the decision was made some centuries ago now, and everyone has gotten used to the situation and nobody minds it. Perhaps the original tribe are the "citizen-electors" of the world - and have long since assimilated into the population and "the thirty" is some elected body or something who govern the world by consensus - most people take perverse pride in being "resident aliens" of the world and it's just some quaint local tradition. Though I think it'd be more interesting if the tribe's descedants still hold vast power and you have to step carefully around them - fortunately, most of them are pretty reasonable people so it's no problem ... but there's always a few bad apples.
 
The Traveller wiki (which may have already been researched; http://wiki.travellerrpg.com/Our_Planet_(world) )

Describes the inhabitants as Scout Service clerks. The planet may be set aside, by the Emperor, for Scout use. Or maybe set aside as an overflow world for when the worlds around it really get overcrowded, or a something akin to a national park, with the Scouts acting as Wardens and rangers (part-time?).

Though, I'd agree that, given the make up of the world, the reason there's only 30 people on it is probably political.
 
Liodre said:
with the Scouts acting as Wardens and rangers (part-time?).

There's something to be said about hiding stuff in plain sight.

If you make a world a Red Zone or an Amber Zone, it's always going to attract Certain Types (tm) of which the players are one sort.

No travel restrictions at all and you just make the world so totally mundane and you might get away with quite a bit.
 
Liodre said:
The Traveller wiki (which may have already been researched; http://wiki.travellerrpg.com/Our_Planet_(world) )

Describes the inhabitants as Scout Service clerks. The planet may be set aside, by the Emperor, for Scout use. Or maybe set aside as an overflow world for when the worlds around it really get overcrowded, or a something akin to a national park, with the Scouts acting as Wardens and rangers (part-time?).

Though, I'd agree that, given the make up of the world, the reason there's only 30 people on it is probably political.
Their names are:
Darla
Alfalfa
Spanky
Waldo
Carolina
Stymie
Porky
Froggy
Buckwheat
and a few others.
 
Liodre said:
The Traveller wiki (which may have already been researched; http://wiki.travellerrpg.com/Our_Planet_(world) )

Describes the inhabitants as Scout Service clerks. The planet may be set aside, by the Emperor, for Scout use. Or maybe set aside as an overflow world for when the worlds around it really get overcrowded, or a something akin to a national park, with the Scouts acting as Wardens and rangers (part-time?).

It doesn't actually say that the Scouts who use the name are on the world. Just that the clerks use the official name, while everyone else uses the common one.

One thing I've come up with myself is an imperial safari planet, where only gameskeepers live permanently.
 
I don't see this posted (I could be blind) but here's how Our Planet is described in the MgT Aslan source book:

"First, the Droyne world of Ayldem closed its starport to visitors for unknown reasons, forcing the Imperium to rapidly construct a new class-A port on the unfortunately named Our Planet (the official name of this world is Astrolabe but only clerks in the Scout service actually use it; the builders of the starport then claimed the world as their own and now live there). The Droyne reopened traffic four years later, by which time a revolution on Simok destroyed the former class-A port there, along with two megafreighters."

This doesn't directly explain the lack of population but could be interpreted as the self appointed Lord/Lady of Our Planet haven't and won't let anyone else settle it. How the Imperium didn't just send a bunch of marines there to shoot them all I can't say nor can I say why it has taken them so long to build anything there. It could be that the Lord/Lady of Our Planet is an Imperial Noble who's the son/daughter of someone you can't just piss off by shooting their child. With the Droyne world being back up and running and I would guess more established despite the interruption of service, the starport on Our Planet with it's wacky Noble owner is generally avoided by anyone with any sense. Sure it's a nice planet and there's great big game hunting there but the owner is a fruit cake and there are bugger all business opportunities there.

Traveller's UPP's often need a sense of humour when interpreting. Please read the above paragraph with a wry smile on your face...

And, ETA, I'm pretty sure that the population stat doesn't include the population of the starport. Whether this is an official rule or not I can't remember but it does give you leeway to have plenty of people at the port for your travellers to interact with and leave the planet well alone. Maybe there's some weird chemical in the planet's atmosphere that has humans in narcolepsy?
 
AbuDhabi said:
It doesn't actually say that the Scouts who use the name are on the world. Just that the clerks use the official name, while everyone else uses the common one.

One thing I've come up with myself is an imperial safari planet, where only gameskeepers live permanently.


Indeed, misinterpreted the text. Though, I'll stand by the other ideas.
 
Could be citizens, citizenship can only be acquired in the arena by legally killing an existing citizen.

The rest are transients, indentured servants and slaves.
 
Only 30 imperial citizens on the planet. The Millions of Natives are not imperial citizens and have rejected every offer to join the Imperium. They enjoy this wonderful middle-ground of being within the boundaries of the Imperium with all that protection but are not obligated to the Imperium. They have a nice little side-business going with providing products that are not normally allowed within the Imperium.

The Zhodani and the Aslan support them to keep this open wound in the side of the Imperium on this world. Not an Amber Zone though - the locals LOVE imperial citizens and their credits!
 
Rikki Tikki Traveller said:
Only 30 imperial citizens on the planet. The Millions of Natives are not imperial citizens and have rejected every offer to join the Imperium. They enjoy this wonderful middle-ground of being within the boundaries of the Imperium with all that protection but are not obligated to the Imperium. They have a nice little side-business going with providing products that are not normally allowed within the Imperium.

The Zhodani and the Aslan support them to keep this open wound in the side of the Imperium on this world. Not an Amber Zone though - the locals LOVE imperial citizens and their credits!
That's a good one! Maybe all the natives have naturally occuring psionic powers, they just happen to be within the Imperium borders, there are more psions than the Imperium wants to deal with, but they aren't bothering anybody, so the Imperium doesn't bother them.
 
All the natives have RED hair and we all know that Redheads are NOT really people so we didn't include them in the last census that we sent to the Scout Service.
 
Condottiere said:
Degingerization pogrom.
Ginger+3.jpg
 
Maybe they're marooned and have never managed a successful escape? Could be because a saboteur has infiltrated their ranks.
 
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