iamtim said:Alternately, if you're involved in a combat where you're hitting this opponent randomly and apparently NOT making any progress towards deading him, and your character doesn't have the skill to pull off precise strikes, maybe he's a little outlclassed and fleeing is the more prudent option.
Actually that doesn't have to be true, a human and a small centaur fight, for arguements sake they both have the same total of SIZ+CON and both have their primary weapon skills at 40% (perfectly reasonable for a starting character who's main aim was not to be a combat specialist).
Neither can hit with precise strikes due to their skill level. Both would have the same general HP under previous editions so the fight would have fair. Now in MRQ with the addition of the of the centaurs extra locations it becomes a firm favourite to win an otherwise even fight as the random distribution of hits favours it heavily.
And no I don't accept the arguement that players will always stack things in their favour, if this always happens then the GM is being far too lenient. Many times the players oponents will have the upper hand in position and tactics and in those circumstances the more locations and opponent has the tougher it becomes.
Vadrus