Centauri V Crusade EA (3points war plus arma ship)

katadder

Cosmic Mongoose
ok well did a battle last night testing out aramgeddon ships within fleets - it was a 3 point war plus one armageddon ship. the fleets were as follows:

centauri:
Adira, 2 tertius, balvarix, prefect, dargan, magnus, sullust, 3 darkners, 2 corvans, all fighters apart from the rutarians on the adira were raziks.

EA:
Nemesis, 3 omegas, appollo, 2 chronos, delphi, assault hyperion, 2 hermes with the omegas each carrying 3 starfurys and a thunderbolt.

the EA had to set up first with the nemesis holding the centre, 1 omega, and the delphi on its right, the other 2 omegas on the left flank with the apollo and 2 hermes behind them. the hyperion and 2 chronos formd up in the centre in front of the nemesis.
the centauri set up a squadroned adira and 2 tertius opposite the lone omega, the 2 corvans opposite the 2 omegas and missile ships and the rest of the centauri fleet facing off against the nemesis.

1st init predictably went to the centauri (+6 init compared to EAs +2) with missile ships being used as init sinks and the corvans racing forward to distract. the hyperion and 2 chronos raced down the centre on APTE hoping to get in range early whilst the 3 darkners moved towards them but CAFing the nemesis. 2 of the omegas boresighted a darkner each and the final omega managed to boresight the dargan which was busy launching its fighters. the prefect sullust and magnus all moved forward also CAFing the nemesis which in turn boresighted the dargan. the squadron of the adira, and 2 terius moved forward and CAFed the lone omega hoping to take it out in one blaze of firepower.
1st firing, the squadron was quite unlucky only reducing the omega opposite them to 1 damage point and lowing its AD by 1 (unlucky in that this was 20AD of SAP DD beams with 8AD of that being precise all CAFed) but this was nothing compared to the nemesis' abysmal firing managing to cause a whole 12 points of damage and a speed crit on the dargan with both missiles and its beam. the omega boresighting the dargan did manage to cripple it though to make up for its flagships failure. with all the beams in the centre CAFed on the nemesis it looked in a lot of danger although the magnus had misjudged and was out of range one of the darkners more than made up for this getting a 6,5 crit and killing 32 crew in one shot. after the beams had cleared the nemesis was skeletoned with only 9 crew left, thank god for flight computers :) the remaining fire from the EA managed to kill a darkner and damage another, quite unspectacular.

2nd turn centauri won init again. the missile ships of the EA went on to all stop orders with the centauri corvans APTE to get to them racing straight past the 2 flanking omegas. the crippled dargan drifted forwards and was then boresighted by an omega. the hyperion and chronos moved into range this turn hoping to take apart the centauri centre or at least disrupt it. one of the darkners stayed put basically right in the centre of the board whilst the magnus rushed past the hyperion getting it in its rear guns and threatening the nemesis. to keep the numbers up one tertius had to break off and CAFed on a chrnos right in front of it. the nemesis turned its boresight on the centauri prefect. then the remaining tertius and the adira moved up, looking at finishing the damaged omega and the nemesis. the fighters actually moved in this time altho didnt get close enuf to the corvans to avoid stealth resulting in at least 2 of 3 fighters failing to see any of the corvans. more fighters went after the damaged darkner but got intercepted by raziks which unsurprisingly won as they had a fleet carrier bonus as well.
firing opened up with the adira and its squadroned tertius, the adiras beams completely wrecked the already crippled omega, and its matter canons managed some damage on the closest chronos. the tertius took 8 more crew from the nemesis as well as finishing off the chronos with its plasma accelrators altho this left no target for the tertius CAFed on that chronos. realising it was nearly dead the nemesis opened fire 1st, taking half the damage off the previously untouched prefect as well as reducing its speed by half. still not that an impressive display for the big ship. the prefect returned fire finishing the nemesis off and also doing some damage to the remaining chronos with its particle arrays and matter canons. this chronos returned the fire leaving the prefect crippled and skeletoned and seriously damaging another darkner as well as leaving the dargan with one hit point. being boresighted the dargan knew its time was up so fired all guns on the damaged chronos causing it to explode but with noone close this wasnt a problem. the omegas boresighted on the dargan finished it off and the appollo managed to finish off the prefect. the delphi even got involved this round killing and already wounded darkner and the hyperion altho it took alot of damage (got a spd 0 no SA crit) killed off the last darkner. the magnus and corvans managed to do some damage to the hermes but they were still in this fight.

3rd turn the EA won init for once. both corvans made come about rolls to go after the 2 hermes one of which had all stopped and the other made a quick escape away from the 2 scout vessels. the 2 omegas could only turn enough to get the balvarix in their sights both boresighted on it. the hyperion could only sit and wait as the adira and 2 tertius closed on it and the delphi. the sullust drove right through CAFing an omega. the fighters this turn were pretty much all engaging each other in dogfights, mostly centauri dominated but with and occasional EA win altho some of those lost were saved by the balvarix.
the omega closest to the big centauri ships opened up 1st, doing slight damage to the balvarix. the adira though it could end this threat so returned fired altho got a huge 1 hit with its 8AD beam, and failed to spot the delphi for matter canon fire. the hyperion decided it was its turn, doing some quite serious damage to the sullust through a 6,5 crit and taking down some interceptors on the balvarix. the balvarixs return fire destroyed the hyperion however. the 2nd omega did again some minor damage to the balvarix but nothing this ship couldnt handle. the sullust opened up on the damaged omega managing 7 hits with its beam (about the average for this ship all game) and causing a spd 0 no SA crit on the omega. then the appolo decided to take a hand, all 8 missiles hit the sullust, causing 5 crits leaving it with speed 0, no SA, and 2 unable to perform damage control crits and crippled. the magnus opened fire on both hermes, killing one with its beam and the other with its matter canon before they could ever fire. then the 2 terius put their beams into the damage omega and the appolo, leaving the omgea close to crippled and some minor damage to the appollo. only one tertius saw the delphi but its plasma accelorators tore into the ship leaving it crippled with no cout ability but still with its stealth.

at this my opponent decided to concede having only one operational omega and a damaged appollo against 2 fresh tertius, a fresh adira, frsh magnus and a barely damage balvarix.


conclusions:
armageddon ships dont seem worth it, the adira didnt do a huge amount and the nemesis died early on to crew loss but then we know the nemesis has a low crew/damage score. the tertius could have been used as primus for all they did, using their plasma accelerators twice (once from each ship). altho front beams are nice to have on all centauri ships. magnus is quite nice having front matter canons and rear weapons too so can really mix it up.
 
Nice report.

A little surprised we saw to redirects from the scouts. You seemed to have used the Corvans as back edge assault vessels rather than EW platforms.

What rule do you use for breaking squadrons. This has come up locally as an unanswered question in the rules. The only way to break we saw rulewise was moving more than six away or being crippled.

Ripple
 
Ripple said:
What rule do you use for breaking squadrons. This has come up locally as an unanswered question in the rules. The only way to break we saw rulewise was moving more than six away or being crippled.
Thats the rule as written, its a bit daft though. You should be able to break it at will by just nominating one ship to move, rather than the whole squadron.
 
thats how we do it, break off a ship from the squadron counts as its movement, not the squadrons. the corvans did try to redirect once but failed anyway. same as the delphi tried it once and failed. the corvans were just hunting hermes and being annoying, they were both being trailed by about 5 fighter squadrons which they were killing as well.
 
Good report although I'm not surprised at the outcome (I'm surprised the EA did that well if anything) - with the number of underpowered ships for the EA and the number of overpowered ships for the Centauri you were playing for margin of victory rather than victory at all...
 
well omegas arnt underpowered, and he had no marathon models, altho they would have died just as quick but left him outnumbered. the chronos is a good raid ship, dunno why he picked the appollo but it did ok anyway. nemesis was cos its new and the hermes to try keep init in, same as the hyperion otherwise would have been total init loss for him. the adira didnt do much apart from its beam, the tertius could have been primus for all they did secondaries. the prefect only got a shot off so wasnt taht overpowered.
 
Burger said:
Ripple said:
What rule do you use for breaking squadrons. This has come up locally as an unanswered question in the rules. The only way to break we saw rulewise was moving more than six away or being crippled.
Thats the rule as written, its a bit daft though. You should be able to break it at will by just nominating one ship to move, rather than the whole squadron.

SFOS P.7, bottom of the left hand column, you may now break squadrons voluntarily.

LBH
 
Sorry katadder, this shouldn't have been the place for me to bring it up anyway :)

The battle report rocked though, a good example of how a straightforward but comprehensive review of a battle can be quite enlightening.
 
Thanks LBH, finally got around to re-reading the squadron split, looks like you still have to move beyond the six inches but you CAN declare before movement and only more the one ship.

Ripple
 
On a related note, if during the firing phase a mid ship in the squadron is destroyed, creating a bigger than 6" gap in the other ships of the squadron, the squadron remains intact so long as you can get them all within range of each other again during your next movement phase.

Happened to my opponent in a Mongoose tourney, clarification was sought from MSprange

LBH
 
Back
Top