Centauri tactics for the Earth-Centauri war Campaign

John Wall

Mongoose
Copied from the Swindon thread where I originally placed it:

"So far the Centauri have done badly locally against the crusade era EA, in a tournament 8 ship setup. The EA beams simply rip the Centauri apart before they can get in range. Even when they do get in range, high hull and interceptors effectively neuter the damage the ships can put out, especially when you already have lost a couple of ships on the way in. Even using terrain only delayed the inevitable by a turn or two. "

So, the fleet I have been facing consists of

2 Marathons
2 Omega
4 Chronos

I've used a range of fleets but broadly:

3 primus
1 dargan
4 darkner (or Demos)

I find that as we move into range, I loose one of the darkners to the Omegas beams in the first turn, then one of the Primus goes as we pass through 25" due to concentrated beaming firepower, and heavy missile fire.

The survivability of the crusade ships is amazing. Most of the Centauris damage is based on DD/TL or AP weapons at about 12" range. It therefore takes around 8 hits to kill a Chronos but it also has inteceptors which can negate aproximately 4 hits. With a hull 6 ship, thats an impressive number of dice you have to be rolling to get a kill (about 36 dice, given they are twin linked or AP). By the time I get in range, I just don't have that many dice to put against a single skirmish ship.

Sadly, I also find that the Centauri beam weapons don't do enough damage to be effective either. Sure its nice to critical a ship and make it weaker, but a doing enough damage to destroy a ship is more effective than crippling it a little.

Please note I am NOT asking for changes to Centauri ships! I think my issues are linked to the 8 ship limit - I simply don't have enough vessels to negate the big beams which I would normally have in this size of game.

So suggestions, anyone? I haven't tried a Liati yet, I have a model on my painting table right now, following my attempt to improve the model (no doubt that will be visible at the tournament along with Adira modifications). Maybe that will be the ship to get me into combat range?

John
 
How about more Dargans? You'll be safe-ish at over 20" because of stealth modifiers. He'll be rushing to get within 8" of you, which suits you just fine :)

Sulusts look as though they'd do pretty good too. Hull 5 isn't a disadvantage against beams, and they have plenty of beam dice to bypass interceptors.
 
Burger said:
How about more Dargans? You'll be safe-ish at over 20" because of stealth modifiers. He'll be rushing to get within 8" of you, which suits you just fine :)

Sulusts look as though they'd do pretty good too. Hull 5 isn't a disadvantage against beams, and they have plenty of beam dice to bypass interceptors.

Actually thats a nice idea. I used just the one dargan the other week against a narn player; on paper I didn't think I'd do that well. He didn't use his emines against my dargan, and too close, at which point my dargan smashed a rothans nose 300 metres wide across its freekin face! Survived the battle too, just, with only 1 point of damage and crew left.

I'm seriously conisdering a liati spit roast though. :P
 
I was going to comment on how that EA fleet was so far superior to my EA fleet, but then I recounted the FAPs and noticed that the one you're up against is 5 pt Battle whereas mine is 5 pt Raid...


Anyway, I don't know what you should do. I just want to register my awe at the EA fleet...
 
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