Centauri Demos and Vorchan

katadder said:
they have more damage than alot of skirmish ships.
the demos only uses CBD when reloading.
really they are the best skirmish ships out there.
Definitely the Demos.

The Vorchan although very good still has some downsides - 19 Damage at Hull 5 with nothing special is slightly (by about 5 points) worse than average and to use CBD it has to sacrifice much of its firepower. Of course the common Centauri weakness of range is almost totally rendered meaningless by their speed.

Reduce the Demos to 8AD or remove the Interceptor and it would be balanced with the Vorchan. Otherwise there's little point even worrying about the Vorchan as nobody will take it unless you houserule Vorchans only.
 
Triggy said:
Burger said:
As for running round on CBD - this does decrease the Vorchan's firepower and reduces the Demos's 50% of the time so it's far from an automatic choice.

As Katadder said I use mainly when reloading :) no loss of AD as can't fire torps anyway :) just have the 10AD TL DD - sad eh? :D
 
Da Boss said:
Triggy said:
Burger said:
As for running round on CBD - this does decrease the Vorchan's firepower and reduces the Demos's 50% of the time so it's far from an automatic choice.

As Katadder said I use mainly when reloading :) no loss of AD as can't fire torps anyway :) just have the 10AD TL DD - sad eh? :D

The assumption here is that you will actually need to fire the torps twice. I haven't needed to yet.


Dave
 
Davesaint said:
Da Boss said:
Triggy said:
As Katadder said I use mainly when reloading :) no loss of AD as can't fire torps anyway :) just have the 10AD TL DD - sad eh? :D

The assumption here is that you will actually need to fire the torps twice. I haven't needed to yet.


Dave
Last time I fought Minbari I needed three shots with my torpedoes and Narn two shots :)
 
The thing when using Vorchans/Demos is they always fire at the same target because they have to as only fwd arc. Other ships because they have multi arc tend to spread their firepower. Drazi have far harder time as they are boresight & actually need to point at specfic ship while the Vorchan can have multiple targets if one dies then it's not wasted. Their secondary weapons should fwd arc not bore but thats different topic.
Has anyone tried breaching pods on them yet. Only 1 troop where most have more. Maybe go in fighter heavy with pods.
The 12" range on the ion cannon might be to much since most secondary weapons are 8". Olympus used annoy me by sitting outside 8" & smash my centauri in 1st ed.
The Demos interceptors probably should go even though i like them.
The Olympus is probably more powerful than these ships anyway. Turreted railguns & missles with 1 less hit, interceptors & multi arc goodness. They certainly aren't Sags as a horde of these still will kick anyones ass more than a Horde of Vorchans. Ka Tocs & Torotha are equally as dangerous.
 
The thing when using Vorchans/Demos is they always fire at the same target because they have to as only fwd arc...[/quote]

Well not always - I have fired at several Minbari ships at once as the 20" range gives you a bit mroe flexability on the torps.

Target said:
The Demos interceptors probably should go even though i like them.

Prob better to reduce to 8 AD - they have interceptors in the show.................:)
 
Target said:
The thing when using Vorchans/Demos is they always fire at the same target because they have to as only fwd arc...

Da Boss said:
Well not always - I have fired at several Minbari ships at once as the 20" range gives you a bit mroe flexability on the torps.
Thats because you were crit fishing & wanted to make sure you beat stealth but normally the Vorchans/Demos hunt the same target to make sure it dies if you don't they shoot you from behind & you can't do anything about it plus you pay dearly for that in most cases. Multi arc ships work on the wear em down tactic.
 
Target said:
Thats because you were crit fishing & wanted to make sure you beat stealth

Under the new stealth rules, spliting long range fire to mark the target and drop stealth is a pretty valid tactic.
 
Any chance we can post up lists of the ships by pl like we did toward the end of 1st ed, rated by triggy's or someone else's system? Just to give a benchmark on what we're looking at as the baselines for each pl. We are starting to see our 'this ship, that ship' threads again and would like to see where the benches are according to the folks who have worked out the math.

I'd do it but I'm more 'gut' less 'math'.

As too the Demos, I like the idea of reducing its firepower more than removing the interceptor due to fluff. I do think a range reduction would be a nice aspect but I don't think we'd see that, as they have moved to a more standard range for centauri.

I think the extended ranges on a number of ships reduced the maneuver necessary to play. While this likely speeded the game up, it reduced the challenge of the game. A pity that.

Ripple
 
IMO there should be some changes to several of the Skirmish level ships.

The Vorchan and Demos the foremost, but the Cronos needs some changes, too.
 
The problem with breaching pods vs Demos/Vorchans is that breaching pods simply arent fast enough to catch them! You can use them to force a Demos/Vorchan to stay out of an 8" radius but for the most part that's no great help as theyve got a 12 weapon range and are fast enough to just go AROUND the 'no fly zone'. Ganking them with attack fighters on the other hand might work....
 
well frankly if your playing Dilgar, anti ship missiles in the face before the little gits get in firing range ftw ;) and if they keep coming then bolter whats left of them into the next quadrant :P
 
Problem is... you absolutely NEED to kill them before they reach you, draining away some firepower perhaps best used against other targets.

Against other races' skirmish ships I usually don't bother and let my own skirmish ships take em on.. against Vorchan's/Demo's I usually use heavier ships too, just to make sure they do die...
Not that I ever had a problem with them mind you... I just fear the day a squadron of them does get through the torpedowall.


Bolter to the next quadrant... QFT ^^
 
Thing is, the Vorchan/Demos pack is viscious, but it's points not spent elsewhere. No fighters or fighter defence there, no real defences, just fast-moving firepower. Hit hard but die pretty easy.
 
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