Graywinter
Mongoose
I don't know what all the fuss is about. We have had nothing but balanced and fun games every single time we have played. The points costs are in line with the game value of each unit and that is what counts.
We've had hours and hours of discussion over simulation vs game and have always come to the same conclusion: Games are fun, simulations are educational. The more fun a game is, the more we like it. Simulations may be pleasing to the historian in each of us but at the end of the day - we play games to have fun.
At our FLGS, we've had people play heavy duty chart filled simulations and they don't look like they are having all that much fun to me. You cannot just show up for a game like that. It has to be planned, with a referee and pregenerated forces and terrain. With WaW, and other games of its type, you make an army, you show up - and you find a game.
There are people out there that I call "Bolt Counters" who will complain at things like a Ppsh41 sharing the same stat line as a Thompson. There's a guy at our store who refuses to play FoW, or WaW (or any game he himself didn't write, actually) because these games do not share HIS particular idea of how reality should be simulated on the tabletop. What it comes down to is that he never plays anything. I would not want to be that guy.
If your opponents are fielding too many of a tank that you deem rare - don't worry about it. Wipe them out. It can be done. As far as games like this go - you never get better by playing people who you can always beat. You get better and better each time you face those tanks... just like the Allies did. You will learn what works and what doesn't... just like the Allies did. You will get to be a better player and you will win... just like the Allies did. Change your units, change your tactics, change things that don't work but don't just assume the rules are broken. Try each tactic multiple times in different terrain, or in different scenarios. Try to figure out how they are beating you. You outnumber them. Use that to your advantage. Take mortars and heavy artillery, blast his smaller squads from range - break his force and rout it. You do not have to wipe out the armor - just the men. The tanks will follow.
Don't play his game - make him play yours. When you dance to your enemy's tune, you are giving up your advantages. You have larger squads than he does. You might have the terrain on your side as defender. Find advantages and make them dance to your tune by focusing on the objectives. The enemy has paid tons of points for those expensive machines, that means he didnt spend as many points on infantry... get in there and wipe out his small numbers of infantry. Screw the tanks - they can't be everywhere at once!
My advice is to let it all go. Play the game as it appears and don't expect it to duplicate history. We all know how the war went, and the point is not to have it go that way again, or change history. The point is to have fun playing a game set against the backdrop of the greatest armed conflict of all time.
We've had hours and hours of discussion over simulation vs game and have always come to the same conclusion: Games are fun, simulations are educational. The more fun a game is, the more we like it. Simulations may be pleasing to the historian in each of us but at the end of the day - we play games to have fun.
At our FLGS, we've had people play heavy duty chart filled simulations and they don't look like they are having all that much fun to me. You cannot just show up for a game like that. It has to be planned, with a referee and pregenerated forces and terrain. With WaW, and other games of its type, you make an army, you show up - and you find a game.
There are people out there that I call "Bolt Counters" who will complain at things like a Ppsh41 sharing the same stat line as a Thompson. There's a guy at our store who refuses to play FoW, or WaW (or any game he himself didn't write, actually) because these games do not share HIS particular idea of how reality should be simulated on the tabletop. What it comes down to is that he never plays anything. I would not want to be that guy.
If your opponents are fielding too many of a tank that you deem rare - don't worry about it. Wipe them out. It can be done. As far as games like this go - you never get better by playing people who you can always beat. You get better and better each time you face those tanks... just like the Allies did. You will learn what works and what doesn't... just like the Allies did. You will get to be a better player and you will win... just like the Allies did. Change your units, change your tactics, change things that don't work but don't just assume the rules are broken. Try each tactic multiple times in different terrain, or in different scenarios. Try to figure out how they are beating you. You outnumber them. Use that to your advantage. Take mortars and heavy artillery, blast his smaller squads from range - break his force and rout it. You do not have to wipe out the armor - just the men. The tanks will follow.
Don't play his game - make him play yours. When you dance to your enemy's tune, you are giving up your advantages. You have larger squads than he does. You might have the terrain on your side as defender. Find advantages and make them dance to your tune by focusing on the objectives. The enemy has paid tons of points for those expensive machines, that means he didnt spend as many points on infantry... get in there and wipe out his small numbers of infantry. Screw the tanks - they can't be everywhere at once!
My advice is to let it all go. Play the game as it appears and don't expect it to duplicate history. We all know how the war went, and the point is not to have it go that way again, or change history. The point is to have fun playing a game set against the backdrop of the greatest armed conflict of all time.