Canadian Infantry Squad 170 points
Sergeant w/C7A2
Team 1: Corporal w/ C7A2, 2 Riflemen w/ C7A2, Gunner w/ C9 7.62 machine gun
Team 2: Corporal w/ C7A2, 2 Riflemen w/ C7A2, Gunner w/ C9 7.62 machine gun
Size Move Close Combat Target Armour Kill
1 4” 2xD6 4+ 5+ 6+
Highly trained and equipped in a similar manner to the USMC, Canadian troops have been on the sharp end of several international deployments, serving with NATO and the UN in trouble spots across the globe.
C7A2 Assault Rifle
Range: 24” Damage: D6
M203 Grenade Launcher
Range: 16” Damage: D6+1
C9 7.62mm machine gun
Range: 30” Damage: 2xD6
Unit Type: Squad
Special Rules
Fire Teams: Teams may be split off from the squad to act as independent units, with the Corporals acting as unit leaders. The Sergeant must join one of these teams and act as its unit leader.
M203 Grenade Launcher: One Rifleman in each team has an underslung grenade launcher attached to his C7A2. This weapon causes a –1 penalty to Armour rolls and will roll extra Damage Dice (but only D6) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction.
C9 7.62 machine gun: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only.
Options
Drop Team 2 for –75 points. Add one or two teams for +75 points each. These teams will be identical to Team 2 and may be split off from the unit as normal.
Canadian Leopard 2A6M MBT 405 points
Leopard 2A6M w/120mm Gun, 2 MGs
Size Move Close Combat Target Armour Kill
4 8” 4xD10 8+ 2+ 12+
Purchased by the Canadian government in light of repeated combat deployments, the Leopard 2A6M is one of the most effective MBTs in the world, and comes equipped with additional armour to defeat mine attacks.
Rheinmetall Smoothbore 120mm Gun
Range: 72” Damage: D10+4
MG
Range: 30” Damage: 3xD6
Unit Type: Armour
Special Rules
Rheinmetall 120mm: This weapon causes a –4 penalty to Armour rolls, and will roll extra Damage Dice (but only D6+1) against every model within 2” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally.
MG: The Leopard 2 carries two MGs, both of which cause a –1 penalty to Armour rolls. One MG may always be fired in addition to another weapon system in a single Shoot action, and may create its own separate Fire Zone and be used as an AA weapon. Every Damage Dice these weapons roll will count as two for the purposes of Suppression only.
Armoured: The Leopard 2 will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 3+ to the Side or Rear facings. The Leopard 2 may never make any reactions except to Shoot with one of its MG. It will also ignore the effects of smoke (see main rulebook).
Tough: The Leopard 2 will ignore the first four failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.
Canadian LAV-III IFV 150 points
LAV-III w/ M242 25mm Chain Gun and 2 x C6 7.62mm machine gun
Size Move Close Combat Target Armour Kill
3 9” 4xD10 7+ 4+ 9+
The standard IFV of the Canadian forces, LAVs are fast vehicles, excellent for rapid reaction but lacking the staying power of the Warrior or Bradley IFV.
25mm Chain Gun
Range: 40” Damage: 3xD6+2
C9 7.62mm machine gun
Range: 30” Damage: 3xD6
Unit Type: Transport
Special Rules
25mm Chain Gun: This weapon causes a –2 penalty on Armour rolls. Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. One C6 7.62mm machine gun is mounted co-axially with the 25mm chain gun, and one or the other may fire as part of a shoot action.
Armoured: The LAV-III will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 5+ to the Side or Rear facings. The LAV-III may never make reactions.
Tough: The LAV-III will ignore the first two failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.
Transport: The LAV-III may carry up to 9 Size 1 models. Models may mount the LAV-III simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the LAV-III, than both the models and the LAV-III may only take a single action in that turn. If the LAV-III is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.
Sergeant w/C7A2
Team 1: Corporal w/ C7A2, 2 Riflemen w/ C7A2, Gunner w/ C9 7.62 machine gun
Team 2: Corporal w/ C7A2, 2 Riflemen w/ C7A2, Gunner w/ C9 7.62 machine gun
Size Move Close Combat Target Armour Kill
1 4” 2xD6 4+ 5+ 6+
Highly trained and equipped in a similar manner to the USMC, Canadian troops have been on the sharp end of several international deployments, serving with NATO and the UN in trouble spots across the globe.
C7A2 Assault Rifle
Range: 24” Damage: D6
M203 Grenade Launcher
Range: 16” Damage: D6+1
C9 7.62mm machine gun
Range: 30” Damage: 2xD6
Unit Type: Squad
Special Rules
Fire Teams: Teams may be split off from the squad to act as independent units, with the Corporals acting as unit leaders. The Sergeant must join one of these teams and act as its unit leader.
M203 Grenade Launcher: One Rifleman in each team has an underslung grenade launcher attached to his C7A2. This weapon causes a –1 penalty to Armour rolls and will roll extra Damage Dice (but only D6) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction.
C9 7.62 machine gun: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only.
Options
Drop Team 2 for –75 points. Add one or two teams for +75 points each. These teams will be identical to Team 2 and may be split off from the unit as normal.
Canadian Leopard 2A6M MBT 405 points
Leopard 2A6M w/120mm Gun, 2 MGs
Size Move Close Combat Target Armour Kill
4 8” 4xD10 8+ 2+ 12+
Purchased by the Canadian government in light of repeated combat deployments, the Leopard 2A6M is one of the most effective MBTs in the world, and comes equipped with additional armour to defeat mine attacks.
Rheinmetall Smoothbore 120mm Gun
Range: 72” Damage: D10+4
MG
Range: 30” Damage: 3xD6
Unit Type: Armour
Special Rules
Rheinmetall 120mm: This weapon causes a –4 penalty to Armour rolls, and will roll extra Damage Dice (but only D6+1) against every model within 2” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn. If a model of Size 3 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally.
MG: The Leopard 2 carries two MGs, both of which cause a –1 penalty to Armour rolls. One MG may always be fired in addition to another weapon system in a single Shoot action, and may create its own separate Fire Zone and be used as an AA weapon. Every Damage Dice these weapons roll will count as two for the purposes of Suppression only.
Armoured: The Leopard 2 will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 3+ to the Side or Rear facings. The Leopard 2 may never make any reactions except to Shoot with one of its MG. It will also ignore the effects of smoke (see main rulebook).
Tough: The Leopard 2 will ignore the first four failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.
Canadian LAV-III IFV 150 points
LAV-III w/ M242 25mm Chain Gun and 2 x C6 7.62mm machine gun
Size Move Close Combat Target Armour Kill
3 9” 4xD10 7+ 4+ 9+
The standard IFV of the Canadian forces, LAVs are fast vehicles, excellent for rapid reaction but lacking the staying power of the Warrior or Bradley IFV.
25mm Chain Gun
Range: 40” Damage: 3xD6+2
C9 7.62mm machine gun
Range: 30” Damage: 3xD6
Unit Type: Transport
Special Rules
25mm Chain Gun: This weapon causes a –2 penalty on Armour rolls. Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. One C6 7.62mm machine gun is mounted co-axially with the 25mm chain gun, and one or the other may fire as part of a shoot action.
Armoured: The LAV-III will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 5+ to the Side or Rear facings. The LAV-III may never make reactions.
Tough: The LAV-III will ignore the first two failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.
Transport: The LAV-III may carry up to 9 Size 1 models. Models may mount the LAV-III simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the LAV-III, than both the models and the LAV-III may only take a single action in that turn. If the LAV-III is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.