Can someone explain the OGL please

My read is that, if you change (other than simply adding new backgrounds, skills, and professions) char gen, you can't use the RQ logo license. You can still go the OGL route.

Anything in the SRD is fair game for inclusion or modification if you don't use the RQ logo nor name.

So I could write Fantasy Hundred, change a couple small bits in CGen, and publish it. But I couldn't do so under the RQSTL.
 
Magistus said:
Hmmmm We know SpaceQuest will not be made at this time, but what is ModernQuest, is this something we will see?

More likely it is Mongoose calling dibs on the name. MRQ seems to have become Mongoose's house system for fantasy.
 
Two more questions:)

So I write a game based on the SRD with rules rewritten to fit the setting I'm using. I'm not intending to use the RQ logo and I want it to be a complete and standalone game - can I add attribute generation rules (and whatever else I feel necessary?)

Assuming I can do the above and knowing that I can't now use the RQ logo, am I allowed to draw attention to the fact that my game uses the RQ OGL at all? And if so, how?

Thanks!
 
IANAL, TINLA, and CALBYP...
(I Am Not A Lawyer, This Is Not Legal Advice, and Consult A Lawyer Before You Publish)

So I write a game based on the SRD with rules rewritten to fit the setting I'm using. I'm not intending to use the RQ logo and I want it to be a complete and standalone game - can I add attribute generation rules (and whatever else I feel necessary?)

THe point of the OGL is to do just that.

Assuming I can do the above and knowing that I can't now use the RQ logo, am I allowed to draw attention to the fact that my game uses the RQ OGL at all? And if so, how?

Note, however, you won't even be allowed to mention MRQ except in the OGL annotations and attributions of open content used.

This is why a few early OGL products had their OGL text on the back cover... it was the only way to legally mention the compatibility...
 
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