I partnered up with David in a combined EFTF army.
I fielded:
- Brit Command Squad - 75pts
- 2x Warrior - 350pts
- 2x Infantry Section - 320pts
- Total - 745pts
Dave fielded (I hope I recall correctly):
- Brit Command Squad - 75pts
- Challenger 2 MBT - 425pts
- Infantry Section - 160pts
- Half Infantry Section - 85pts
- Total - 745pts
The Warrior's were the most diappointing unit. They gave out some damage to light vehicles and infantry, but were a little fragile - especially when rammed. :?
I learned two very big things.
1) Know the rules - I removed so many infantry that wouldn't have been killed had i remembered that cover adds +2 to Kill as well as Target. Oops.
2) Know your units. The Warrior's 40mm cannon can fire every action, not just once a turn like the main gun on the Challeneger. RTFC, Shane!
I learned other things too:
1) Facing groups of nine Shadows means you get slapped around. Mr Evil, living up to his name! :twisted:
2) Don't ignore Technicals just 'cause you have an armoured vehicle. They can ram and close combat warriors - sometimes two in a given round!
3) Dice rolls with a 10% chance of destroying a vehicle
will come up 90% of the time.
4) If gunships get in the air, they are dangerous!
Reactions really do make the game fun to play. Not only do you get a chance to stay involved during your opponent's turn, but they make sense, too.
A few things stood out as a bit wrong, concerning non-armoured vehicles and cover and also non-tracked vehicles having free movement, so can scoot anywhere without turning circles, etc, but Matt has alluded to a lot of the stuff that is a little loose in the simple rules (not necessarily a bad thing as they are the simple rules) being fixed in the advanced rules. Another thing was the fact that taking nothing but light transports and a few infantry is a game winning strategy with no base in reality. Thankfully the army list structure will stop that happening in future games.
On balance BF:Evo is looking good. Very good.
All-in-all, a good day.
Shane