Bows vs Slings

SetentaeBolg

Mongoose
Hi folks

I'm trying to think of a reason why people would use bows, given that slings are better in almost every measurable way and culturally omnipresent. Historically, I think a sling is probably harder to use and probably a little less accurate than a bow, but given the game's paradigm for determining base Ranged Combat (dex x2) is elegant, I don't want to mess with that.

So, I thought it was a reasonable house rule to disallow aiming with slings. My reasoning is that you can't really line up a sling very easily - you have to let go with it when you can. This means that bow users have an advantage when aiming is possible, and that while a sling can outrange a bow, it isn't necessarily as accurate at that range.

What do people think? Is this an issue that needs addressing? Is this a reasonable fix if it is?
 
The bonus you get with bows and arrows is the impale combat maneuver. Also, the victim suffers damage if they try to pull it out, not to mention that while the arrow is stuck in them, they are -10% (per arrow, I believe) to all their skills.
 
Yes, and I can tell you from experience, that my group of players, at the very least LOVE Impale (except of course when it happens to them :D ), for the penalties that it adds up on opponents.
 
I've never used a sling in real life, but disallowing aimed shots would seem reasonable.
 
almightygm said:
Also, the victim suffers damage if they try to pull it out, not to mention that while the arrow is stuck in them, they are -10% (per arrow, I believe) to all their skills.
No, they have -10% per size of weapon. So a long or recurved bow should give a penalty of -40%!
 
No, they have -10% per size of weapon. So a long or recurved bow should give a penalty of -40%

No, it's not the bow stuck in your abdomen after all, but the small arrow. And that's what is hindering your movement... so the -10% are right
 
I think that you are not right. Each ranged weapon possesses a size rating and, in the case of projectile weapons, this does not relate to the firing weapon itself but rather to how "forceful" its ammunition is (page 72).
So the size of a bow is used for determining the force of the impaling arrow, as well as the possibility of parrying it, like any other weapon.
 
The webpage referred to on wikipedia stresses the range advantage of a sling, but it also makes the point that the range advantage is possessed over indirect fire - ie, massed ranged fire such as might be used on a battlefield but which skirmishing systems like RQ don't really model. So I wonder why the sling has a range advantage in the game. I think a unit of slingers in a wargame should perhaps enjoy a marginal range advantage, but not a character trying to hit a specific target.

My problem with the stats as presented is that a sling is basically superior to a bow - I appreciate the advantages of impaling, but the sling also has a combat manoeuvre available to it, and I think the two maneouvres have a rough equivalency in terms of combat utility.

Historically, slings fell out of favour and bows gained common use as society advanced and technology increased. But within the mechanics of the game, there is little reason why this should happen. Slings are cheaper, do the same or more damage, have better range, and a combat maneouvre available. You can also re-use the ammo.

I don't believe an impaling arrow stuck in you should give you a -40% penalty - clearly a -10% penalty is what is intended - so I don't believe that justifies the bow's existence.

Aiming seems an obvious difference between the two - a bow is held in tension before firing, and hence can be lined up, you can ready the shot to fly in a particular direction. A sling is in motion before firing, and hence must be much more difficult to line up with the target. I have no practical experience with slings, and I am sure that (in reality) some kind of aiming is possible, but I am also sure that it is less effective than aiming with a bow.
 
Just an FYI on the arrow question. . .

Page 88 under the description for the Impale combat maneuver, it says

". . . (for example, -10% for small weapons such as arrows or dagger, -20% for medium . . . "

It's possible that this is contradicted elsewhere, of course ;)
 
Off topic, more or less, I wonder how many people when training with slings beat themselves senseless while learning just 'where' to spin that puppy?

:lol:
 
The penalty for an impaled arrow is -10%. It is the length and mass of the impaled object which counts, not how hard it struck.

Why would a player use a bow over a sling? Well it should depend on his culture, profession and/or cult. You may as well ask why bother having great axes or great clubs, when two handed swords seem the best mechanical choice in-game.

Although we tried to balance things as well as we could, some weapons will always be slightly better than others, as will spells or even cults. Deciding to use one which best fits your background and the campaign is a role-playing decision, and where possible, be encouraged by the GM.

If you wish to dissuade mini-maxing or increase the verisimilitude of a campaign by application of house rules then feel free. You should always do what's best for your game.
 
kurgan84 said:
I don't know if it can help, but i make some research on Ancient weapons and i found this interesting pdf about the sling !

From the table above it is obvious that even lighter sling projectiles have maximum height of trajectory momentum equivalent to modern revolver bullets, and the momentum of heavier sling projectiles exceed those of the two most common military rifle cartridges in use today. In terms of relative stopping power, they are a great deal more effective. Based on these comparisons of momentum, even the 1.7 ounce projectile would be extremely effective on impact. We conclude that the heaviest projectile that a slinger could propel to a useful height was the best to use for plunging fire, and that the heaviest projectiles used could far exceed the terminal effect of modern military small arms.

:shock:
 
Bow use effectively stop an archer using a hand held shield effectively while losing off missiles unlike sling and javalin use.
Also archers can shoot in tighter locations ,cover, closer ranks etc , whilst a slinger needs enough room to swing a cat ( or sling ).
 
found this on youTube...

http://www.youtube.com/watch?v=C9nW0_jHvBg&feature=related

I think I will allow to aim at different hit locations....
 
Mikko Leho said:
kurgan84 said:
I don't know if it can help, but i make some research on Ancient weapons and i found this interesting pdf about the sling !

From the table above it is obvious that even lighter sling projectiles have maximum height of trajectory momentum equivalent to modern revolver bullets, and the momentum of heavier sling projectiles exceed those of the two most common military rifle cartridges in use today. In terms of relative stopping power, they are a great deal more effective. Based on these comparisons of momentum, even the 1.7 ounce projectile would be extremely effective on impact. We conclude that the heaviest projectile that a slinger could propel to a useful height was the best to use for plunging fire, and that the heaviest projectiles used could far exceed the terminal effect of modern military small arms.

:shock:

See, for me this indicates a problem: it looks to me like the sling is being put on a pedestal a bit. Perhaps a reaction to the long years of it being underestimated.

I mean, seriously, now not only is a sling superior to a bow, but (as a single shot weapon) to an AK47?!

I think there is some wooly thinking going on: to wit, the range that exceeds the bow is said (in wikipedia) to be possible when firing over an arc, unaimed and indirect fire. This article claims when used like this, it is deadlier than modern firearms (which I am taking with a pinch of salt; I sense an academic not at a useful intellectual distance from his subject).

But the youtube clip shows slingers hitting targets accurately; what's the distinction? The range. In the clip, the slingers are very close to their targets, skirmishing distance. At this distance, the sling stone, while dangerous undoubtedly, will not have built up the killing momentum it could gain from gravity and height by being fired indirectly.

To me, a sling used in a PCs hands will always be used to attack a single target (with a flattish trajectory and a short range), not fired into an indiscriminate mass of enemies (with an indirect trajectory and a long range). To me, a sling can't support it's listed damage and range with this method. I would feel justified in lowering its range fairly dramatically and its damage to 1d6 (to reflect this kind of usage).

Slings fell out of favour historically; if it was such a superior weapon, this would not have happened. I would ask, if anyone feels that the sling should retain its position as "top dog" of the RQII ranged weapons, they explain the reasons for this historical obsolence to me so I can understand why this king of ranged weaponry was so clearly and universally abandoned.
 
SetentaeBolg said:
I mean, seriously, now not only is a sling superior to a bow, but (as a single shot weapon) to an AK47?!
What he wrote was that the momentum of the sling shot/stone was greater than that of the rifle bullet, not specifically that it was a superior weapon than an AK47. The sling projectile hits with greater force, but will obviously have a different damage profile due to its blunter, wider profile.

But the youtube clip shows slingers hitting targets accurately; what's the distinction? The range. In the clip, the slingers are very close to their targets, skirmishing distance. At this distance, the sling stone, while dangerous undoubtedly, will not have built up the killing momentum it could gain from gravity and height by being fired indirectly.
That in itself is woolly thinking. The greatest momentum the shot will have is when it immediately leaves the sling. It doesn't gain any additional energy because it is falling from an arc.

As an example of accuracy at range, Hawaiians for example were 'able to strike a small stick at fifty yards distance, four times out of five' and there are other recorded incidences of hitting a small bird at a hundred yards. Which sounds to me just as accurate as any bow. Polynesians were 'powerful and expert marksmen, and the stones when thrown horizontally four to five feet from the ground, were seen with difficulty and often did much execution.'

To me, a sling used in a PCs hands will always be used to attack a single target (with a flattish trajectory and a short range), not fired into an indiscriminate mass of enemies (with an indirect trajectory and a long range). To me, a sling can't support it's listed damage and range with this method. I would feel justified in lowering its range fairly dramatically and its damage to 1d6 (to reflect this kind of usage).
See above. The sling is at its most deadly when used at close range, just as an arrow is. As for damage, classical sources indicate sling stones could break bones under armour. Since a broken bone in RQII is the equivalent of a serious wound, 1d8 seems perfectly reasonable.

Slings fell out of favour historically; if it was such a superior weapon, this would not have happened. I would ask, if anyone feels that the sling should retain its position as "top dog" of the RQII ranged weapons, they explain the reasons for this historical obsolence to me so I can understand why this king of ranged weaponry was so clearly and universally abandoned.
The sling was probably abandoned for the same reason as the bow was when firearms came along, i.e. ease of use. It takes a lot longer to achieve competence with a sling than it does with a bow.

In addition, you are missing out on the fact that in some cultures the sling was never made obsolete by the bow. Central and South America continued using it in preference (in war) over the bow until the sixteenth century, as it was across the Pacific until Seventeenth and Eighteenth Century explorers turned up with guns. Classical armies used it until the Dark Ages, since it had superior range on the battlefield, could be used one handed and during wet weather too. Archers on the other hand could form in closer ranks and thus provide a greater density of fire. There's countless reasons why cultures did or didn't stop using the sling, from changes in warfare tactics to environment.

Is the sling really 'king' of RQII ranged weapons? Most of the missile weapons are similar in damage and reload times, and the better bows actually have a higher penetration 'SIZ' than the sling. personally I don't think I've played in a game where missile exchange was ever done at full distance, or couldn't be easily countered, so a 25m range advantage is pretty negligible.
 
Academic writing about ancient weapons is notoriously optimistic in most cases, and historical accounts should be taken with a pinch of salt. The best source of information is actual experimentation which gives you detailed, solid data - phrases like "equivalent to modern rifle bullets" and "maximum range" are not helpful at all.

What we seem to have concluded is that bows and slings are both similarly effective against their target, but there are differences in deployment, manufacture and training which are important to armies but do not necessarily apply to PCs. For example, longbows only became a practical military weapon when the manufacturing capacity and ammunition supply reached the right level. Straight-grained 6' staves and balanced arrow shafts don't grow on trees, you know! Well, not on every tree, anyway.

I think the problem is really that no game is going to model these small differences between weapons accurately. You could introduce all kinds of rules to do so (or to get closer to the real thing, anyway), but you have to balance that against the benefit to the game. As Pete already said, I think there are enough in-game reasons for using one or the other. For example, it's a lot easier so sneak around with a sling when you're planning to assassinate a local dignitary than it is with a composite bow. On the other hand, you'll be a lot more obvious before you fire.
 
For me the most important restriction to the use of a sling is the space needed.
Sling need between one and two meters of space in all directions.

So it was difficult to use it:
- on a horse
- through a small window
- in a staircase
- in a corridor
- in a dense forest
- when your friends are too close
....

Situations that come often for a PC

I don't need rules for this, just common sense :D
 
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