OK Working on an other Dwarf class, this one around Building stuff and Blowing stuff up Rough draft on the Disciplines.
Explosives: As per the Gunner of Bor Class
Forge Lore: Forge Lore: Making Stuff, and with enough Ranks and good enough rolls even Fire Arms or Superior Arms and Armour. Basically to make a Weapon or armour the player needs to roll a tn of 5, to make a (+1) Superior Item add 5 to the TN or 10 for a +2. Making a Fire Arm has a basic TN of 10. Roll is modified by conditions and half the Characters Rank.
Gunner: +2cs when operating Boom Powder Siege Weapons.
Fortitude of Bor: Add the characters Rank to any Disease or Poison resistance rolls (Alcohol is a Poison) and possibly attempts to render them unconscious.
Engineering: Building Stuff, but also ripping it down or blowing it up
Stil working on the other five abilities
Explosives: As per the Gunner of Bor Class
Forge Lore: Forge Lore: Making Stuff, and with enough Ranks and good enough rolls even Fire Arms or Superior Arms and Armour. Basically to make a Weapon or armour the player needs to roll a tn of 5, to make a (+1) Superior Item add 5 to the TN or 10 for a +2. Making a Fire Arm has a basic TN of 10. Roll is modified by conditions and half the Characters Rank.
Gunner: +2cs when operating Boom Powder Siege Weapons.
Fortitude of Bor: Add the characters Rank to any Disease or Poison resistance rolls (Alcohol is a Poison) and possibly attempts to render them unconscious.
Engineering: Building Stuff, but also ripping it down or blowing it up
Stil working on the other five abilities