alex_greene
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Those posts I put up here earlier now have a whole different perspective, don't they?
alex_greene said:Those posts I put up here earlier now have a whole different perspective, don't they?
alex_greene said:I will be available here to answer questions you may have.
JRoss said:Techno-Guru, there are a few new careers for Citizens, there are Artisans (who make stuff), Functionaries (like lesser Nobles) and Pillars of the Community (also like Nobles). I want to play a Pillar, specifically an Agitator, for my next character.
There's a new Life Events Table (D66) that takes up 4 whole pages. It's awesome.
There are Scientist careers, including one that lets you be the next Dexter or Wesley Crusher.
Citizens get Networks, representing the varied contacts that Joe Schmoe can pick up during his life.
Rules for Researching.
Advantages and Disorders for geniuses that let you do some awesome and crazy things with your nerds.
There are hooks that let you use mundane skills like farming as the basis of adventures.
There is a big social section near the end that will be of use to Nobles, Entertainers, Rogues, Merchants and Agents, too.
As the author of this book that has boldly gone where no Traveller publisher has gone before, you're welcome.Galadrion said:Congratulations, Mongoose! Unless I am mistaken, this makes you the first publisher in any of the Traveller lines to have published expanded career books for all of the careers in the core rulebook(s) - a notable achievement.
Techno-Guru said:So what kind of ships or ship classes do we get?
alex_greene said:Then I heard of these retired architects who spent their days travelling all over the States from job to job, practically living and working out of their old Airstream.
alex_greene said:Good questions.
The idea of the professional Driver / Courier was a Citizen career option I was thinking of right at the start. It never even made it into the initial list of career branches. I didn't know if it would be too specialised for Book 10.
The shop floor staff / sales staff thing seemed a bit too much on the Merchant side, focusing on making and closing the sale. I saw shop staff and travelling door-to-door salesmen being offshoots of Merchant careers, possibly alongside their big huckster cousins selling tat on the tube. If they were Citizens, they'd be an assignment of Functionary, possibly a fourth assignment next to Administrator, Enforcement and Maintenance. I could seriously throw in Driver / Courier as a fifth Functionary assignment at this rate.
If you wanted a Terraformer, try Citizen / Architect. They're the builder types. There is no Engineer (terraforming) cascade skill in Traveller, but nobody says that Engineer (civil engineering) has to stop at building scale. At a high enough technological level, Engineer (civil engineering) might be big enough to design and modify atmospheres and environments of entire planets with the same ease as a 21st Century civil engineer designs a garden, or design orbiting stations which entirely encircle their homeworlds like artificial ring systems.
On occasion I have written articles or book reviews about programming for fun. I pass them to the ACCU http://accu.org/ and they either publish them in Overload (academic stuff) and CVu (other stuff). Been doing this kind of thing since I was a teenager and some of my articles are available here:- https://sites.google.com/site/ianbruntlett/home/information-technologyDivineWrath said:On p. 46, it talks about the time required to write a scientific paper. The way the rule is written means that the time required to write the paper increases in proportion to the number of skill ranks in science the character has. I don't like it and I can't think of good reason why it should be that way. You don't even get additional benefit from it.