Book 1: Mercenary Second Edition

msprange said:
Prime_Evil said:
I know that this is likely to be an unpopular opinion, but I'd recommend keeping the Mercenary book fairly generic

That is the plan :)

That's good to hear. :D

I'm a new Traveller player. I've got the core Traveller and 2300AD books at the moment, with a view to running a 2300AD campaign. I tend to not buy many pre-written adventures and it's books that add to the setting that interest me. Once I've finished reading 2300AD, I'll start looking at the supplements but one question I have when I've looked at them, will this add anything to 2300AD or is it to OTU specific?

So to hear that the plan is to keep this book fairly generic, is reassuring.
 
Roguewind said:
msprange said:
Prime_Evil said:
I know that this is likely to be an unpopular opinion, but I'd recommend keeping the Mercenary book fairly generic

I'm a new Traveller player. I've got the core Traveller and 2300AD books at the moment, with a view to running a 2300AD campaign. I tend to not buy many pre-written adventures and it's books that add to the setting that interest me. Once I've finished reading 2300AD, I'll start looking at the supplements but one question I have when I've looked at them, will this add anything to 2300AD or is it to OTU specific?

_All_ black cover books have material suitable for _all_ campaigns, so Mercenary will be suitable for 2300AD (as is Scout, Scoundrel, Agent, 1,001 Characters, and all the rest!).
 
I'd like to contribute more, but I won't, beyond the odd comment, since I tend to focus elsewhere.

Generic implies to me it's cross platform, which explains why you'd remove specific mention of equipment, and that the book would be rather homocentric, as most other similar supplements tended to try to explain military organizations and methods while listing more specialized tools of the trade.

War tends to be more a young man's game, so you should have incentives for lower level actors to be on the stage during the prime of their lifes.
 
Another preview of Mercenary Second Edition on Planet Mongoose, this time looking at Skills and Specialities.

http://blog.mongoosepublishing.co.uk/?p=714
 
I thought you said those new skills would be trashed!!!

Looks like you did so with Combat engineer and Interrogation but left Instruction.

Boo hiss

Seams silly to me for this to be a skill in mercenary; grunts as the only instructors in the verse!?

Personally I'd like to see learning new skills and instruction given more thought and incorporated in the core rules or via a special supplement explaining how to incorporate it in all the careers. Perhaps with the advanced education/university systems that have been discussed.
 
msprange said:
CosmicGamer said:
Looks like you did so with Combat engineer and Interrogation but left Instruction.

Umm, no, Instruction has gone too...
ah, ok, um, I really badly misread it :oops:
or did it get changed...

I still think Mercenary is a poor choice for where this topic is addressed.
 
CosmicGamer said:
msprange said:
CosmicGamer said:
Looks like you did so with Combat engineer and Interrogation but left Instruction.

Umm, no, Instruction has gone too...
ah, ok, um, I really badly misread it :oops:
or did it get changed...

I still think Mercenary is a poor choice for where this topic is addressed.

That my be true but the first addition added it so not the second addition is forced to address it.
 
Instruction is more likely to be discussed in a more appropriate setting in another book, if you're after obtaining rules for Instruction but don't want to have to wade through Mercenary.
 
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