I was thinking about this: if a thief character wants to throw his cape at an oponent's face to blind him, then sneak attack, how would you treat this?
What I thought was to allow him to make an attack roll with a -4 penalty for using the cape as an improvised weapon, which won't do any damage. Then allow the sneak attack if he succeeds with the cape.
If the target is blinded, how long does he remain so? I thought that if the attack roll succeds normally, he remains blinded for a single turn, by the end of which he manages to get rid of the cape, or just long enough to receive a single sneak attack. If the attack roll with the cape is a natural 20, and then the critical roll succeeds, then the target would be entangled, and it would be more difficult for him to get rid of the cloth. How would you determine how long does it take for him to get rid of it? If any one has rules for nets, that could be a start.
What I thought was to allow him to make an attack roll with a -4 penalty for using the cape as an improvised weapon, which won't do any damage. Then allow the sneak attack if he succeeds with the cape.
If the target is blinded, how long does he remain so? I thought that if the attack roll succeds normally, he remains blinded for a single turn, by the end of which he manages to get rid of the cape, or just long enough to receive a single sneak attack. If the attack roll with the cape is a natural 20, and then the critical roll succeeds, then the target would be entangled, and it would be more difficult for him to get rid of the cloth. How would you determine how long does it take for him to get rid of it? If any one has rules for nets, that could be a start.