Bland covers. Why?

Would you prefer illustrated covers or basic covers?

  • Cover illustration pertaining to the Subject Matter

    Votes: 0 0.0%
  • Basic Black (As they are now). I'm a Purest!

    Votes: 0 0.0%
  • Doesn't Matter, I'll buy them anyway!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
AKAramis said:
Look here... EDG, Myself, and several others have been around long enough to know that D&D 1st ed lacked and real explanation of Role-playing. It, too, was a skirmish game with some non-tactical rules (like healing, supplies, and hiring on local joes to help you haul loot).

Yes I know what sort of game D&D 1st ed was. Not much of RP there now was it? Not much of RP in D&D 4th either. Once a skirmish wargame, always a skirmish wargame. Especially now that they sell miniatures themselves which means more $$$ for them. There's no room for miniatures when RP is needed so more rules for RP the less need there is for models which means less $$$. Therefore not much of a chance of D&D being anything but tactical skirmish wargame in next several decades.
 
Why the large number of $$$$. Like any other company doesnt want to make money. I bet Matt keeps a close eye on the bottum line. And SJ over at SJG.

And I can remeber a number of companys that didnt watch the $$$ to close, and they are gone now. I dont particularly like 4th ed, but it is unfair to imply they are somehow evil to want to pull in the $$$, thats what companys do. And WoTC has done that rather well.
 
tneva82 said:
ParanoidGamer said:
How are encounters built? Look at the level of the Party (read encounter), how many characters in the party, take the XP listed, then start spending the XP on traps and monsters and NPC enemies.

Yeah. Where's encounters where you might actually have to...you know...TALK your way out of them? Or sneak around? Or bribe? Or ANYTHING but go there and kill them? Heck why bother with talking anyway. Doesn't give XP's anyway. KILL THEM!!!

They developed the Skill Challenge rules to handle all of the above. There's a 23 page long chapter in the DMG titled "Noncombat Encounters." More than many games have had.

Come on people, I came to this thread to argue with EDG about Traveller covers, not agree with him on 4th edition D&D! :P
 
Why do you need rules for roleplay? You need rules for conflict resolution, yes, but pure roleplay, not at all.

My 5 YO can roleplay very well, and she cant even read. So she must not need many rules.

My 11 YO used to be able to RP, but she got old enough to get sefl contious and now wont do it any more. But rules didnt help or hurt.

As for roots, I owned TSRs Tricolar before I heard of D7D. And owned GDWs Tacforce and Fire and Steel before I bought a copy of Traveller. So if they have wargame elements, they are just showing thier linage.
 
Fulminata said:
Come on people, I came to this thread to argue with EDG about Traveller covers, not agree with him on 4th edition D&D! :P

No chance. This is the result of a quite successful conspiracy to keep EDG
away from the subject of Traveller covers, and once you are finished with
the D&D topic, we will lure him into discussing something else that has no
relation with black or coloured covers. :twisted:
 
zozotroll said:
Why the large number of $$$$. Like any other company doesnt want to make money. I bet Matt keeps a close eye on the bottum line. And SJ over at SJG.

Yes. Which is why they won't be turning Traveller RPG into cookie-cutter hack&slash non-RPG.

Just like WOTC won't turn D&D ever into RPG or GW won't produce balanced lists that aren't better than older with detailed rules.
 
Fulminata said:
They developed the Skill Challenge rules to handle all of the above. There's a 23 page long chapter in the DMG titled "Noncombat Encounters." More than many games have had.

Gee. Roll X number of dice, get Y number of successes. What a great roleplaying. Or is that ROLLplaying :roll:
 
EDG said:
That's why it's a specious argument when people say "oh, you can't do roleplaying with D&D4e", or "D&D4e is all about combat"
Damm, this is why it's not worth trying to engage you in an honest discussion... You twist everything. I never said you CAN'T... I said it's NOT BUILT TO ENCOURAGE IT. Honestly learn to read.

D&D IS focused towards combat. The XP system, the encounter system, a significant majority of the abilityies, etc... COMBAT DEALING DAMAGE ETC.

In fact, starting with 3rd ed (the first under WotC), D&D was designed for the lowest common denominator. The munchkin... y'know the min-maxers, the rules lawyers, endless combat wonks, etc.

And before you try to say where is it... you can go to the Kenzer&Co forums and do a search. David Kenzer (the owner) reported that from a meeting WotC had with a bunch of 3rd ed developers.

So don't go telling me it's "made to encourage roleplaying". Because it isn't. You CAN roleplay in it (I do, because I'm a ROLE-player) but the system isn't built to reward or encourage it.
 
zozotroll said:
Why do you need rules for roleplay? You need rules for conflict resolution, yes, but pure roleplay, not at all.

My 5 YO can roleplay very well, and she cant even read. So she must not need many rules.

My 11 YO used to be able to RP, but she got old enough to get sefl contious and now wont do it any more. But rules didnt help or hurt.
I agree being self conscious hurts one's ability to roleplay. But my point has been that when the reward system of a game only rewards combat, it takes an above average group for roleplaying to happen.
 
ParanoidGamer said:
Damm, this is why it's not worth trying to engage you in an honest discussion... You twist everything. I never said you CAN'T... I said it's NOT BUILT TO ENCOURAGE IT. Honestly learn to read.

Resorting to personal attacks again, PG? Quel surprise. I never specified that you'd said that you can't do roleplaying in D&D4e (oddly enough because you hadn't said that), just that "people" had.


So don't go telling me it's "made to encourage roleplaying".

And speaking of "twisting everything" and "learn to read", please point out to me where I actually said that "D&D4e is made to encourage roleplaying". Because I never said that it was - I just said that there's nothing in there that stops anyone from roleplaying in it.

There's no point in arguing with people like tneva82 though, because he's obviously fixated on D&D4e being a "cookie-cutter hack&slash non-RPG" despite all the evidence otherwise. Sure, it does that sort of thing pretty well, but it really isn't the only thing that it can do.


But my point has been that when the reward system of a game only rewards combat, it takes an above average group for roleplaying to happen.

I disagree. Any half-decent GM with any experience with roleplaying should be able to figure out how to reward non-combat encounters - and that wouldn't be an "above average" group in my books. If anything I think the group would have to be spectacularly literalist and close-minded not to reward non-combat encounters.
 
PG, I am actualy agreeing with you, if perhaps not very clearly.

With the right players and GM, any system no matter how doggy can be used for RP. That does not mean they are meant for it, or good for it.
 
tneva82 said:
Fulminata said:
They developed the Skill Challenge rules to handle all of the above. There's a 23 page long chapter in the DMG titled "Noncombat Encounters." More than many games have had.

Gee. Roll X number of dice, get Y number of successes. What a great roleplaying. Or is that ROLLplaying :roll:
Ok, now go back and look at what I was responding to... it was a post complaining that XP was only rewarded for hack & slash. The Skill Challenge was specifically designed to allow non-combat situations to be integrated into the XP system. It's not the only one either.

Yes, the core of D&D is tactical combat. That's been true of the majority of RPGs since the invention of the genre, and has been especially true of D&D.

As for the skill challenge itself, yes it's possible to run it that way, and that would be wrong. The correct way would be to use die rolls to help adjudicate the outcomes of a roleplaying encounter (assuming the encounter is actually a roleplaying encounter, the same system can be used to adjudicate other non-combat encounters). Now for some, that screams rollplaying, but for others it's a recognition that your character is not you.

For example, the player may be someone who has a hard time stringing two coherent sentences together without stuttering over a lot 'um's and 'ah's and starting over twice before he finishes his thought, but his character is a skilled diplomat. On the other hand, the player might be an a skilled negotiator but his character a witless barbarian. In either case, it's not exactly fair to totally adjudicate an encounter based on the abilities of the players so a die roll is called for.

On the other hand, player creativity is also specifically mentioned as worth being rewarded.

In most ways this is the same thing that most other RPGs do, it's just that 4th edition does it in such a way that a completely inexperienced DM can string together a passable series of encounters using just the guidelines set out in the DMG. In order to accomplish that they had to get pretty mechanistic in some areas where other games just wave a hand and say "roleplay it." That doesn't mean that an experienced DM can't come in and say "just roleplay it" when appropriate.

It sounds to me like many of you just want to turn your nose up and sneer at 4th edition. I'm not sure if this is just because it's the big kid on the block, or what, but it doesn't deserve it. It especially doesn't deserve it in comparison to previous editions which had most of the same weaknesses, in addition to weaknesses that 4th doesn't have.

There's only two criticisms I've seen of the overall game that I consider valid. The first is the link to the collectible line of miniatures. I could go on for a while with my problems with the way they are marketing their miniatures. The second is the argument that "it doesn't feel like D&D." I don't agree with that argument, but it's a subjective one, and I can see where many people might feel that way.
 
I have to say that I really like the bland covers. I have the traveller book, which came with a cover that you could take off. Underneath was the "bland" cover. I threw out the cover and just have the "bland"cover.

And what about those Pirates. Trading away their good players for a bunch of no named prospects. Boy have we heard enough of that in the past 10 years. When is Pittsburgh going to get a major league baseball team? Oh well at least we have the Steelers and Penguins.
 
cbrunish said:
I have to say that I really like the bland covers. I have the traveller book, which came with a cover that you could take off. Underneath was the "bland" cover. I threw out the cover and just have the "bland"cover.

Remember - it's BLAND if you don't like them - MINIMALIST if you do. Didn't you get the memo ?

And what about those Pirates. Trading away their good players for a bunch of no named prospects. Boy have we heard enough of that in the past 10 years. When is Pittsburgh going to get a major league baseball team? Oh well at least we have the Steelers and Penguins.


Yeah, reminds me of the old late seventies 49ers...remember when they finished at the bottom of the league, and then traded away like three first round picks for ....OJ Simpson ? Who was basically retiring ? and then was forever on the bench, injured, after a game or two ?

Funny, they don't seem to mention him when talking about all their first class players... :twisted:
 
Sorry, missed that memo. I like the MINIMALIST cover. And I figured that since this post was going so far afield why not take it into the realm of sports.
 
captainjack23 said:
Remember - it's BLAND if you don't like them - MINIMALIST if you do. Didn't you get the memo ?

Think of Avant-garde, Malevich and his famous black square:
http://en.wikipedia.org/wiki/Malevich

Pure Minimalism, pure Modernism ... :D
 
rust said:
captainjack23 said:
Remember - it's BLAND if you don't like them - MINIMALIST if you do. Didn't you get the memo ?

Think of Avant-garde, Malevich and his famous black square:
http://en.wikipedia.org/wiki/Malevich

Pure Minimalism, pure Modernism ... :D

Yeah ! Traveller has Modernist Avant-Guarde Covers. I like it. But keep it secret - my buddies from Film School would mock me mercilessly if they knew I was discussing a subject upon which I gave them such stick......;)


By the way. Is AVANT GUARD the Traveller supplement for artists and entertainers ? Ow ! Ow ! Stop OW! hitting me OW!
 
captainjack23 said:
Is AVANT GUARD the Traveller supplement for artists and entertainers ?

Of course, and it has a Modernist Minimalist content and layout, white pages with only one line of text each ... :shock:
 
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