dyssnowman said:
Kenrick Dargoth said:
one turn max
one nuke 2 REAVERs few Long Moritas and it's dead
The only problem with this statement is the REAVERS. They are not standard equipment with the Pathfinders, but the point value was never given anywhere.
They are standard equipment, only pathfinders are issued with them. It's part of the basic pathfinder javelin payload. (we checked with the rulesmasters, the only errors in the pathfinder book were neo dogs in capsules, plasma munition error and the transposed grenade stats).
I would happily spend and entire turn only firing at an overseer if it meant killing it outright. I then get a turn firing at whatever I want with everything as the bugs hobble across the field at one action each.
It's the points for points mentality that wins games for me....... spend a 300 point nuke to take out a 250 point model?
Yes, because you've just crippled the enemy..... no plasma fire as he has to use their one action to ready. No psychics as underground brains only have enough actions to tunnel up etc.... (if they are above ground then I'd take them out not overseers).
I stand by my reasoning. I love fireshields and fire magnets (I've got a player in our group who can't help trying to take out my SICON agent as he hated the doogie howser TV show). But a fire magnet that leaves your entire army crippled when it's gone is not a sound tactic.
And as for 'it only slows the bugs for one turn' true but in that one turn, you get an extra actions worth of close range (flamers etc...) fire. Tunnel markers are stuck and you can't do anything with hoppers etc..
I've never had difficulty taking out the big bug stuff anyway, I always use frag grenades, even a unit of caps with no heavy weapons can put a hole in an overseer. That's if it survives long enough to get it's shield up in the first place.. MI are usualy lower priority level (I usualy take PL1 plus SICON) That gives me first turn and everything starts readied. So in turn one any overseer on the board is gone as every javelin jumps and shoots it then they ready with their second action.