Biggest waste of points ever.......

Plus they've previously advanced unopposed, and that may often more than pay off for the loss of an action. Heck, in some scenarios even holding the MI at bay for a turn can be worth sacrificing an overseer...
As always, depends on the mission and circumstances.
 
dyssnowman said:
Kenrick Dargoth said:
one turn max
one nuke 2 REAVERs few Long Moritas and it's dead

The only problem with this statement is the REAVERS. They are not standard equipment with the Pathfinders, but the point value was never given anywhere.

They are standard equipment, only pathfinders are issued with them. It's part of the basic pathfinder javelin payload. (we checked with the rulesmasters, the only errors in the pathfinder book were neo dogs in capsules, plasma munition error and the transposed grenade stats).

I would happily spend and entire turn only firing at an overseer if it meant killing it outright. I then get a turn firing at whatever I want with everything as the bugs hobble across the field at one action each.
It's the points for points mentality that wins games for me....... spend a 300 point nuke to take out a 250 point model?
Yes, because you've just crippled the enemy..... no plasma fire as he has to use their one action to ready. No psychics as underground brains only have enough actions to tunnel up etc.... (if they are above ground then I'd take them out not overseers).

I stand by my reasoning. I love fireshields and fire magnets (I've got a player in our group who can't help trying to take out my SICON agent as he hated the doogie howser TV show). But a fire magnet that leaves your entire army crippled when it's gone is not a sound tactic.
And as for 'it only slows the bugs for one turn' true but in that one turn, you get an extra actions worth of close range (flamers etc...) fire. Tunnel markers are stuck and you can't do anything with hoppers etc..
I've never had difficulty taking out the big bug stuff anyway, I always use frag grenades, even a unit of caps with no heavy weapons can put a hole in an overseer. That's if it survives long enough to get it's shield up in the first place.. MI are usualy lower priority level (I usualy take PL1 plus SICON) That gives me first turn and everything starts readied. So in turn one any overseer on the board is gone as every javelin jumps and shoots it then they ready with their second action.
 
Very true. The fluff gave me the impression that they would be fairly expensive to include, which made it even more confusing not seeing a point value listed.
 
Remember an overseer is size 4 and accurate d10 weapons do 2 hits 50% of the time, so if the opponent wants to take them down he can. The trick is to get other stuff that he has to be worried about.
 
dyssnowman said:
Very true. The fluff gave me the impression that they would be fairly expensive to include, which made it even more confusing not seeing a point value listed.
Yeah I thought the same and spent a fair while looking for them, though you need to remember that we can only take one per sqaud (Javelin) instead of 2.
 
JoseDominguez said:
I find a pathfinder unit with one javelin and three snipers is more than capable of putting a major hole in an overseer.

Never mind an overseer, that would put a major hole in a tanker!

Can you say "Ouch"? I knew you could... :lol:
 
and still not much cheaper than a two javelin cap squad. You only add 50 points worth of heavy weapons. Make a few units like that and you can include a few pathfinder javelins in the army. A lot of people are too quick to load up on flamers and shredders, but I always view more units (and more reaver heat) as essential.
 
I think that If you have a brain bug in your army as well as the overseer, then if the overseer gets killed, then the brain "takes over" and the bugs still get 2 actions the next turn. not completely sure though.
 
That's true - if an Overseer is killed, the rest of the army won't spaz out if either a Brain or another Overseer is present. Although it doesn't say so, I would imagine a Queen being present would do the trick as well.
 
Adastra said:
That's true - if an Overseer is killed, the rest of the army won't spaz out if either a Brain or another Overseer is present. Although it doesn't say so, I would imagine a Queen being present would do the trick as well.


However, if your Brain is taken out by a very bad Imp. Ruture in the same turn then its game on. :twisted:
 
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