Raven Blackwell said:
If the players figure out a creative way to solve a problem with Sorcery, who am I to deny them that? 8)
That is a great way to play DnD; one of my joys of playing
Conan the RPG is that I get to see players figure out creative ways to solve a problem without the crutch of sorcery.
The thing I hated most about DnD was the
complete reliance of
everything on the magic system. Now my players think outside of the box and are a thousand times more creative because they do not have sorcery to fall back on as a crutch. The thing I love about
Conan is that it successfully solved the magic reliance issue inherent in DnD. Player Characters live and die by their skills or lack of them.
And when magic enters the equation in
Conan, it usually just causes problems because it screws the natural balance - including game balance. I like that. The spells that really distance a person from humanity cause Corruption. I like that. In DnD, humanity does not matter - the game is full of half-breeds, non-human persons and whatnot. It is normal for an elf and a human to converse. In Conan, such would be unnatural, therefore horrifying to humans. A half-breed would be particularly horrifying - his parents did something
unnatural.
If a half-elemental wants to "purify his elemental blood" or whatever and become a full-fledged elemental then that is pretty darn corrupt; he is talking about
ending his humanity - so he would gain Corruption were I to create such a spell. In DnD, no one would blink an eye. In Conan, that inhuman
thing would be treated as a monster and would horrify people. Corruption is not a measure of "evil" - it is a measure of inhumanity. Any half-breed feat or template in
Conan should give a point or more of Corruption.
I think a lot of people balk at Conan's magic system because they are too accustomed to the magic-crutch DnD and similar games offer. Suddenly, they are being asked to solve problems with limited technology and little to no magic as support. I think other players may balk because Conan's magic system forces them to decide if they are human or if they are willing to become something inhuman by exerting extreme power over other humans. These players are not understanding what Conan is offering - freedom from a crutch and the power to walk proudly as person who can make his way in the world without artillery, but with only his or her skills and will power -and humanity.
Suddenly Players are asked to think harder and work harder to achieve goals that would be just a wizard or cleric spell away in DnD - including basic survival. Players must also ask themselves if they are human, or if they are they slipping away into something inhuman and distant (a non-concern in most RPGs).
I also like that Conan does not have alignments. Sorry, but most people are not good all the time, nor are they always evil or neutral. Conan explores the human condition better that most RPGs, including magic. If I were to suddenly gain The Force, for example, I probably would turn inhuman - shoot, if someone cut me off while driving, I'd probably use The Force and shove them into a ditch! Conan's magic system reflects the inhumanizing aspect of seriously powerful magic better than most RPGs. Some call that "gritty" or "dark." I call that "human."
The question in Conan is "Is the human spirit strong enough to win the day, or will it fall before the inhuman?"
The RAW magic system in
Conan the Roleplaying Game facilitates that question.