shotgun-toting chipmunk said:
Shadow4ce, there are only four types of actions in the game: Move, Shoot, Ready, Charge. There is no such thing as a "Vehicle Destruction" action.
I deleted the part of your paragraph referencing Battletech, as I don't play it, thus it has no relevence here.
I'm fully aware what "Actions" are in this game and I never referred to "Vehicle Destruction" as being one. "Vehicle Destruction" is an event and a RESULT of an "Action" which you yourself admit when you refer to it as a "subsequent effect" in the next paragraph.
shotgun-toting chipmunk said:
Remember that a shoot action includes resolving the effects of the action; the vehicles destruction (and subsequent effect on troops being carried) is included in that. Yes, it is a domino effect, but it still occurs within the action.
As for the vehicle's destruction being part of the shoot action I totally agree. However, the "subsequent effects" you mention, while I can see why you consider them part of it, IMHO are not. This is from
me "reading the rules as written" from
MY perspective (31 years of wargaming experience and too many years RL battle experience). This is not to say you are wrong, just that for me and TOS and probably others I am right. I'm sure there are as many who see it your way as see it ours.
As I said, I understand your point of view and feel you give logical arguments to support it. I also feel TOS' are just as easy to understand and as logical. This is one of those rules which can be interpreted either way and, until "official" word from MGP, will be read both ways by the playing community. As TOS said, we're just going to have to agree to disagree.
I feel any further rehashing of the points will only lead to argumentative comments and be counterproductive. I'll continue to play it the way I outlined until an official ruling by MGP, at which time I will evaluate their written text and decide whether to change my point of view or just "house-rule" it and continue playing it the way I am now.
BTW, before any of you decide to judge me and think you know me well enough to decide which way I will go after "official" ruling... I'd say I would go with the "official" ruling about 95-98% of the time, even if it disagrees with what I've been doing all along. I embrace change as inevitable and a growth experience I can use to my advantage, not something to be feared. Most "house-rules" I make are for things not covered in "official" text or for what to most people is an egregious error on the publisher's part. This usually requires others I respect to find the rule as lame or lamer than I do. :wink:
One other thing to keep in mind regardless of how you play it, there is a fair chance the squad will lose the leader as a result of the vehicle's destruction and be "Out of Command." Also,
MGP said:
...a model may only ever lose a maximum of two actions, even if both Suppressed and out of command.
Sorry my reply to this thread is a bit late and soo looooonnngg. I somehow never saw it's continuance until
warcraftgames "bumped" it with his question, which I will now attempt to answer:
- NO if you play the Suppression the way TOS and I do
- YES if you play it the way STC and LBH do (Two very smart players with a good point of view, just not mine)
I for one feel a unit blown from a vehicle is likely to scramble around and find out who's a casualty and who is still combat effective as their "Reaction" without really being one in terms of game rules.
Ooh, Idea!
"Suppression" argument: Take 3!
- Perhaps instead of Suppression, make the tossed squad use a "Ready" action on their first action of their next turn to get their collective stuff together?
I feel this to be a good compromise of the two disparate view-points expressed in this thread. It would represent the effect of a single round of "Suppression" to pull it together without forcing them to lose the ability to "Shoot" as a "Reaction" if the enemy moved near or put further fire upon them! The times IRL when my transport was destroyed (once ending up inside it upside down) I came out firing and advancing to get some payback, as I was hopping mad at the world my ride had been serviced! :evil:
I think I'll test this forced "Ready" action out and see how it goes until we get an "official" response. :wink: