Given that the Admiral trait "Lucky" says you can reroll ANY dice, what would people think is the best use for it, and would your choice change at the various priority levels;
Obvious choices include Crew checks (especially for skin dancing), Initiative and attack dice, but I'm thinking critical hit dice would be the best use (either have your opponant reroll a crit result on the Damage table, or reroll the results of a crit-hmm-a crew crit on a Vorlon...I don't think so)
A reroll on a beam AD could be useful, since it could cascade....
Other suggestions or opinions?
Obvious choices include Crew checks (especially for skin dancing), Initiative and attack dice, but I'm thinking critical hit dice would be the best use (either have your opponant reroll a crit result on the Damage table, or reroll the results of a crit-hmm-a crew crit on a Vorlon...I don't think so)
A reroll on a beam AD could be useful, since it could cascade....
Other suggestions or opinions?