Best use for a Lucky reroll

wpngjstr

Mongoose
Given that the Admiral trait "Lucky" says you can reroll ANY dice, what would people think is the best use for it, and would your choice change at the various priority levels;
Obvious choices include Crew checks (especially for skin dancing), Initiative and attack dice, but I'm thinking critical hit dice would be the best use (either have your opponant reroll a crit result on the Damage table, or reroll the results of a crit-hmm-a crew crit on a Vorlon...I don't think so)
A reroll on a beam AD could be useful, since it could cascade....
Other suggestions or opinions?
 
crit location...say, when a vital system is determined...you might get it switched to a "engine" hit instead.

Chern
 
depends on the fleet - Minbari like to make people re-roll successful stealth checks...........and people like to re roll unsuccessful stealth checks v them - especially the anything but a 1 ones that don't work...... :)
 
Rerolling any hits that score criticals in the step before rolling on the critical hits table(always the chance that the reroll is a critical too, if you're really unlucky)
 
David said:
How about using it on the die roll to see who goes out for the beer and pizza? :>

:lol:

If you have a fleet that isn't very nimble the first volley can be important, re-rolls can be handy to try and make the most of it.
 
panic re-roll spending.

Ok, i re-roll my initiative dice..
but you won
Damnit I need to use that XP re-roll!!!
 
Banichi said:
David said:
How about using it on the die roll to see who goes out for the beer and pizza? :>

:lol:

If you have a fleet that isn't very nimble the first volley can be important, re-rolls can be handy to try and make the most of it.

Hey. The Beer and Pizza roll can be very important too!
 
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