Best Books on the Third Imperium

jscott991

Mongoose
I have recently become interested in reading about Traveller's Third Imperium, but, somewhat to my surprise, there doesn't seem to be a setting-specific book in any of the Traveller iterations.

I purchased the Spinward Marches book by Mongoose and read it through. I also bought the GURPS Nobles book. Both had some nice information, but I felt like I was only getting pieces or that some knowledge was assumed.

What are the best books out there with information about the Imperium?

I'm not actually interested in rules mechanics, so I don't care what system the books are from -- I just have enjoyed reading about this fascinating universe.

Thanks!
 
jscott991 said:
I have recently become interested in reading about Traveller's Third Imperium, but, somewhat to my surprise, there doesn't seem to be a setting-specific book in any of the Traveller iterations.

Correct. Marc has never seen fit to allow one to be published. Don't ask why.
 
F33D said:
Correct. Marc has never seen fit to allow one to be published. Don't ask why.

That's very strange. It seems to me almost all the information is available. The nobles book is filled with minutia, while lots of history is in the Spinward Marches.

Are there other books like Nobles that has a lot of the macro-government information on the Imperium as a whole rather than the sector-focused stuff in Spinward, Deneb, Reft, etc.?
 
jscott991 said:
F33D said:
Correct. Marc has never seen fit to allow one to be published. Don't ask why.

That's very strange. It seems to me almost all the information is available.

In a single book? Not by a million light years. You simply don't know how much you don't know. After 38 years playing and collecting material I can honestly say that a tome on the complete 3I would take hundreds of pages.
 
In a nutshell, the setting "got away from" the designers at some point. There is a lot of broad stroke information written but whole sectors within the Imperial borders that have never been given a thorough treatment. The Library Data book (or its equivalents in earlier editions) is a good starting place, but the sheer scope of bringing the whole Imperium up to the same information density as the Spinward Marches is rather daunting.

The game as it was framed in its original edition was meant to be played across approximately two subsectors. A particularly free-wheeling campaign might need twice that. An entire sector is a huge area, allowing for, in the right conditions, a wide variety of campaign types just based on any given pair of adjacent subsectors. The Third Imperium impinges on 28 sectors...
 
jscott991 said:
Are there other books like Nobles that has a lot of the macro-government information on the Imperium as a whole rather than the sector-focused stuff in Spinward, Deneb, Reft, etc.?
The books seem to be mostly about just sector and subsector data. Tripwire covers the Jewell area, filling it with all kinds of NPCs and adventure hooks. It's just a snapshot of what is going on at that moment in that little spot of the 3rd Imperium.

Other books are timeline data in general, like history books. Then there are the raw data books, covering world profiles and ship profiles.

My suggestion would be to pick up either a patrons book or a citizens book. Reading about various characters lives and their situations kind of builds an image in your mind about the small details here and there inside the 3rd Imperium.

Your other choice is to read the sci-fi novels from the '60s that Traveller borrows from. Stay away from Foundation though. Space Viking is a great book that gives a sense of how nobles work on planets and on spaceships.

ADDED:
The Race books are the best for 3rd Imperium immersion.
 
There is a whole shelf in the book store on the Forgotten Realms, lots of books on Star Wars too, but I have yet to see a Third Imperium Novel. I wonder why? The Forgotten Realms, the Greyhawk Setting seems to have branched out into Novels, there is Star Trek, but no Third Imperium, that itself seems to be strictly a game setting with no branching out into Novels, not even a comic book setting, and Traveller has been around as long as D&D. The novels you site are some of those that Traveller is based on, but I have not seen a Traveller Novel. So tell me what it is about the Traveller setting that does not lend itself as well to Fiction writing as well as settings like The Forgotten Realms, Star Wars, and Star Trek? There is a lot of material, but mostly game setting material, I've seen Battletech Novels, I've seen Spelljammer Novels, even some Alternity Novels, and I think Alternity is in many respects similar to Traveller, but Traveller is strictly a RPG setting, I have not seen any branching out into novels.
 
I think it really depends on what you're interested in, and what would be useful to you in your current campaign as ether referee or player.
 
Tom Kalbfus said:
There is a whole shelf in the book store on the Forgotten Realms, lots of books on Star Wars too, but I have yet to see a Third Imperium Novel. I wonder why? The Forgotten Realms, the Greyhawk Setting seems to have branched out into Novels, there is Star Trek, but no Third Imperium, that itself seems to be strictly a game setting with no branching out into Novels, not even a comic book setting, and Traveller has been around as long as D&D. The novels you site are some of those that Traveller is based on, but I have not seen a Traveller Novel. So tell me what it is about the Traveller setting that does not lend itself as well to Fiction writing as well as settings like The Forgotten Realms, Star Wars, and Star Trek? There is a lot of material, but mostly game setting material, I've seen Battletech Novels, I've seen Spelljammer Novels, even some Alternity Novels, and I think Alternity is in many respects similar to Traveller, but Traveller is strictly a RPG setting, I have not seen any branching out into novels.
There is a book or two. But nothing to write home about. D&D and Star Wars are household names. Traveller is no where close to that. It's not a franchise.
 
Condottiere said:
I think it really depends on what you're interested in, and what would be useful to you in your current campaign as ether referee or player.

Mostly I'm interested in the politics, organization, and history of the Imperium as a whole. Ideally, something like the Forgotten Realms Campaign Setting book is what I was looking for. Something that gives me some idea of the scale. For example, is the Third Imperium (which I think is 11,000 worlds) like Star Trek, where 1 or 2 Starfleet ships in a sector is the norm. Or is it more like Honor Harrington, where hundreds of ships make up a fleet. Or the Empire of the Fading Suns. Or Dune. Or whatever. Just little scale things like that would nice to know.

Failing that, something more like GURPS Nobles, which focused on the Empire as a whole and not just a sector.

Spinward Marches was a nice read, but it was a little too localized for what I was hoping to find.

Having found good prices, I went ahead and ordered some other sector books, but I'm somewhat surprised there isn't more information on the Third Imperium as a whole, given how old the setting is.
 
GURPS is an ATU (Alternative Traveller Universe), if you like it, that's cool, but as a standard, don't expect it to apply here.

Part of the issue with detailing the Imperium is that it is 11,000 worlds, and lasts 1,116 years; D&D books usually just detail part of one world. The Imperium is just too big to do it, plus there is the expectation from the very beginning was to have a clean slate for GM's to make up their game from.
 
jscott991 said:
For example, is the Third Imperium (which I think is 11,000 worlds) like Star Trek, where 1 or 2 Starfleet ships in a sector is the norm. Or is it more like Honor Harrington, where hundreds of ships make up a fleet.

Fleets are the size of a can of worms. Their structures are discussed in a few places, but in the context of Mongoose's edition you want Sector Fleet.
 
I would have wished that GURPS did Sector Fleet, as I rather liked Ground Forces, Star Mercs and ISW. Militarily, Traveller doctrines tend to reflect lessons learnt from recent or current conflicts, and expectations of near future ones.

One major departure was Fighting Ships of the Solomani Confederation, which treated their organization and deployment along more modern task force orientated lines during the Rim War, with an increased emphasis and importance of carrier/fighter operations; what I didn't like was the author crippling them during the initial conflict phase.

Trillion Credit Squadron supposedly deals with the fleet and industrial capacity aspect.

Weber evolved doctrine and technology incredibly fast over the course of his saga; I like to think it's similar to when Fire Fusion and Steel was published and someone figured out that the best ship-killer was a kinetic kill missile.
 
Weber was a designer of Starfire, and a lot of his books reflect that, Shiva Option pretty much describes a Starfire campaign.
 
ShawnDriscoll said:
Tom Kalbfus said:
There is a whole shelf in the book store on the Forgotten Realms, lots of books on Star Wars too, but I have yet to see a Third Imperium Novel. I wonder why? The Forgotten Realms, the Greyhawk Setting seems to have branched out into Novels, there is Star Trek, but no Third Imperium, that itself seems to be strictly a game setting with no branching out into Novels, not even a comic book setting, and Traveller has been around as long as D&D. The novels you site are some of those that Traveller is based on, but I have not seen a Traveller Novel. So tell me what it is about the Traveller setting that does not lend itself as well to Fiction writing as well as settings like The Forgotten Realms, Star Wars, and Star Trek? There is a lot of material, but mostly game setting material, I've seen Battletech Novels, I've seen Spelljammer Novels, even some Alternity Novels, and I think Alternity is in many respects similar to Traveller, but Traveller is strictly a RPG setting, I have not seen any branching out into novels.
There is a book or two. But nothing to write home about. D&D and Star Wars are household names. Traveller is no where close to that. It's not a franchise.
I seem to remember picking up those black books a little after I bought D&D Basic, Expert and AD&D in 1979-80 I think it was. Seems Traveller is almost as old as D&D, and at the time it was called the "D&D" of science fiction, and like Dungeons & Dragons it was largely generic, Dungeons & Dragons had a setting later known as the "Known World", Traveller had the OTU, so they both started out similarly in their respective spheres. Both in Traveller and D&D players played in the official setting and their own homebrew version of it, but from there the two RPGs parted ways. D&D split into Dungeons & Dragons and Advanced Dungeons & Dragons, the Advanced Dungeons & Dragons gained a setting called the World of Greyhawk, while Traveller continued on in its one setting the OTU. Later on there was Dragonlance, Ravenloft, The Forgotten Realms, the Dark Sun, all basically using the same rule set, there was even Planescape, and Spelljammer. GDW by contrast continued its original setting for Classic Traveller, but in invented entirely new game systems for each new edition of Traveller, then GDW started new game lines, One was Twilight 2000 and the other was originally called Traveller 2300, each one had its own separate and different game system, even the game systems of Twilight 2000 and Traveller 2300 which were set in the same universe, had different game systems. While TSR stayed consistent with only slight modifications to its game system with each new edition, until it made a mistake with the 4th edition by inventing a new game, which made it hard for the old experienced gamers used to the previous 3 editions, I bought the 4th edition and then became disgusted with it, as I spend a lot of time trying to figure out how to play it, as nothing I learned before seemed to apply. I think the game rules mechanics people got too creative and should have saved their creativity for a new setting rather than try and reinvent the wheel as they did with the 4th edition, in the 5th edition, they pretty much went back to the original with a few tweaks, I bought Pathfinder, which I think should have been the 4th edition instead of what TSR put out, but I think they learned their lesson.

What did Traveller do during this time, they had a number of editions, each one incompatible with the previous one, I played the classic, but Megatraveller had lots of lookup tables for resolving conflict and skills checks, 2300 required a deck of playing cards, which I didn't like, I liked T20 very much, too bad it died. T20 like D20 takes a long time to roll up a character, creating NPCs was involved and time consuming. I think MGTraveller is more streamlined, you roll up skills during character creation rather than having to decide how your going to spend your skill points and pick feats. One think I always liked about Dungeons & Dragons, they had their own series of D&D novels. Dungeons & Dragons, unlike Star Wars or Star Trek RPGs were based on a movie or a television series. Traveller is Generic unlike Star Wars which is a specific setting, There could be multiple official classic traveler settings but there is not until recently that is, but one thing that is missing is a series of Novels, lots of authors write their own novels in their own settings which they create, but very few have wrote in the Traveller setting while many have written Dungeons & Dragons Novels in all the published D&D settings, Greyhawk, Forgotten Realms, Dark Sun, Spelljammer, etc.
 
dragoner said:
GURPS is an ATU (Alternative Traveller Universe), if you like it, that's cool, but as a standard, don't expect it to apply here.

Part of the issue with detailing the Imperium is that it is 11,000 worlds, and lasts 1,116 years; D&D books usually just detail part of one world. The Imperium is just too big to do it, plus there is the expectation from the very beginning was to have a clean slate for GM's to make up their game from.
How big is the Star Wars Galaxy? It is huge, but only a few worlds were detailed in the movies, the novels and games detailed more worlds, but never a whole galaxy's worth, we just assume there are millions of worlds that are never visited, but that didn't stop Star Wars Novels from being written. The Imperium is actually quite small compared to the Star Wars Galaxy, but a lot more worlds are covered in Traveller if only UWP codes for most of them. Star Wars doesn't keep its science fiction as consistent as Traveller does. writers tend to make things up as they go along, including the rules of space travel, some of it was rather silly such as giant space slugs living in asteroid caves, and wet gravel planets.
 
ShawnDriscoll said:
[
There is a book or two. But nothing to write home about. D&D and Star Wars are household names. Traveller is no where close to that. It's not a franchise.

It is only a major franchise amongst role players. Amongst all others it isn't.
 
F33D said:
It is only a major franchise amongst role players. Amongst all others it isn't.

I disagree. Most role-players have never heard of or played Traveller, since it is not D&D to them. Do a search on YouTube and you will see just a handful of people that do Traveller videos compared to the D&D video crowd. Go to any game store and see who's playing Traveller at a table there. Traveller 5 is the most current version of the game. And it's almost non-existent in the marketplace.

ADDED:
D&D has books, cartoons, movies, etc. Traveller... not so much if anything.
 
ShawnDriscoll said:
F33D said:
It is only a major franchise amongst role players. Amongst all others it isn't.

I disagree.

Irrelevant. Your opinion has NO bearing on the reality of the statement I made. The lady doth protest too much, methinks...
 
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