Behind the Claw

I'm pleased with the main book itself, although I haven't been able to spend much time with it.

I am very disappointed in the pdf files of the sector maps, unfortunately. I compare them to the excellent Trojan Reach Map pdf that is part of the Pirates of Drinax set. The Spinward Marches and Deneb map files are about 5X the size of the Trojan Reach Map file, and render extremely slowly on my one year old iPad pro. Very little of the text on these two new maps is actually encoded as text, which both increases file size and ruins image quality when zooming in. I noted that none of the subsector maps in the main book have this issue, just the two sector maps. Maybe the actual posters will look great, but for those of us that like to use electronic versions at the game table, these maps are well below Mongoose's preivous quality.
 
Yep. The maps don't pop up at all on the iBooks Preview app. I can however read them fine on Adobe Acrobat. As a whole, the PDF needs to load a bit faster anyway.
 
Geir said:
I will say that overall, it's an excellent product. Lots of very nice artwork and tons (dtons?) of material. I highly recommend its purchase.

I agree 100%! From what I’ve seen so far it feels like a perfect introduction to the setting, with flavorful descriptions, beautiful artwork and loads of useful stuff!

Some first impressions/early highlight:

I didn’t know how much I wanted a dolphin Traveller until the rules and gear was made available!

Speaking of dolphins, is good to see so many (playable) aliens, most of them very far from “human with rubber mask”!



I love the updated version of the Vargr Corsair! Personally I might be inclined to settle for a single g/carrier in order to free up more cargo space, but on the other hand two gunships are always better than one, even if this particular ship is unable to fill both of them with troops simultaneously.



The advanced vacc suit from Palique is one amazing piece of gear! Comfortable, modular and extremely easy to use, what’s not to like?

Curious about electronics suite though, perhaps it comes with the accessory pack?



I’ve always been drawn to yachts in Traveller. Never had a dilettante character that could use them, but it’s fun to get a glimpse of luxury here and there, and I find them to be interesting designs. I don’t know who got the idea to convert a Gionetti cruiser to a yacht... but it’s brilliant!!



The Kehmed class dreadnought sure is one brutal piece of hardware! Great to see a battleship designed with Mongoose rules in mind, no legacy to keep intact. It’s downright scary with that insane firepower and high-tech gadgets! Interesting choice of software too, that ship can run itself - just hope they never decide to go rogue... :)



High-tech clothing sounds like every adventurer’s dream! Presumably they’d last twice as long in uncomfortable temperature when wearing the optional over-jacket?

How long do they need to recharge?



Finally, I’ve noticed a couple of jump hazards throughout the book. Great to see this phenomenon expanded upon!



So yeah, overall an amazing book, filled with great content and bringing the setting to life, great work!
 
Linwood said:
Among other things I liked the introduction of jump bridges. Hard to imagine a lonelier duty station....

True, sounds interesting but I haven’t quite found the time to read about them or how they work yet. Seems very useful though!
 
msprange said:
heron61 said:
What playable aliens are in it?

Mind if I get back to you on that when we do the previews? It is a Big List!

I can tell you that Dolphins are one such playable race and they have an equipment list that includes, among other things, anti-grav Battle Dress with under-fin missiles :)

Hm, I couldn’t help but notice that the final product makes no mention of under-fin missiles... But with 20 slots available it’s of course very simple to mount any desired weapon under the fins :) (just curious if they were meant to have a unique weapon system or if it’s just a case of default weapons load)
 
msprange said:
Annatar Giftbringer said:
Imagine touring charted space in that - quite the adventure! Until you gotta pay for everything.... :)

If you have to ask, you can't afford it...

I know :(

But hey, a man can dream, right? Isn’t that even one if the reasons we play these games, so we can go anywhere, be anyone and all that :)
 
Eventually you get will tired of your giant space yacht being unable to fit into all the trendy star ports, and you buy a sane sized one. Then you realise it won't fit your toys, and get a second support yacht following you around carrying all the craft.

https://www.yacht-support.nl/yacht-support/the-solution/
 
The converted gionetti has a launch tunnel where the spinal weapon was, so your small yacht can land dramatically... escorted by a wing of your fighters.

It also has a ballroom the size of a small freighter. And stables.
 
If i land in the spinal tunnel how do i see the band playing me in?
 
Moppy said:
If i land in the spinal tunnel how do i see the band playing me in?

Through the viewport? The tunnel leads into a cavernous hangar with enough space for both your shuttle and the band.

Besides, why worry about there being enough docking space available at the starport when your own ship basically is a starport on its own? With more and better facilities than that silly port has :) such as:

M J Dougherty said:
It also has a ballroom the size of a small freighter. And stables.

And thanks to the huge hangar, you can use a small yacht as your personal shuttle when visiting ports!
 
MongooseMatt said:
We are aware of this, and you will be seeing an update to the PDF files in the New Year.
Any news on this and the Errata? :)

On a related note, because I've developed an alternate version of the Fel Armed Merchant (pages 232-235), I noticed various Errata I'm posting here:

Fel Armed Merchant Errata: Stats

Armour costs MCr3.75, not MCr6;
The Cargo Crane(s?) is (are?) tricky, I'm seeing TWO Cargo Holds in this ship (pages 234-235, not sure if the Concealed Compartment is relevant). A single Cargo Crane requires MCr3 and three tons only, however;
The Breaching Tube is correct, but the "Official Design Registry" (page 233) speaks about a Forced Linkage Apparatus instead...
No Fuel Scoop? Very unusual for a Corsa... err, "Armed Merchant" ship :P ;
The Crew needs engineers x 2, not engineers x 3.

Fel Armed Merchant Errata: Art

The forward Turret and the upper Barbette are NOT connected with the rest of the ship;
The public fresher in Deck 2 lacks a door, and the one in Deck 1 is located in the Armoury, not in the Common Area;
The Concealed Compartment is not concealed at all, or at least the connecting doors and corridors are pretty obvious, in my opinion. What about swapping place with the Torpedo Magazine?
 
phavoc said:
Matt,

When should we have received the PDF file if we purchased the pre-order via the MGT website?

If you go to your Account page, it should be waiting for you under Downloadable Products.
 
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