This is perfectly consistant with what you see on the show - until you overload the Interceptors, nothing gets through at all. Sure, sometimes you may get lucky but generally if you don't have enough firepower then you just won't cut it.Ripple said:The problem with interceptors is that they do not scale well with either the size of a fight or the length of a fight.
Low PL/low point games can often produce fights where a ship with an interceptor basically shrugs off all the interceptable hits from a ship of equivalent class. This means two or more ships have to combine fire on a single ship just to have an effect. In large games where 20 or more AD are hitting a ship the amount stopped by interceptors is a small percentage, but when only 8 AD are hitting (normal for 16 AP AD against hull 5) it 50% of the firepower. Its worse for ships with small amounts of AD but each is double or triple damage.
In longer games you have the issue that eventually they end up being smaller game with only a few ships left. I had one game where a Maximus trailed my Raider Battlewagon for four turns unable to put a single point into. Sure I was barely above crippled and had no way of affecting the Maximus, but the interceptors won me the game because he could not cross that threshold and get a hit through. This doesn't happen with other defense systems (or with enhanced damage like the narn have) as there is no threshold you have to overcome.
Not saying that statistically it can't work out, just saying that interceptors scale very oddly, and that accurately pointing them is difficult as they have radically different effects on the game depending on opponent, size of game and how long the game lasts.
Ripple
Ripple said:If we were being accurate the Vorlons and Shadows just win in any one on one fight that does not involve a telepath.
But in terms of averages - the increase in hits stopped between Interceptors 2 and Interceptors 50(!) is only one extra hit stopped. The difference between Interceptors 1 and Interceptors 2 is also one extra hit stopped a turn. Of course the variance changes but the averages aren't too different.emperorpenguin said:more than 2? No I'd say about 4 or 5 is as good as interceptors get
Triggy said:But in terms of averages - the increase in hits stopped between Interceptors 2 and Interceptors 50(!) is only one extra hit stopped. The difference between Interceptors 1 and Interceptors 2 is also one extra hit stopped a turn. Of course the variance changes but the averages aren't too different.emperorpenguin said:more than 2? No I'd say about 4 or 5 is as good as interceptors get
Silvereye said:Below average opening roll will skew the result the other way (like me rolling AD for Mag Guns).
.
And to top it off, the Abbai Lakara is barely worthy of its 8!!!
animus said:Would allocating the interceptors be viable or would it make them too powerful?
animus said:Would allocating the interceptors be viable or would it make them too powerful?