I'd agree with that description, even though I'm not unhappy with the positionBurger said:TBH I think you playtesters are given the data far too early on in the design process. From what I've seen you are more like unpaid game developers, rather than beta testers.
Triggy said:I'd agree with that description, even though I'm not unhappy with the positionBurger said:TBH I think you playtesters are given the data far too early on in the design process. From what I've seen you are more like unpaid game developers, rather than beta testers.![]()
Burger said:TBH I think you playtesters are given the data far too early on in the design process. From what I've seen you are more like unpaid game developers, rather than beta testers.
Cheers!Da Boss said:Thanks for all the hard works guys - lots of respect cos I doubt it is in any way easy!
Burger said:TBH I think you playtesters are given the data far too early on in the design process. From what I've seen you are more like unpaid game developers, rather than beta testers.
Not really I don't want to be a flak targetemperorpenguin said:I think Burger wants a job :wink:
msprange said:Basically, I think people are going to love it![]()
Burger said:I'm sure what you say is true, and I know how much the playtesters love what they do, otherwise they wouldn't do itAnd of course I am grateful for the time they put in. I think the increased number of playtesters and the pre-release proof-reading will add greatly to the quality of 2e.
But I think there should maybe be a second tier of playtesters, who check for things that get "through the net"... such as the Sagittarius in Armageddon. I'm sure that it was playtested and about 12 different versions were tried with about 30 different rule sets and variations... and that is part of the problem... the playtesters know the new rules and the stats too well and study them for too long to spot what a fresh set of eyes could find.
katadder said:but if these e-mines do go though remember that i said here i am against them :lol:
hiffano said:uh oh.... another e-mine change.... I have to say the origional rules were bloody tough, then they went too weak, and then Advanced e-mines made no sense really, so I'll put my faith in whomever came up with it, unless it was a dastardly centauri player!!
tneva82 said:Will be interesting to see what centauri's will be(concidering I bought bunch of centauri's alongside 3rd age EA...). Row upon row of ion cannons sounds like a nice idea. Can't help wondering range, fire arcs, AD's and traits they are going to get![]()
Centauri ships now have a tendency to mount rows and rows of Ion Cannon (generally Double Damage and Twin-Linked), and Matter Cannon are more prominent. Whereas the EA concentrate their to the sides, the Centauri go up front (think Vorchan and other smaller ships - the larger ones now follow suit). Side weaponry is proportionally lighter, and only the largest vessels will have firepower to their rear