katadder said:
Triggy said:
Likely how it would go for a 3rd edition, then you could incorporate stealth and dodge into the hit roll, and ap, super ap, weak and hull values into the damage roll and precise into the attack table/critical table rolls.
why is this likely? I dont like it that much tbh.
I don't like it either. It would make all fleets the same. Currently there are distinct flavours for different fleets: dodge, AA, interceptors, stealth, all work differently. If these were all changed to be simple modifiers to one roll, then it would make the game bland.