Beam-Burger Compromise?

Yeah I definitely think so Triggy. Big improvement.

And yes LBH, Da Boss is right, factoring hull into the graph would make it 3-dimensional and my Excel skills (nor my patience) are not that good.
 
Definitely looks better Triggy.

Still worry a bit about the 5-6 run off... but it's definitely better, and close to what we want. If I had to go for one I like Humbaba's myself... as I like the roll off silliness only happening on a six, but that won't be popular and the 2 hits per is harder to keep straight.

Ripple
 
Interestingly, on a 6AD beam, the runoff is worse on Humbara's method, due to the 6 getting 2 hits... see the first graph, the yellow line is above the blue in the 10-13 section...
 
Yes, I know the number of total hits can be higher... it's the actual sitting there and watching someone throw die after die that makes me crazy.

We all oh and ah over the first three to five re-rolls, but then some one starts getting mad, and when it hits 10 to 12 folks start talking about house rules and simply banning it.

Ripple
 
I like the idea of getting extra lucky hits with a beam, but there needs to be a happy medium somewhere.

When we used Burger's beams at Da Boss' tourney, the 2AD beams seemed pretty feeble.
 
Burger said:
Yeah I definitely think so Triggy. Big improvement.

And yes LBH, Da Boss is right, factoring hull into the graph would make it 3-dimensional and my Excel skills (nor my patience) are not that good.

3-D is nothing, try working with n-dimensional matrices where n>10, or a Karnaugh Map for anything over 6 variables.

LBH
 
Lord David the Denied said:
Your maths gibberish confuses and frightens me. :?

Baisc first year Electronic Engineering. Boolean Algebra (Broadly similar to set theory which I did do in Maths, but never got the hang of until I realised it and Boolean Algebra were roughly the same thing) combined with the knowledge fo Gray code and voila, Bob est le frere de ta mere.

LBH
"Fourth dimensional geometry! I never could do it before"
(Bonus point for anyone who tells me what movie that's from, without cheating and resorting to the internet)
 
Ripple said:
We all oh and ah over the first three to five re-rolls, but then some one starts getting mad, and when it hits 10 to 12 folks start talking about house rules and simply banning it.

I've toyed with the idea of a house rule whereby any rerolled dice can't actually score crits - i.e. If you've a 4 AD beam, and roll 3 hits initially, only those 3 dice can score a critical on the damage dice roll and additional hits due to rerolled dice just count for damage.

Regards,

Dave
 
That's actually a pretty cool idea Fox.

We've usually looked at removing the damage multiplier from crits as a first stage in getting less over the top results. It isn't a perfect solution as races are balanced a bit differently that way, but it got rid of the worst big swings on a single die roll.

Ripple
 
Since AP and SAP are obviously going to rate better, wouldn't it be simple to make up a set of graphs vs specific hull scores? Old school beams vs hull 4, vs hull 5 and vs hull 6? Or even Reg beams vs each, AP beams vs each and SAP beams vs each?

I know... lots of graphs
 
Foxmeister said:
Ripple said:
We all oh and ah over the first three to five re-rolls, but then some one starts getting mad, and when it hits 10 to 12 folks start talking about house rules and simply banning it.
I've toyed with the idea of a house rule whereby any rerolled dice can't actually score crits - i.e. If you've a 4 AD beam, and roll 3 hits initially, only those 3 dice can score a critical on the damage dice roll and additional hits due to rerolled dice just count for damage.
Nice idea in theory, but it is a nerf to beams. If you want to take something away, you have to give something back in order for the balance to remain. Maybe the first round hits on 3+, all subsequent hit on 4+?

As for lots of graphs, those things take time!
 
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