OK – a quick thought on a compromise between the current beam system and the Burger Alternative Beam System (BABS).
In order to preserve some of the “beamy” feel of re-rolls that some players like how about
1,2 = 0
3,4,5 = 1
6 = 2 with progressive re-rolls
On re-rolls you need to keep rolling 6’s, but each adds 2 more damage then the previous one (the first successful re-roll adds 4 damage, a second would add another 6 damage, etc.)
It works out to beams that average about 0.98 damage per die with rare big damage potential.
Tear it apart at your whim – I have all of 12 minutes invested in the idea.
In order to preserve some of the “beamy” feel of re-rolls that some players like how about
1,2 = 0
3,4,5 = 1
6 = 2 with progressive re-rolls
On re-rolls you need to keep rolling 6’s, but each adds 2 more damage then the previous one (the first successful re-roll adds 4 damage, a second would add another 6 damage, etc.)
It works out to beams that average about 0.98 damage per die with rare big damage potential.
Tear it apart at your whim – I have all of 12 minutes invested in the idea.