So this is the redux...
Something urged me to act upon all the the ponderings I had been pondering over the last few months. The release of BSG:Razor with Adama's flashbacks made me realize that I could include all the old style Cylon ships in the games and expand the rules to cover the first Cylon war as well.
I wanted to include a few ideas from Victory at Sea, specifically the "roll to hit". I have also taken the oppertunity to reduce the size of the ships. I believe before I aimed to big and as a result the designs became unwieldy and hard to balance. I also took the oppertunity to remove the fiddly rules regarding Nukes and the Raider waves idea has also been dropped.
So far I have the entire Colonial fleet statted up as well as the basic game rules.
Download them here.
Counter sets can be downloaded here although they do not include all the ships...
I am still working on the Cylons stats although be warned their fleet list will not be as big as the Colonial one.
If you want to see what each ship looks like just take a look at eth Ravenstar website.
ALL feeback and comments will be appreciated and pondered and then quite possible acted upon. Please report anything that looks out of place with the ship stats... I know there is plenty to address there balance wise.
[EDIT] I am already aware that 2 of the modifiers on page 4 are the wrong way around...