Battlestar Galactica - ACTA - REDUX

I found the updated version on your site, very cool. Guess you don't need the help after all!

Have you thought about statting out civvie ships? There's this nifty Colonial One I've been eyeballing...
 
After reading the new version, I noticed you did away with the priority level and switched to straight points. How come? Do you have plans to add in the other ships that were in the older version?
 
It's the old BSG 8. Draft I fonly found there, not the newer Redux version. Most of the ships are missing in the 8th draft as well as there are more ACTA rules used instead of the VAS set.
 
The Redux on the first page of this threa is tzge most actual pdf. On page 3 or 4 Jester posted the Cylon ships and fighters.
 
Haha!

This is what I get for not updating the website...

RIght my current musings on the game can be... downloaded here.



And the stats for the missing ships are here:

The Cylon War Era said:
Cylon War era Basestar (TOS)
During the Cylon War the Basestar was large, cumbersom, heavily armed and armoured and crewed by thousands of Centurions. There were no Hybrids to control the ship so in many regards it was much more like a Colonial ship of the line.

WAR
Speed: 6"
Hull: 6+
Target: 3+
Turns: 2/54 / SM
Damage: 78/14
Crew: 90/10
Troops: 18
Craft: 12 Assault Raider Flights
Traits: Carrier 2, Anti-Fighter 8

Weapon / Range / Arc / AD / DD / Special
Missile Racks / 30 / T / 4 / 4 / AP, DD, SL, N
Missile Racks / 30 / T / 4 / 4 / AP, DD, SL, N
Missile Racks / 30 / T / 4 / 4 / AP, DD, SL, N
Railgun Batteries / 12 / T / 6 / 2 / -

Assault Raider Flight (TOS)
The Cylon fighter of choice during the war. Crewed by 3 Centurions and with space to carry more this fighter made a gret all round fight and assault ship. Although the command structure on board (relaying commands verbally between Command Centurion and the Gunner or Pilot) meant that its reactions could be a little slow.

Dogfight: +1
Speed: 8"
Target: 4+
Turns: SM
Dodge: 4+
Defense: 5+
Troops: 1
Traits: Fighter, Breaching Pod

Weapon / Range / Arc / AD / DD / Special
Pulse / 2 / T / 2 / 1 / -

The Galactica Era said:
Galactica Era Basestar
The new design of Basestar was run by a Hybrid, a single mind designed to control the ships every function. Designed more as a carrier than a brawler the new Basestar has very thin armour and is not quite as resistant as its previous incarnation.

Battle
Speed: 10"
Hull: 4+
Target: 4+
Turns: 2/45 / SM
Damage: 58/12
Crew: -
Troops: 18
Craft: 18 Raider Flights & 4 Heavy Raider Flights
Traits: Carrier 6, Anti-Fighter 5

Weapon / Range / Arc / AD / DD / Special
Missile Racks / 30 / T / 2 / 4 / AP, DD, SL, N
Missile Racks / 30 / T / 2 / 4 / AP, DD, SL, N
Missile Racks / 30 / T / 2 / 4 / AP, DD, SL, N
Missile Racks / 30 / T / 2 / 4 / AP, DD, SL, N

Raider Flight
Much like the newer Basestar the new breed of Raiders are self aware. Their recations are fast and they make deadly dogfighters

Dogfight: +3
Speed: 12"
Target: 6+
Turns: SM
Dodge: 2+
Traits: Fighter,

Weapon / Range / Arc / AD / DD / Special
Pulse / 2 / T / 1 / 1 / -

Heavy Raider(TOS)
The Heavy Raider is an improved upon version of the Assault Raider. Althought it shares the hybrid Pilot of the newer Cylon craft. It is designed to provide fire support for the lighter Raider, but also it is able to deliver a squad of upgraded and even more deadly Centurions onto enemy ships.

Dogfight: +0
Speed: 10"
Target: 6+
Turns: SM
Dodge: 4+
Defence: 4+
Troops: 2
Traits: Fighter, Breaching Pod

Weapon / Range / Arc / AD / DD / Special
Pulse / 3 / T / 3 / 1 / -

Colonial Fighters said:
Colonial Viper II
Dogfight: +2
Speed: 10"
Target: 6+
Turns: SM
Dodge: 2+
Traits: Fighter,

Weapon / Range / Arc / AD / DD / Special
KEW / 2 / T / 1 / 1 / -
Missiles / 2 / 1 / 3 / -

Colonial Viper VI
Dogfight: +3
Speed: 12"
Target: 6+
Turns: SM
Dodge: 2+
Traits: Fighter,

Weapon / Range / Arc / AD / DD / Special
KEW / 2 / T / 1 / 1 / -
Missiles / 4 / 1 / 3 / -

Colonial Raptor Support Ship
Dogfight: -1
Speed: 8"
Target: 4+
Turns: SM
Dodge: 5+
Traits: Fighter, FTL Engine, Auxilliary Scout

Weapon / Range / Arc / AD / DD / Special
-

* Any friendly fighter destroyed within 6" of a Raptor Support Ship gains a +1 on any recover roll it gets to make. Multiple RSS bonuses do not stack.

Colonial Raptor Gunship
Dogfight: +0
Speed: 8"
Target: 4+
Turns: SM
Dodge: 5+
Defense: 5+
Traits: Fighter, FTL Engine, Auxilliary Scout

Weapon / Range / Arc / AD / DD / Special
Missile Rack / 4 / T / 2 / 4 / -

As for finishing the PDF I will one day (how many times have I said that eh?) but I have plenty of other projects I am working on as well. The final book will probably not contain as many colonial ships but will include a couple more Cylon variants.

There isn't really all that much background that needs to be included but I'll work on the introduction when the pdf is nearer completion.

Has anyone actually played the game using the VAS styled combat system? Because I haven't... :oops:
 
We want to try out Operation Raptor Talon coming friady at out gaming club.

Hopefully Columbia won't go down this time :wink:
 
I have a question about missile stats. You have:

Weapon / Range / Arc / AD / DD / Special
KEW / 2 / T / 1 / 1 / -
Missiles / 4 / 1 / 3 / -

Is there something missing? It appears there are 6 slots in the table (including the weapon type), but only 5 for the missile stat.
 
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