Battle Dress

When it comes to battledress appearance, may I suggest something like this.

http://www.alphaforgegames.com/catalog/item/2086013/1523585.htm[/img]
 
You aren't missing anything. I'm not sure what it is, but it not OTU battledress.

http://www.alphaforgegames.com/i//Infantrycannonfront1.JPG

In CT for a STR 7 character, Battle Dress let you carry 7 more kilograms worth of weight. For Mongoose, it's even worse: either 4 more kg, or 6 more kg. Based on propotions, that gun she is carrying must weigh 50 kg or more.

I'm not sure where all this battledress inflation comes to, but CT/MT and MGT have it right in my book. About 25 kg total weight, same protection as combat armor and it gives you the ability to to carry about 5-10 more kg worth of firepower.

A mini-mech it is not.

This is a good line drawing of battledress:

http://members.tip.net.au/~davidjw/libdata/alphabet/b/batdress.htm
 
It all depends on how you want to look at it. The MI miniatures from Starship Troopers make good battledress. The example I showed might be considered Heavy Battledress or something. There really isn't anything out there anymore that is really perfect for Battledress, except the 25mm stuff from www.Gzg.com. Since I use 28mm figures, I just have to take what comes.
 
towerwarlock said:
There really isn't anything out there anymore that is really perfect for Battledress, except the 25mm stuff from www.Gzg.com. Since I use 28mm figures, I just have to take what comes.

I have bunch of GZG 15mm models for traveller use. Here's therefore what I imagine battledress to roughly be:

http://www.gtns.co.uk/store1/html/images/sg15-a3.jpg

For comparison reqular soldiers:

http://www.gtns.co.uk/store1/html/images/sg15-a2.jpg
 
towerwarlock said:
Since I use 28mm figures, I just have to take what comes.
For 28mm stuff, I'm using the NOVA Security Guards from Reaper:

http://www.reapermini.com/Miniatures/Chronoscope/sku-up/50004
 
tneva82 said:
towerwarlock said:
There really isn't anything out there anymore that is really perfect for Battledress, except the 25mm stuff from www.Gzg.com. Since I use 28mm figures, I just have to take what comes.

I have bunch of GZG 15mm models for traveller use. Here's therefore what I imagine battledress to roughly be:

http://www.gtns.co.uk/store1/html/images/sg15-a3.jpg

For comparison reqular soldiers:

http://www.gtns.co.uk/store1/html/images/sg15-a2.jpg

Damn you beat me there.... What I view as Battledress is the UNSC Hardsuits.

Now that it brought up, How many different types of powered armor exist in your universes (universi.... Plural of Universe?)?
 
AKAramis said:
From MegaTraveller, IE p75
BD-13 3.8L, 26kg
BD-14 2.7L, 12kg

(both are when packed, and do not inclued LS system)

so, sans life support, tech 14 battledress can be folded in a package for storage that has less volume than a gallon of milk and has a density of 4.44 g/cc ?

Battledress-13's 3.8L *is the same volume* as a gallon of milk and its folded up package has a density of 6.8 g/cc.

This from an armor that gives full body protection with 12.7mm of bonded superdense ( to get AV=18 ) ?

no...I'll stay with my 'build it as a one-man legged afv' ( 100L crew space ).. they just get pretty massive (.25 tonnes and up ).
Combat armor made using the surface area of a human ( ~2.5 m^2) and kept light enough for a STR 10 soldier to wear without being encumbered enough to constantly lose END only gets an AV of about 4 or so for a full body suit.... bullet-proof vests that cover the torso and abdomen only could be higher.

btw... a 20mm crunch gun with 125kj muzzle energy and a 5 mm penetrator rod only has a pen of 11 or 12.
 
Infojunky said:
Now that it brought up, How many different types of powered armor exist in your universes (universi.... Plural of Universe?)?
My setting's less powerful equivalent of Traveller's battle dress is the Fe-
deration Marines' environment suit.

Since portable energy weapons do not exist in my setting, and "pulsers"
(= gauss weapons) are the most powerful weapons carried by the mari-
nes and their potential opponents, the armour is less strong than that of
a Traveller battle dress. On the other hand, the environment suit has bet-
ter life support and better electronics. It exists in several slightly different
variations for different tasks (e.g. recon) and different environments (e.g.
aquatic).

There are also several civilian versions of the environment suit, with the
main difference being the electronics. Civilian suits, typically used for ex-
ploration missions and thelike, have more scientific and less tactical sen-
sors and less powerful (e.g. less channels, no ECM) communications gear.
 
Ishmael said:
AKAramis said:
From MegaTraveller, IE p75
BD-13 3.8L, 26kg
BD-14 2.7L, 12kg

(both are when packed, and do not inclued LS system)

so, sans life support, tech 14 battledress can be folded in a package for storage that has less volume than a gallon of milk and has a density of 4.44 g/cc ?

Battledress-13's 3.8L *is the same volume* as a gallon of milk and its folded up package has a density of 6.8 g/cc.

Well that is classic MegaTraveller, they really didn't get the metric system, especially when it came to volume. There are more than a few places where they have 10s of Megawatts processing through 1 liter devices.

TNE with FF&S had a much better grip on the numbers they where talking about.
 
As for the emcumbrance of wearing battledress, from what I have read in various sources of OTU, it does not fatigue someone unless you are wearing it unpowered. The servos and exoskeleton allow it to be used in such a manner, along with enhancing a wearer's strength. Otherwise you may as well be wearing combat armor.
 
Ishmael said:
AKAramis said:
From MegaTraveller, IE p75
BD-13 3.8L, 26kg
BD-14 2.7L, 12kg

(both are when packed, and do not inclued LS system)

so, sans life support, tech 14 battledress can be folded in a package for storage that has less volume than a gallon of milk and has a density of 4.44 g/cc ?

Battledress-13's 3.8L *is the same volume* as a gallon of milk and its folded up package has a density of 6.8 g/cc.

This from an armor that gives full body protection with 12.7mm of bonded superdense ( to get AV=18 ) ?

no...I'll stay with my 'build it as a one-man legged afv' ( 100L crew space ).. they just get pretty massive (.25 tonnes and up ).
Combat armor made using the surface area of a human ( ~2.5 m^2) and kept light enough for a STR 10 soldier to wear without being encumbered enough to constantly lose END only gets an AV of about 4 or so for a full body suit.... bullet-proof vests that cover the torso and abdomen only could be higher.

btw... a 20mm crunch gun with 125kj muzzle energy and a 5 mm penetrator rod only has a pen of 11 or 12.

So in a game where you can routinely manipulate gravity, jump though an alternate dimension to effectively travel faster than the speed of light, where war is conducted with sub atomic particles such as mesons, in a game that has Hivers, Aslan, and militant vegetarian centaurs, you draw the line at suspending disbelieve when it comes to the volume of Battle Dress as published? Of all things, this is what you find to be inconceivable?
:rolleyes:
 
Ah, good point. I find the part where where everyone you meet is either 18, 22, 26, 30, 34, 38, 42, 46, 50, 54, 58, or 62 years old to be especially realistic. lol
 
opensent said:
Ah, good point. I find the part where where everyone you meet is either 18, 22, 26, 30, 34, 38, 42, 46, 50, 54, 58, or 62 years old to be especially realistic. lol
While it is possible and plausible to meet someone 18 ... 62 years old, it
is impossible to create a battle dress as described in Mega Traveller - to
me at least this makes a difference. :D
 
Tathlum said:
Now, now we all know that isn't quite true.

Everyone in TNE is 17,21,25,29,33,37,41,45,49........

Yes, but that only happens after a magical virus destroys all comptuers, right? 8)

Can this too be 'created' using some abitrary ruleset published after CT Book1, or must we endure this anathema as well in our quest for reality? Well, reality in as much as we are roleplaying a science fiction game set in a hypothetical universe?? lol
 
Well, the "age problem" does only exist for player characters, and only
immediately after character generation.
From then on even player characters "age normally", one year per year
of game time, and not in four year leaps.
And as for the non-player characters, one can make them any plausible
age one likes.
 
rust said:
Well, the "age problem" does only exist for player characters, and only
immediately after character generation.
From then on even player characters "age normally", one year per year
of game time, and not in four year leaps.
And as for the non-player characters, one can make them any plausible
age one likes.

But if we create NPCs using the rules, they too will be aged in 4 year increments.

To set an NPCs age arbitrarily, well that’s just not done! I mean, you’d be ignoring the character creation rules! That’s almost like making Battle Dress an exception to the design system! Clearly we must/must be a slave to any rules printed. Good God man, have you lost your mind?? You must have a fever or something!
 
opensent said:
But if we create NPCs using the rules, they too will be aged in 4 year increments.

CT Book 1: "Character Generation: Most players new to Traveller spend some time in the generation of various character types. It is recommended that the referee save these characters for future use as non-player characters, hirelings, and other types."

To set an NPCs age arbitrarily, well that’s just not done! I mean, you’d be ignoring the character creation rules! That’s almost like making Battle Dress an exception to the design system! Clearly we must/must be a slave to any rules printed. Good God man, have you lost your mind?? You must have a fever or something!

Erm, Rust is not a slave to the rules. He uses BRP. In his own universe. With characters converted from MGT.
 
Back
Top