Morning gents, a bit of feedback on this topic:
General Feedback
Artilley Battledress:
Armour values dropped - this wasn't a good thing. This battle dress basically traded the ability to hold a weapon (HUGE), and reduced dex bonus (Minor) for more slots (HUGE) and more armour (Minor). Now it's just more slots.
Recommend you simply state it cannot hold weapons at all or manipulate (no hands/lower arms), and increase armour above that of assault battle dress. Not by much, so basically 27/30 (aka +3 points) for the two TL levels. This would really lend to the hulking, slower, walking back-mounted/shoulder mounted weapon platform style.
Assault Battledress:
Functions well, and well balanced as the premier mix of dex, slots and armour average.
Battledress:
Excellent entry-level downgrade from the above.
Ceramic Battledress:
Not a meaningful enough choice. It's definitely not immune to energy attacks like it claims gents It's basically, the above battledress, +8 armour vs energy for DOUBLE the price!
Recommend you balance this vs Assault battledress. So slots up to 20 and increase the protection vs energy by 10 - if you want it to be a valid choice at it's current cost.
Combat Pioneer Battledress:
1 more armour and a lot 25% less slots than the basic battledress for 50k more money... now, do we think that toolset really takes as much space as a quad-linked Gauss sniper rifle apparatus? Because thats 4 slots as well.. and even then, would you pay 50k more for the incredibly large swiss army knife thats fixed and can't be replaced by the quad linked gauss sniper?
Recommend you increase slots to 14, and clearly define a unique benefit for the swiss-army-knife-and-sensors
Command Battledress:
You know... actually really good. 2 slot and 1 armor cost for a permanent boon to all Tactics(military) Checks.
Logistics Battledress:
Very nice. Consider a little price drop though compared to what level it's at right now.
Psi-enhanced Battledress:
Now that I see we will have Psi Commando battle-dress, then this is fine. Consider making Psi bonus round up though as a minor feel-good thing. Everybody hates round-downs!
***Psi-Commando Battledress:
I know this is going to make an appearance. Definitely consider increasing armour and available slots (20) on this, and making it the TL15 expensive jewel. It shouldnt be a 30 slot monster as the artillery one, but it should definitely be the "evil boss" suit
Scout Battledress:
Great - except the cost benefit for those tiny slots...
Recommend upping them to 15 (16 with 1 taken for grav assist). You already have less strength and less armour to simulate the 'quick' nature of this suit.
Modifications!
Lots of awesome stuff. Great changes Matt dropping slot costs. So I'm only going to indicate feedback below for some recommendations:
Advanced Life Support:
Super-fat slot cost.
Recommend dropping to 2.
Enhanced Strength:
Recommend heavily that you drop slot cost to 1. Dex is actually more important over-all and you did the right thing by dropping it to 1 slot cost. I'd do the same for STR
Flight Pack/Grav Assist:
Ok so - Grav Assist is great. But why would I want Flight pack? Same agility, just higher speed and range for a HUGE slot cost. Why would I be using rocket-thrusters/turbines at TL-13 as well?
Recommend we simply re-classify Flight pack as TL15 Grav flight pack. We can keep it as 6 slots and everything else. Just makes more sense that all flightpack is, is a strong grav drive
Heavy Plating:
Clarify that each application does not increase slot cost. In fact - to make it simple, just say you get +6 armour, for 1 slot, -2 dex. Clean and straight forward, with a balanced cost-to-value ratio.
Parachute
Come on.. what is this D-Day? TL13 parachutes! and at 4 SLOTS! Ok the jig is up! Replace with a grav system that is 1 slot and just slows your decent to a manageable speed.
Thats it!! Oh... except:
I know you just added the electro-static and point defense systems for vehicles. Would be great if we get the 1-3 slot versions for battle dress
General Feedback
Artilley Battledress:
Armour values dropped - this wasn't a good thing. This battle dress basically traded the ability to hold a weapon (HUGE), and reduced dex bonus (Minor) for more slots (HUGE) and more armour (Minor). Now it's just more slots.
Recommend you simply state it cannot hold weapons at all or manipulate (no hands/lower arms), and increase armour above that of assault battle dress. Not by much, so basically 27/30 (aka +3 points) for the two TL levels. This would really lend to the hulking, slower, walking back-mounted/shoulder mounted weapon platform style.
Assault Battledress:
Functions well, and well balanced as the premier mix of dex, slots and armour average.
Battledress:
Excellent entry-level downgrade from the above.
Ceramic Battledress:
Not a meaningful enough choice. It's definitely not immune to energy attacks like it claims gents It's basically, the above battledress, +8 armour vs energy for DOUBLE the price!
Recommend you balance this vs Assault battledress. So slots up to 20 and increase the protection vs energy by 10 - if you want it to be a valid choice at it's current cost.
Combat Pioneer Battledress:
1 more armour and a lot 25% less slots than the basic battledress for 50k more money... now, do we think that toolset really takes as much space as a quad-linked Gauss sniper rifle apparatus? Because thats 4 slots as well.. and even then, would you pay 50k more for the incredibly large swiss army knife thats fixed and can't be replaced by the quad linked gauss sniper?
Recommend you increase slots to 14, and clearly define a unique benefit for the swiss-army-knife-and-sensors
Command Battledress:
You know... actually really good. 2 slot and 1 armor cost for a permanent boon to all Tactics(military) Checks.
Logistics Battledress:
Very nice. Consider a little price drop though compared to what level it's at right now.
Psi-enhanced Battledress:
Now that I see we will have Psi Commando battle-dress, then this is fine. Consider making Psi bonus round up though as a minor feel-good thing. Everybody hates round-downs!
***Psi-Commando Battledress:
I know this is going to make an appearance. Definitely consider increasing armour and available slots (20) on this, and making it the TL15 expensive jewel. It shouldnt be a 30 slot monster as the artillery one, but it should definitely be the "evil boss" suit
Scout Battledress:
Great - except the cost benefit for those tiny slots...
Recommend upping them to 15 (16 with 1 taken for grav assist). You already have less strength and less armour to simulate the 'quick' nature of this suit.
Modifications!
Lots of awesome stuff. Great changes Matt dropping slot costs. So I'm only going to indicate feedback below for some recommendations:
Advanced Life Support:
Super-fat slot cost.
Recommend dropping to 2.
Enhanced Strength:
Recommend heavily that you drop slot cost to 1. Dex is actually more important over-all and you did the right thing by dropping it to 1 slot cost. I'd do the same for STR
Flight Pack/Grav Assist:
Ok so - Grav Assist is great. But why would I want Flight pack? Same agility, just higher speed and range for a HUGE slot cost. Why would I be using rocket-thrusters/turbines at TL-13 as well?
Recommend we simply re-classify Flight pack as TL15 Grav flight pack. We can keep it as 6 slots and everything else. Just makes more sense that all flightpack is, is a strong grav drive
Heavy Plating:
Clarify that each application does not increase slot cost. In fact - to make it simple, just say you get +6 armour, for 1 slot, -2 dex. Clean and straight forward, with a balanced cost-to-value ratio.
Parachute
Come on.. what is this D-Day? TL13 parachutes! and at 4 SLOTS! Ok the jig is up! Replace with a grav system that is 1 slot and just slows your decent to a manageable speed.
Thats it!! Oh... except:
I know you just added the electro-static and point defense systems for vehicles. Would be great if we get the 1-3 slot versions for battle dress