PsiTraveller
Cosmic Mongoose
AnotherDilbert: I was using the 75 Power type A2 Far Trader on pg 118 of HG. The 90 Power version on pg 116 has an extra ton of fusion plant, but lacks any armour so will really get hammered in combat.
Youa re right though, the extra 41 power would be enough to power the turrets and pulse lasers.
As for the lack of good gunners, I was thinking of a players ship where they probably have a really good gunner to man the turrets, or the owner has to spend some money on Fire Control software. This is a good thing, all the extra options makes for more choices and gets the players more involved in planning for ship use, or attacking other ships. You never know when a ship is going to have a heck of a return punch.
Youa re right though, the extra 41 power would be enough to power the turrets and pulse lasers.
As for the lack of good gunners, I was thinking of a players ship where they probably have a really good gunner to man the turrets, or the owner has to spend some money on Fire Control software. This is a good thing, all the extra options makes for more choices and gets the players more involved in planning for ship use, or attacking other ships. You never know when a ship is going to have a heck of a return punch.